Dashingdon: Free ChoiceScript Game Hosting

6 posts were merged into an existing topic: Gemini: Winds of Change

Just a heads-up; I moved the gender discussion to your WiP post, @DrewWolf2.

oh gosh i wish you didnt but thankyou. I have polled the group in the past. I just did it again out of curiousity but i think now i just want to have these conversations in private with people. but thankyou. I don’t want to muddy up posting my game. It was a mistake to start that conversation inside the game posting. I am sorry for doing that.

I keep getting quota exceeded error on some games so I am unable to save in more than one slot. Any fix?


I get this in playing Breach

Can someone please tell me if i can delete scenes on dashingdon. If possible please elaborate

No, you can’t delete scenes. Dashingdon isn’t sn official site; it’s fan-made by one of our forum members and maintained in his spare time, so functionality is a bit limited.

He’s stated in the past that you can contact him directly if you really need to delete something, but honestly, there usually isn’t a need. You can easily replace current scenes by uploading a scene with the same name, or just leave unneeded scenes be. They won’t hurt your game at all.

If you really want, though, you can upload a blank scene with the same name so that the unwanted scene won’t have any data on it.

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Ok man, thanks for the help

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Yep, I have a dead chapter or two in my scene list. They are harmless reminders of failures lol.

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Some players are having an issue with save slots in my WIP, and I’m not sure if it’s something I can fix or whether it’s a dashingdon issue. When attempting to load a saved game, they get this “too much recursion” error displayed:

I’ve tried to trigger it myself, and I’ve also done very long RandomTest tests to see if I’ve caused an infinite loop, but it is being difficult to pin down. I’ve never seen this error before :sweat_smile:

Hey um, I uploaded my choicescript game (The Thousand Of Us) to Dashingdon about 5 days ago and it still doesn’t show on the front page. I’ve done everything, I’ve even unchecked and rechecked the box to make it public, but nothing worked, so I guessed it has a period of days wait before it shows up on the front page, but some other people just recently uploaded their games and the games show up on the front page. I don’t know if some games just take longer or something but if anyone could help I’ll really appreciate it.

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You should click on this ,do not tweet button and set update today, it will appear on the update page on the website.

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Oh… Thanks a lot. I just did it and it worked.

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You are welcome :grin:

Hi Hannah,

Apologies this is a bit late.

You won’t likely trigger that issue by conventional means. Saving in WIP games is always tricky due to the simple fact that you’re saving state that may or may not exist in that exact form come next load (as the game will have been updated).

Even if your users could remember exactly where they saved, CS games don’t actually have a concept of page numbers (it just shifts along lines of code interspersed with visual page breaks).

But what is probably happening is that the save data in is no longer valid and is having the result of loading them into a state that triggers the endless recursion. I don’t think there’s anything you can do here other than ask them to delete saves between updates. It sucks of course, but that’s you’re only guarantee.

Another option that might work in rare cases, but probably won’t match the flow of most games, is to disable the real-time save menu and only allow saves during certain points/scenes in game (which you can avoid updating as much).

EDIT: If anyone is feeling adventurous it might actually be possible to write a tool that scans save data and the game files and makes a determination on if it’s still compatible. It’s not something I have the time to look into myself but I’d be happy to talk it through with anyone interested.

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Moody.ink deconstructs the save data based on your code. That portion of the system could be used to determine save compatibility with some tweaks… but unfortunately I am in the same position where I do not have the free time to delve into that, as interesting as it sounds.

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I’ve spent more than an hour trying to get my head around implementing a save system for my game. Could anyone please put me through on whatever I’m doing wrong?

This is some thing dashingdon says when I try to save:

Plus the save slots don’t even show.

this is how I added it in my startup file:

image

please any help would be appreciated.

Try removing the brackets [ ← and → ] around the game name and the number of save slots, i.e. *sm_init TheThousandOfUs | 9

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Thanks a lot for this, it’s working now

Hello, I am trying to request a new password for to my account but one will not send to my email for some reason.

Please send an email to dash@donelliston.com from the address you used to register for the site (to verify ownership of the account) and I will reply with a temporary password for you.