Summary
*temp apartment_check_count1 0
*temp apartment_check_up_count1 0
*temp cafe_check_count1 0
*temp cafe_seen_count 0
*temp uphouse_seen_count 0
*temp ohnoyouwont "false"
*temp whatthefridge 0
A lovely little garden (albeit in some need of mowing) behind you, and a small hall ahead.
*line_break
*set hall_seen_1 "yes"
You peek around. Polished reddish-brown stone tiles on the floor, dark wainscoting and fawn wallpapers.
*line_break
Things seem to be in an excellent shape, and you must admit you had expected less.
*page_break You Stop and Ponder Where To Go
To your left the stairs head to the next floor, and to your right a door leads to what you guess is the private kitchen (judging by what you could see from the outside).
*line_break
Ahead you can see two doors. One underneath the stairs, likely heading into the basement, and one almost straight across the hall.
*line_break
The latter, you wager, leads to the cafe.
Now, where to go...
*goto day1_hall_1
*label day1_hall_1
*if (whatthefridge =3)
Mhnn... $!{parent_firstname}, this is getting silly. Let's check everything here first, then head elsewhere.
*set whatthefridge +1
*goto day1_hall_1_interlude
*else
*goto day1_hall_1_interlude
*label day1_hall_1_interlude
*if ((apartment_check_count1 = 2) and (apartment_check_up_count1 = 6))
*set apartment_checked_1 "true"
Well, you've seen everything here now.
*goto day1_hall_1a
*else
*goto day1_hall_1a
*label day1_hall_1a
Where to now?
*choice
*disable_reuse #I check the door to the left. The room behind it would be too small for a garage, I think. Let's see what it is.
*set kitchen_checked "true"
*set apartment_check_count1 +1
*goto kitchen
*disable_reuse #I'll head down to the basement. Let's hope there are some windows.
*set basement_checked "true"
*set apartment_check_count1 +1
*goto basement
*if (apartment_check_up_count1 != 6) #I head upstairs. @{(apartment_check_up_count1 = 0) That's going to be our new home, after all.| I haven't checked everything yet.}
*if (apartment_check_count1 !=2)
There are still things you could check here. Do you want to do that first?
*choice
#"No, I want to have a look at @{(apartment_check_up_count1 =0) the| the other} rooms upstairs."
*goto upstairs_stairs
#"Yeah, alright."
*goto day1_hall_1
*if (apartment_check_count1 =2) and (apartment_check_up_count1 =0)
*goto upstairs_stairs
*if (apartment_check_count1 =2) and (apartment_check_up_count1 !=0)
You climb up the stairs, trying not to knock the cat figurine over and take your shoes off.
*goto upstairs_hall
*if (main_kitchen_checked = "false") #I check the door likely leading to the cafe.
*if (apartment_checked_1 = "true")
Well, you did check everything here. So, yeah, let's go.
*goto kitchen_door1
*else
There are still things you could check here. Want to do that first maybe?
*choice
#I'll rather check the cafe now, thank you very much.
*goto kitchen_door1
#Now that you mention it.
Well then... Where to?
*goto day1_hall_1
*if (((main_kitchen_checked = "true") and (ohnoyouwont = "false")) and (whatthefridge <3)) #I head back to the cafe.
*if (cafe_check_count1 = 0)
*goto apartment_banter1
*if (cafe_check_count1 = 1)
*goto apartment_banter2
*if (cafe_checked_1 = "true")
Why? You've seen everything there.
*choice
#"Oh, yeah. true. Whoops. Let's stay here then."
Sometimes I really don't know what to do with you.
*set ohnoyouwont "true"
*set organization %-5
*goto day1_hall_1
#"What? I like it there."
*set uncon %+5
You're staying and that's final.
*set ohnoyouwont "true"
*goto day1_hall_1
*if (whatthefridge =3)
$!{parent_firstname}, this is getting silly. Let's check everything here first, then head to the cafe.
*goto day1_hall_1
*if ((whatthefridge =3) and (apartment_checked_1 = "true")) #I'll go and @{(cafe_checked_1 = "false") check the cafe| head back to $!{kid_firstname} I've seen everything now}.
