Demon: Recollect (WIP) |Full Demo|

The Demon vs Humanity stat will affect the choices near the end and it will also affect the epilogue. And yes, it might…affect the ending as well

Oh and Lucifer will do something spoilery

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Do MC know Lucifer before?

Don.t worrry I am cat person but well bear it

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Perhaps :man_shrugging:

whaaaat? Pfft. Of course not. Pssh, heh.

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so if we die on battle are demon side take effete I was playing looking at the stat human vs demon demon part move up because I die

Ur demon takes over every time u loose :0

Yes, but to clarify…the Demon stat raises when you die, not when you lose. But coincidentally (author is an A-hole :rofl: ) you die and lose at the same time. :laughing:

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And here I thought we were just forced to lose / die at certain points.

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That whaT I thought to but you can win or lose these fight effect story in some how like if you read your fan page

This is great! I mean, a mythological superpowered demon MC written by someone whose username literally means god? I see what you did there HAHA. Anyway, there were minor typos (forgot where they were, sorry!) but there was one I couldn’t forget. When you encounter the kid thrown by the hive, you get to ask where your missing roommate is. Problem is, the choice didn’t show your roommate’s name, it showed “where is dante_name”. Hope it helps

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this maybe theory but think mayor is are old friend that kill are sister

I’ve already hunted down most of the typos, but I haven’t uploaded it yet :sweat_smile:
And I’ll also fix the option thing

coughs perhaps coughs

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Just replayed this, and the measuring of finesse or brutality is screwed up.

Taking all finesse options throughout the game, I check my stats because somehow Alloy killed me, that made me curious since that has never happened to me before.

My finesse score? 47%

Is that the issue? I did the same thing and was just assuming we were supposed to lose / die at certain intervals :thinking:

Edit : After double checking, I remembered something that bothered me beyond this. Why are our actual stats and not description under villain profile? I’d personally rather have those stats immediately viewable when I hit “Show Stats” instead of having to then go into Villain Profile. But that’s just me maybe.

I’l fix that as soon as I can!

:thinking: I’ll just add the villain stuff into the main stats screen then

I’ve played it before, when it’s working right, if you’ve been consistent in your finesse or brutality options, then you steamroll the six opponents on the roof.

Which is why I disliked that the game forces us to kill two of the heroes.

It’s one thing in a fight to the death against people who are threats against you, but with high finesse or brutality, they might as well be five year olds with nerf bats.

Killing people who aren’t a threat to you for no reason doesn’t make one a warrior, but a serial killer.

Edit: Figured out what the problem was, I believe. I made the mistake of using the brute force option against the helicopter. Which erased all the progress on finesse and left the MC incompetent in my preferred style.

The opposed stats should probably be more forgiving than to make the MC keep dying because they made one choice out of alignment.

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Yeah, I changed this one. I’ll upload the new update once I’m done looking for some weird grammar. (I may or may not have used chronicler)

I suppose I should lower the stats check then

Probably from 60 to 55? :thinking:

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A game in which I chose all finesse actions except against the helicopter left me with Finesse 47% and hence Brutality 53%, so both numbers below 55%.

53 it is then :laughing:
Jk, I’ll have to run a few tests

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Except it was a finesse playthrough, so I’d still be failing with a stat of 47%.

Which seems a bit harsh for making one counter indicative choice.