Alright, so I need some help balancing my stats, because they’re kind of a mess right now. My game has no skills, only personality traits, and this is the stat screen if you play as a certain type of character at the end of Chapter One:
This is… way too high, right? For the end of the first chapter? I mean, Genuine’s already at 67%!
How do I balance this out? I’ve researched a little, and I’ve heard of the Fairmath method, but I wasn’t able to understand quite what it means, or how to use it. I’m also godawful at math, so I hope I’m able to do this properly while calculating as little as possible.
I’m also scared of reaching 100% before the end of the second chapter. Is there any way to prevent this?
Also, stat increases are 100% up to your taste. Personally, I feel that fairmath never increases my stats high enough, so I stick to regular increments most of the time. For Voltaic, my only stats are the MC’s approach and their relationships, and since I have a lot of choices I use small whole numbers to increase/decrease relationships (+1, -2, etc.). I also don’t hate having numbers go below zero or above 100, so by the middle of Ch. 1 it’s possible for one of the characters to get to -2 by the time they leave.
I’ve played a lot of games where stat increases are static numbers that only change based on their importance, and sometimes you stop getting them by a certain point. One game I played did 10% increases every time you trained a stat, but there were only a few opportunities to do so, so it was hard to even get to 50%.