*if (cafe_checked_1 = "false")
*goto kitchen_door1
*else
Indeed you have.
Rolling your shoulders satisfied you head back out the way you came, making sure to lock the door proper.
*goto back_to_hotel
*if ((cafe_checked_1 = "false") or (apartment_checked_1 = "false")) #I'm heading out. This was a bad idea.
*if (cafe_checked_1 = "false")
*goto apartment_banter3
*else
*goto apartment_banter4
*if (((cafe_checked_1 = "true") and (apartment_checked_1 = "true")) and (whatthefridge !=3)) #I think I've seen everything. I'll head back to $!{kid_firstname}.
Good call. Granted, you haven't seen the whole basement and other dark rooms yet, but we won't count that...
Rolling your shoulders satisfied you head back out the way you came, making sure to lock the door proper.
*goto back_to_hotel
*label apartment_banter1
*if (apartment_check_up_count1 = 0)
*if (apartment_check_count1 = 0)
*if (whatthefridge =0)
*set whatthefridge +1
Alright, just... just so You scaled the garden wall to get into the yard of the private part of the house some stranger bought you, in order to have a look around. You so far checked nothing but went the cafe's kitchen. Then you came back here, only to now go back and check the cafe first?
*choice
#"Ah,yes?"
[i]heavy and frustrated sigh[/i]
*if (uncon <=45)
*set uncon %+5
*goto kitchen_door1
*else
*goto kitchen_door1
#"Oh, yeah, alright, that doesn't make much sense... I'll check here first."
Thank you.
*goto day1_hall_1
*if (whatthefridge >=1)
*set whatthefridge +1
I believe we've talked about this back and forth approach, $!{parent_firstname}...
*choice
#"I know. Now let's head back to the cafe."
Oh, $!{parent_firstname}... [i]sigh[/i]
*goto kitchen_door1
#"Eh, yeah, alright, I'll look around the apartment first..."
You're a most peculiar person, $!{parent_firstname}...
*goto day1_hall_1
*if (apartment_check_count1 = 1)
*if (whatthefridge =0)
*set whatthefridge +1
[i]sigh[/i] Alright, just... just... You scaled the garden wall to get into the yard of the private part of the house some stranger bought you, in order to have a look around. You so far checked some rooms here, went and checked the cafe's kitchen, but nothing upstairs here or in the cafe. Then you came back here, only to now go back and check the cafe first?
*choice
#Umm, yes?
[i]heavy and frustrated sigh[/i] Some days I am so, so tired...
*if (uncon <=45)
*set uncon %+5
*goto kitchen_door1
*else
*goto kitchen_door1
#Yeah, alright, that doesn't make much sense... I'll check here first.
Thank you.
*goto day1_hall_1
*if (whatthefridge >=1)
*set whatthefridge +1
Didn't we just talk about this constant back and forth?
*choice
#"Oh shush. It's my house, so my system of looking around applies."
Oh for...
*goto kitchen_door1
#"Well, I guess you do have a point there. Alright. Apartment first it is."
You're a most peculiar person, $!{parent_firstname}. But thank you.
*goto day1_hall_1
*if (apartment_check_count1 = 2)
*if (whatthefridge =0)
*set whatthefridge +1
Alright, just... just... You scaled the garden wall to get into the yard of the private part of the house some stranger bought you, in order to have a look around. You so far checked everything down here and the cafe's kitchen. Then you came back here, only to now go back and check the cafe first?
*line_break
[i]heavy sigh[/i] May I suggest checking upstairs first, while you're here... again?
*choice
#"You may suggest, but I'll have to come back here anyway to leave. So, cafe first it is."
...As you wish...
*if (uncon <=45)
*set uncon %+5
*goto kitchen_door1
*else
*goto kitchen_door1
#"Eh, alright, yeah I'll look around upstairs first..."
Thank you.
*goto upstairs_stairs
*if (whatthefridge >=1)
*set whatthefridge +1
Didn't we talk about this constant back and forth before? Could you please stay and check upstairs first?
*choice
#"Mhnn... Naw."
Oh for crying out loud...
