Dashingdon: Free ChoiceScript Game Hosting

Maybe this is a space issue then. You can clear “site data” via privacy and security settings:

But this will clear data for all sites, and will probably end up blitzing the rest of your saves. Alternatively you can remove site data for individual sites, via clicking the padlock or information icon in the URL bar, then “cookies and site data”. Unfortunately I don’t think there’s an easy way to list/work out which sites are using the most of your storage allowance. It may even be dashingdon, which is unfortunate as you again won’t want to remove all your saves. At this point maybe the best thing to do is just go through all your DD games and delete saves you don’t need. Hopefully that’ll remedy the issue. If not, consider clearing the dashingdon data and all its saves.

Note I’m assuming Chrome across the board here, you’ll have to Google how to do it in other browsers.

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Hey there, so I just updated my WiP, however even with the save plugin properly implemented and the box ticked on dashingdon, the save system in my game doesn’t seem to be working. I’m not sure what could be the issue here, but I’m hoping it’s something dumb I’m missing that an extra set of eyes might be able to help me with

EDIT: Pictures for reference on what it says is wrong
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Just to show I have things done correctly
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Figure I’ll tag the legend himself as well @CJW

You’ve got *sm_init indented under the scene_list command. You need to pull that back to the base indentation level.

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Appreciate it, thank you!

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Hi!

One of my readers have told me that when they tried to save the game but the save takes them to the beginning of the chapter instead of wherever they saved it (e.g. halfway through). Ive double checked that my code for the save system is correct (*sm_init) - does anyone know why this is the case, or what I can do?

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If you update your game it will often have a negative effect on current saves. There’s no way around this really, other than limiting saves to scenes you know you won’t be changing.

Ahh, thank you for taking the time to reply :slight_smile: I think I might not have explained it well enough! Let me try again haha :stuck_out_tongue:

The reader’s save took them to the start of the chapter (e.g. chapter 2), instead of the specific part of the chapter where they saved it! It’s the first time I’ve heard that happening, so I wanted to check in if anyone has experienced this as well/know a fix! Thank you!

I seem to recall that if someone saves just after they’ve been to the stats page it can mess up the save. That might be an explanation for the error that you’re describing :thinking:

Ahh yeah, that might be it! :person_shrugging: Thank you!

I don’t think that invalidates my statement. Choicescript doesn’t have a concept of “pages”, so any positional save data is a little more nuanced. If you make updates to your game, that positional data can become invalid, and may prevent the load from working properly, or result in it dumping the player to another part of the scene.

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I see! Understand now :slight_smile: Thanks again for taking the time to explain it! That thankfully means there’s no underlying bug that I have to fix, so—good news!

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Hi, sorry in advance. I forgot my password and I tried to reset it, but I didn’t get the email. Is there something else I should do? Thanks.

Please send a message to dash@donelliston.com from the email address you used to register on dashingdon.com (to verify ownership of the account) and I will reply with a temporary password for you.

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Hey everyone!

I’m currently doing some general testing on DashingDon, and noticed that when playtesting any of the blank lines in the files are not being recognized at all. As a result, the text is being placed one line after another, and it’s creating a situation that completely ruins the testing flow for reading. Is this a commonplace issue there? When testing in CSIDE, the blank lines show perfectly fine, but I’m worried this is going to cause a major issue for readers.

Thank you.

As an edit: It appears this only happens on web.
Edit 2: Apparently this is only with Google Chrome. Is there something I could do to fix this? I cleared cache but this doesn’t appear to be affected by that.

This isn’t something I’ve heard of before, and it’s odd that you’re seeing that difference between CSIDE and dashingdon. You could try Moody.ink, which is a successor to dashingdon, hosted and developed by the same user.

I’d make sure to use the *line_break command, as that issue once happened to me and this was my solution, but I’m not sure if it’ll help you, specially if you’re already using it.

Hello COG peoples!

Being the super impatient and excitable person that I am, how long does it take to get your initial IO to post on dashingdon.com for others to play? I have successfully uploaded it and played it myself…had to make a few corrections…shhh… I added the save system to the game. That was really easy. Thanks handsome Don! I just want to add the cover pick but do not see my IO on the menu to play yet. I only submitted yesterday. I don’t want to post on the forum before people can find it. Thanks team!

If you’re able to playtest it on Dashingdon currently, you should be able to post the “playtest game” link immediately after uploading it. You can choose “set game as updated today” on the dashboard if you like, so that it comes up at the top of the front page, but that’s not a requirement for people to be able to play it.

Genuine question: what’s IO?

it’s short for Interactive Novel. I used to type Book or Book Game, or something else, but everyone likes to call them Interactive Novels and abbreviate it IO ha ha. No worries for the question.