On the subject of dashingdon closing and hosting our WIP elsewhere, are there any limitations or blocked sites that are considered CoG’s competitors? I went to check about putting it on Armored Games but they started talking about compensating me. I’m sure I could try to put it there for free instead, but to stay on the side of caution I backed up and made this post instead. For WIP games that aren’t completed, is there any help in distinguishing who is a “WIP hosting site” and who is a “publishing competitor”?
I think this is a question that would be better off asked to the CoG support staff
After the dashingdon eos announcement I started to archive the dead wip on there and I wanted to make a post to ask about making it collaberative process or just having it public.
I was thinking of google drive but I think that exposes my email(?) so I don’t really want to do that. If anyone has any suggestions for where to upload it that’d be great. Preferably somewhere that anyone can upload.
The current games I have that’s gotten further than a prologue and isn’t on the new site are:
-broken ever after
-counting spoons
-forgotten names
-infilmus
-Invoker
-noir curse
-pilgrimages of a ghost
-seven days in purogatory
-roots
-twisted gold
-warriors: a darkness within
-Yugen
I’m planning on archiving Folksaga, spotlight, and Moon’s bane as well. I would like to archive odesya dating games but there’s just too many files to download. If anyone doesn’t want their work/knows the author doesn’t please let me know.
I’m also open to recommendations for me to archive. However, I’m only going to be archiving games that I personally want to play as I have already spent quite a bit of time on this. Plus you can easily archive them yourself.s well. I would like to archive odesya dating games but there’s just too many files to download. I’m also open to recommendations for me to archive. However, I’m only going to be archiving games that I personally want to play as I have already spent quite a bit of time on this. Plus you can easily archive them yourself.
As long as you are not making money from the game or WIP, I don’t think there are any restrictions on which website on you host it on, unless said website engages in illegal activity like piracy or phishing. If the website discusses monetization with you and you decline, that is fine. You are still in compliance with the choicescript license.
No need to worry about that, a bunch of different guys have already gotten onto that task, if it’s probably available, somebody has probably already snapped it up.
Archive both A Life Remembered and Voyage of the Eldritch, please
I wonder how much time we have left for those trying to archive and save the games, but time allowing I feel like this thread probably has some noteworthy wips worth saving: Which WIP would you bring back from the dead? - General - Choice of Games Forum
Thank you to you and everyone trying to save these games. I’ve tried to save a few too, but its kind of needles in a needle stack - soo many games on Dashingdon, hard to find which ones are the ones to take the time to save.
I see both are your wips? Did you lose the files to them? If you did I guess I’ll see if I have time to download all the files today because there is quite a bit to download. If you still have the files you can send it to me, if the forum lets you message new accounts.
But if you want to host it somewhere where there’s no option to refuse monetization altogether – where all you’re offered is a choice of how it happens-- that would require a special (and expensive) license from CoG.
It’s not so much about “competing platforms” – that language comes from a clause that applies to published games, not WiPs. It’s about Choicescript being free to use non-commercially, but not free if you’re making money off it. And that holds true if you’re publishing on your own website with a tip jar or Patreon link, not just if you’re publishing on a hosting site owned by some other company.
How did you do it with the compiled games? (Want also run a script to make Personal Copies of them.)
I could only recover around 15 compiled games. None seem to be working anymore. Using Wayback Machine I realized they follow the pattern game-slug-name (same one on the URL) + _compiled.html. Then you can just fetch the html.
Not sure if I noted it earlier, but I archived Pulse University with the permission of its author.
Waiting on permission for Qing Collapse, as ordered by moderation. I still vocally disagree with this model of game migration, but there’s no point arguing with it if ported games will just get deleted.
You’re awesome, Don. Thanks for helping to facilitate our love if the genre and the craft all these years. You’re actually a CoG and HG hero
I didn’t even know this interesting game exists before it being mentioned here.
I will miss good old Dashingdon
thank you so much for the years we had with it.
Is Dashingdon still going down tonight or has the closure been extended a bit longer? Like some of you, I have been trying to save some games, though haven’t quite gotten all the ones saved that I hoped too - though at this point I’m sure someone has saved it somewhere, so I guess I’ll rest peacefully enough. Glad to save the games, though adding game saving to everything else is perhaps one thing to many for my own routine, sadly.
Man, I will miss the website - so many stories and adventures shared with so many people the world over!
Also EvilChani, and I ask it here as I can’t seem to find the link for the new cog demos website’s thread, but is there a trick to sharing images on the new website, like a certain pathway we need to specify in our code? I’m probably confused on something simple, but I can’t seem to get it to work correctly for my games.
Most games had their code copied and saved by Dan Fabulich, so there’s not much point saving whole stories anymore. We will, however, lose external files such as images and audio tracks. So if there are some games you really want preserved, see if there’s some cover art or chapter header you can save with a handful of clicks.
I’ve spent a few hours already doing just that, amounting to hundreds of images and a full recording of an audio-based game I ran into by chance. I think I did my part, but I wouldn’t mind a few more days of DashingDon either.
Hi, would it be possible for anyone to help me how to save games? i’ve been trying for a few minutes but havent been able to do it yet
You can try this script I wrote a while back. But it won’t save images or other assets. It doesn’t work on compiled games either.
i’ve tried to but honestly i dont understand any of it, never touched coding until now