*goto kitchen_door1
#"That's actually not a bad idea."
Thank you.
*goto upstairs_stairs
*if ((apartment_check_up_count1 != 6) and (apartment_check_up_count1 != 0))
*if (apartment_check_count1 = 0)
*if (whatthefridge =0)
*set whatthefridge +1
You came in through the garden, checked a few rooms upstairs, headed to the cafe, came back here, and now you want to head back to the cafe? Really?
*choice
#"Yes? Trust me, I [i]do[/i] have a plan."
Eh, the jury's still out on that one.
*if (uncon <=45)
*set uncon %+5
*goto kitchen_door1
*else
*goto kitchen_door1
#Aww, alright, if it makes you happy, I'll stay here for a bit longer.
Thank you.
*goto day1_hall_1
*if (whatthefridge >=1)
*set whatthefridge +1
I have the oddest sense of déjà vu. Did we talk about this constant back and forth before?
*choice
#"Possible. Come, let's check the cafe..."
I...
*goto kitchen_door1
#"Could be... Alright. Apartment first it is."
Thank you.
*goto day1_hall_1
*if (apartment_check_count1 = 1)
*if (whatthefridge =0)
*set whatthefridge +1
[i]sigh[/i] You really have an amazing talent for organization. Do you know that?
*choice
#"Err, thank you?"
That wasn't... Oh... fine...
*if (uncon <=45)
*set uncon %+5
*goto kitchen_door1
*else
*goto kitchen_door1
#"Ah, alright, if it makes you happy, I'll stay here."
Thanks a lot, $!{parent_firstname}. Now, where to?
*goto day1_hall_1
*if (whatthefridge >=1)
*set whatthefridge +1
I have the oddest sense of déjà vu. Did we talk about this constant back and forth before?
*choice
#"Possible. Come, let's check the cafe now..."
I...
*goto kitchen_door1
#"Maybe... Alright. Apartment first it is."
Thank you.
*goto day1_hall_1
*if (apartment_check_count1 = 2)
*if (whatthefridge =0)
*set whatthefridge +1
Alright, you checked everything here. May I suggest checking the rest upstairs first?
*choice
#"You may suggest, but I'll have to come back here anyway to leave. So, cafe it is."
...As you wish...
*if (uncon <=45)
*set uncon %+5
*goto kitchen_door1
*else
*goto kitchen_door1
#"Eh, alright. I'll look around upstairs..."
Thank you.
*goto upstairs_stairs
*if (whatthefridge >=1)
*set whatthefridge +1
Didn't we talk about this constant back and forth before? Could you please stay and check upstairs first?
*choice
#"Mhnn... Naw, not yet."
Oh for crying out loud...
*goto kitchen_door1
#"Hey, that's actually not a bad idea."
Thank you.
*goto upstairs_stairs
*if (apartment_check_up_count1 =6)
*if (apartment_check_count1 = 0)
*if (whatthefridge =0)
*set whatthefridge +1
Alright, let us reminisce about the last few minutes. You scaled the garden wall to get into the yard of the private part of the house some stranger bought you, in order to have a look around. You so far checked everything upstairs, went and checked the cafe's kitchen, but nothing down here or in the cafe. Then you came back here, only to now go back and check the cafe first?
*choice
#"Eh, yes?"
[i]heavy and frustrated sigh[/i]
*if (uncon <=45)
*set uncon %+5
*goto kitchen_door1
*else
*goto kitchen_door1
#"Yeah, okay, that doesn't make much sense... I'll check here first."
Thank you.
*goto day1_hall_1
*if (whatthefridge >=1)
*set whatthefridge +1
We just talked about this constant back and forth, $!{parent_firstname}...
*choice
#"I know, but I'm very, very excited for having a place of my own again... Let's check the cafe!"
Ah, true. Alright then.
*goto kitchen_door1
#"Ah, alright, alright. I'll stay here. Happy?"
You're a most peculiar person, $!{parent_firstname}.
*goto day1_hall_1
*if (apartment_check_count1 = 1)
*if (whatthefridge =0)
*set whatthefridge +1
Alright, let me just get this straight for a moment. You scaled the garden wall to get into the yard of the private part of the house some stranger bought you, so you could have a look around. You so far checked everything upstairs, bits down here and bits of the cafe. But instead of checking the rest here, you want to head back to the cafe first?
