I want to avoid showing decimal points in some of the variables in the stat screen.
Basically, I now have a variable called “hit points”, but if I do fairmath on it I end up with 13.4666666666 hit points, which doesn’t look very nice. Is there any way to avoid showing so many decimal points? Or better to just display it as a health bar?
That’s weird. Fairmath will always produce rounded up/down value.
Well, the manual code is *set varname round(varnamehere), if you want to go that way.
Wait, I though fairmath automatically rounded… But do you really want to use fairmath for hitpoints? You’d never get down to 0… (I mean, not that that’s a problem, I always think dying in a CoG due to losing hitpoints is a pretty terrible ending, but still…)