*choice
#"Yes? I mean, I'll have to come back here anyway to get back out, right?"
... Well, you have a point there... Excuse me for a moment, I'm getting a headache.
*if (uncon <=45)
*set uncon %+5
*goto kitchen_door1
*else
*goto kitchen_door1
#"If that makes you happy."
Very much so.
*goto day1_hall_1
*if (whatthefridge >=1)
*set whatthefridge +1
We just talked about this constant back and forth, right? Umm...
*choice
#"I don't know, but I do have an odd sense of déjà vu... Let's check the cafe!"
I know what you mean.
*goto kitchen_door1
#"Yeah... having quite a bit of a déjà vu here too. Let's stay."
Good call.
*goto day1_hall_1
*if (apartment_check_count1 = 2)
Well, I think you've seen everything here.
*set apartment_checked_1 "true"
*goto kitchen_door1
*label apartment_banter2
*if (apartment_check_up_count1 =0)
*if (apartment_check_count1 = 0)
*if (whatthefridge =0)
*set whatthefridge +1
You've came back here already. Do you sure you want to turn around immediately?
*choice
#"Yes?"
[i]soft frown[/i] Fine.
*if (uncon <=45)
*set uncon %+5
*goto investigatecafe
*else
*goto investigatecafe
#"Eh, now that you mention it, let's check here first."
I thank you, $!{parent_firstname}. Now, where to?
*goto day1_hall_1
*if (whatthefridge >=1)
*set whatthefridge +1
$!{parent_firstname}, didn't we speak about this running around?
*choice
#"I just thought I heard something. Let's finish with the cafe first."
Oh, alright.
*goto investigatecafe
#"Oh, alright."
*goto day1_hall_1
*if (apartment_check_count1 = 1)
*if (whatthefridge =0)
*set whatthefridge +1
Do you like your new house so little that so little of it threw you off?
*choice
#"Oh. No. I just want to check the cafe."
It's what I mean. You went there, came back and... Ah, nevermind.
*if (uncon <=45)
*set uncon %+5
*goto investigatecafe
*else
*goto investigatecafe
#"Oh, alright, alright. I check around here for a bit longer."
That means a lot to me, $!{parent_firstname}.
*goto day1_hall_1
*if (whatthefridge >=1)
*set whatthefridge +1
We just talked about this back and forth, $!{parent_firstname}...
*choice
#"I know, but I'm very, very excited for having a place of my own again..."
Ah, true. Alright then.
*goto investigatecafe
#Ah, alright. I'll stay here. Happy?"
You're a most peculiar person, $!{parent_firstname}...
*goto day1_hall_1
*if (apartment_check_count1 = 2)
*if (whatthefridge =0)
*set whatthefridge +1
May I suggest checking upstairs first, while you're here? Again?
*choice
#"You may suggest, but I'm still heading to the cafe."
Some of these days, $!{parent_firstname}...
*if (uncon <=45)
*set uncon %+5
*goto investigatecafe
*else
*goto investigatecafe
#"Suggestion accepted, heading upstairs."
Much obliged, $!{parent_firstname}.
*goto upstairs_stairs
*if (whatthefridge >=1)
*set whatthefridge +1
May I suggest checking upstairs first? And we talked about this back and forth...
*choice
#"I know. And you may suggest, but I'm still heading to the cafe."
Some of these days, $!{parent_firstname}...
*goto investigatecafe
#"We did, and suggestion accepted, I'm heading upstairs."
Much obliged, $!{parent_firstname}.
*goto upstairs_stairs
*if ((apartment_check_up_count1 != 6) and (apartment_check_up_count1 != 0))
*if (apartment_check_count1 = 0)
*if (whatthefridge =0)
*set whatthefridge +1
$!{parent_firstname}, you could... and should... check things here first. Do you really want to head back to the cafe?
*choice
#"Yes? Anything wrong with that?"
[i]exhausted groan[/i] Well, where to then?
*if (uncon <=45)
*set uncon %+5
*goto investigatecafe
*else
*goto investigatecafe
#"Well, yes. But I guess you have a point. I'll check things here first."
Have I ever not have a point? Now, where to?
*goto day1_hall_1
*if (whatthefridge >= 1)
*set whatthefridge +1
I believe we've talked about this back and forth approach, $!{parent_firstname}...
*choice
#"I know. Now let's head back to the cafe."
Oh, $!{parent_firstname}... [i]sigh[/i]
*goto investigatecafe
#"Eh, yeah, alright, I'll look around here first..."
You're a most peculiar person, $!{parent_firstname}...
*goto day1_hall_1
*if (apartment_check_count1 = 1)
*if (whatthefridge =0)
*set whatthefridge +1
You are an organization talent, $!{parent_firstname}. Do you know that?
*choice
#"I know, but I'm very, very excited for having a place of my own again..."
Ah, true. Alright then.
*if (uncon <=45)
*set uncon %+5
*goto investigatecafe
*else
*goto investigatecafe
#"Ah, alright, alright. I'll stay here. Happy?"
You're a most peculiar person, $!{parent_firstname}...
*goto day1_hall_1
*if (whatthefridge >=1)
*set whatthefridge +1
We just talked about this back and forth, $!{parent_firstname}...
*choice
#"I know, but I'm very, very excited for having a place of my own again..."
Ah, true. Alright then.
*goto investigatecafe
#"Ah, alright, alright. I'll stay here. Happy?"
You're a most peculiar person, $!{parent_firstname}...
*goto day1_hall_1
*if (apartment_check_count1 = 2)
Are you sure you don't want to check the rest upstairs first?
*choice
#"Naw. I shall come back to that later."
We'll see 'bout that, $!{parent_firstname}. We'll see about that.
*if (uncon <=45)
*set uncon %+5
*goto investigatecafe
*else
*goto investigatecafe
#"Alright, why not?"
I thank you.
*goto upstairs_stairs
*if (apartment_check_up_count1 =6)
*if (apartment_check_count1 =0)
*if (whatthefridge =0)
*set whatthefridge +1
Alright, let us reminisce about the last few minutes. You scaled the garden wall to get into the yard of the private part of the house some stranger bought you, in order to have a look around. You so far checked everything upstairs, went and checked bits of the cafe, but nothing down here yet. And now you want to go and check the rest of the cafe first?
*choice
#"Yes?"
[i]heavy sigh[/i]
*if (uncon <=45)
*set uncon %+5
*goto investigatecafe
*else
*goto investigatecafe
#Yeah, okay, that doesn't make much sense... Let's check here first.
I knew you could be reasoned with.
*goto day1_hall_1
*if (whatthefridge >=1)
*set whatthefridge +1
Didn't we talk about this constant back and forth before?
*choice
#"Possible. I didn't really listen to what you've been saying. Can we go then?"
Oh for crying out loud...
*goto investigatecafe
#"Well, yeah... Alright. Apartment first it is."
You're a most peculiar person, $!{parent_firstname}. But thank you.
*goto day1_hall_1
*if (apartment_check_count1 = 1)
*if (whatthefridge =0)
*set whatthefridge +1
Alright, let me just get this straight for a moment. You scaled the garden wall to get into the yard of the private part of the house some stranger bought you, so you could have a look around. You so far checked everything upstairs, bits down here and bits of the cafe. But instead of checking the rest here, you want to head back to the cafe first?
*choice
#"Yes? I mean, I'll have to come back here anyway to get back out, right?"
... Well, you have a point there... Excuse me for a moment, I'm getting a headache.
*if (uncon <=45)
*set uncon %+5
*goto investigatecafe
*else
*goto investigatecafe
#"If that makes you happy."
It would do so very much.
*goto day1_hall_1
*if (whatthefridge >=1)
*set whatthefridge +1
I have the oddest sense of déjà vu. Did we talk about this constant back and forth before?
*choice
#"Possible. I didn't really listen to what you've been saying."
I... No, doesn't get better...
*goto investigatecafe
#"Could be... Alright. Cafe first it is."
Thank you.
*goto day1_hall_1
*if (apartment_check_count1 = 2)
Well, you've seen everything here. Hope you liked it.
*set apartment_checked_1 "true"
*goto investigatecafe
*label apartment_banter3
*if (((apartment_checked_1 = "false") and (apartment_check_count1 !=0)) and (apartment_check_up_count1 !=0))
Are you certain about that? There's still stuff to see.
*choice
#Pretty certain. Let's go.
*goto back_to_hotel
#Eh, on a second thought...
Where do you want to go?
*goto day1_hall_1
*if ((apartment_check_up_count1 =0) and (apartment_check_count1 =0))
But you haven't checked anything.
*line_break
*goto leavingearlyhall
*label apartment_banter4
*if ((apartment_check_up_count1 =0) and (apartment_check_count1 =0))
Well, you've seen the cafe at least. Are you certain you don't want to look around a bit longer?
*line_break
*goto leavingearlyhall
*label leavingearlyhall
*choice
*if (ruff >=55) #I know. But the first adrenaline rush has passed, and... I will come back tomorrow.
Shh, it's okay. Don't let it eat you up.
*goto back_to_hotel_1
*if (ruff >=55) #I know. But, I... *deep breath* No. No, I can do this.
*set ruff %-5
Now then... Where to?
*goto day1_hall_1
*if (ruff <55) #I know. But I literally broke into my own house. I better get going. I really ought to stop being so rash...
*if (rash >=55)
*set rash %-5
*goto back_to_hotel_2
*else
I wouldn't say you're 'rash', $!{parent_firstname}, but if you say so.
*goto back_to_hotel_2
*if (ruff <55) #I better get going. Get some food at the hotel, get a good night's sleep...
*goto back_to_hotel_2
*if (ruff <55) #Eh, know what? You're right. I'm here, I might as well check everything out.
You can do it. Now, where to?
*goto day1_hall_1
*label kitchen
The door creaks open to reveal a cozy little kitchen.
*line_break
Even with the dim light coming in through the newspaper-covered windows the kitchen looks neat and welcoming, if a bit old fashioned.
*line_break
The dark stone floor and the wooden wainscoting continue from the hall, crowned by these dutch -was it dutch?- blue-and-white motive tiles.
You guess the owner had a thing for a bit of 'nostalgia' and kitsch. Or better the aesthetics, as a closer look reveals that the stove and everything are pretty modern (given the twelve years between then and now) and just made to look like out of the early 1900s.
A wooden table with some chairs stands under the windows, and it seems someone only recently took the time to wash the curtains.
People really did care for the house all these years it appears.
You run a hand over the wooden worktops and cupboards, and smile a bit wistfully upon seeing all these little knickknacks the previous owner has left behind.
*line_break
Like that cookie jar on the table with a rather annoyed looking shepherdess depicted on it. You can't help but think it's meant to indicate she's looking for the sheep on top of the lid.
You chuckle and put it back down, pushing it a little closer to the wall.
*line_break
Just in case you do something that might send it crashing to the floor.
You stop and laugh as you spy a ladle in the form of a very harried looking swan in the sink. You don't really know why it amuses you, but it still does. @{(oddball >=55) $!{kid_firstname} will love this.|}
As does the tea towel hanging next to it and the sink proclaiming
[i]Cocoa comes from a tree, which's a plant. That makes chocolate a salad.[/i]
@{(sweet >=30) Damn, you could go for some chocolate now.| Nice.}
For a moment you just stand in the middle of of the kitchen, taking everything in. Then you smile, nod and head back into the hall.
*goto day1_hall_1
*label basement
Admittedly, you are not surprised to find the basement dark. You peek around the corner at the bottom of the stairs, and from what you can see in the light coming in from the door leading back out into the garden next to you, it's a long corridor.
*line_break
A long, corridor leading into pitch-black darkness.
*line_break
Something howls. And you are not certain if that was outside or down the corridor.
*line_break
You decide that it'd be a lot wiser to check the basement tomorrow. With a flashlight.
*line_break
Or proper electricity.
*line_break
Both.
*line_break
You head back upstairs.
*goto day1_hall_1