Curious Cuisine (Superhero/Cooking)

I admittedly fan girl the F OUT over Superheroes…but am attracted to nerds. I cant help it.

“Nerds” is so old school and dumb…i dig dudes who are funny/witty and can write and act/sing (aka are talented). You will see this pattern in my celeb crushes… Jemaine Clement (Flight of the Conchords), Noel Fielding (Mighty Boosh), Tim Minchin, Jack Black (Tenacious D), Peter Dinklage

I sneak them into most of the cog’s i play…even though most want blonde muscular types…NOPE…i will celeb crushes regardless of your descriptions SO THERE!! :stuck_out_tongue_winking_eye:


Nice choices :3 (though can’t count them as entries, sorry)

On the topic of the contest, here’s two other villain-generals, to give you people an idea of what you’re working with:

Shrike & Red Queen

Codename: Shrike
Name: Unknown
Gender: male (cis)
Race: White
Age: thirties
Association: Unknown (Scorn (rumored))

Appearance: Shrike is an Animal-Chimeran with features of his namesake. He appears mostly human except for the grey-white feathers at the side of his head, the black streak across his eyes (unknown if paint, skin or feathers)) and the bird-leg-like lower arms and taloned hands. Shrike also sports a set of wings, with the left having been ‘mended’ through implants.

Otherwise Shrike appears as a 5’11 tall white male with short-cropped copper hair. He’s lean but muscles, usually sporting plum cargopants, a lavender-gray sleeveless turtleneck and black combat boots.

Rating: Level 7, Erebos
Powers: Flight, sharp talons. Enhanced reflexes, trained combatant (has been proven to live up to his namesake. Be careful)

Codename: Red Queen
Name: Unknown
Gender: Unknown (female (cis) according to captured underlings)
Race: Unknown
Age: thirties
Association: Unknown (Jade Empress (rumored))

Appearance: The Red Queen appears like an almost 7’ tall, impossibly thin woman with snow-white skin. It’s not clear if this is due to albinism, make-up or if she’s any kind of Chimeran.

The lower half of her face is covered in an elaborate bronze-and-copper mask that extends from a broad collar-piece, while her eyes gain an unreal sunken in look from eccessive pitch black make up.

She’s wearing an equally elaborate red, tight robe with wide lower sleeves.

The Red Queen does not speak.

Rating: Level 9, Adikia
Power: Teleport or short-distance flight/leaping, typho- & toxikenesis, rumored telekinesis.


Ohhhh badass!!!

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By digital art do you count photo-manipulated art?

No sorry, photo manip (under 75% own work) are out. Sorry

New Bio:

Temitope Montgomery

Name: Temitope Montgomery
Codename: La Mode
Gender: female (cis)
Age: 44
DoB: May 19
Race: Black
Hair: dark brown
Eyes: light brown
Height: 5’5
FaceClaim: Kerry Washington
Costume: A golden or bronze domino mask and a catsuit of the same color, along with myriads of lengths of fabric floating around her if they don’t pull together to a tunic like garment over the catsuit. Knee-high silver boots.

Temitope’s been a famed opera singer (yes, she did play Queen of the Night, and yes, she can still hit those notes), and decided to go into politics shortly after the foundation of APORIA. There’s rumors that at least one of her parents is a Slider, but no one knows for certain.

She is as kind as she can be determined and focused, which has brought her good reputation in her professions. As La Mode she is a fabrikinetic with enhanced strength and speed.

She’s been one of the initiators of the Nightfall Initiative, alongside her husband, and her arch-rival Madame Tarantula. La Mode and Madame had both heard rumors of the two have them having had children and both felt it was their responsibility to do something against Odium for the sake of the coming generation.

Tem has always been juggling her careers and family, and by her own account it has gotten easier since the Grand Unmasking. She is currently determined to find the weakness in Scorn’s official image to finally bring him down.


Important question, people:

Is the formatting okay as it is? Because I’ve just been informed there’s people who won’t read it because due to me using *line_breaks it’s too taxing to read. (this sounds snarkier than it’s meant to be, sorry)

So, before I go and remove all the line_breaks, tell me what you think:

  • Keep the line_breaks, it’s ok to read.
  • Remove the line_breaks, it’s not ok to read.

0 voters

To elaborate:

This is about whether or not me using line_breaks in dialogue makes it unreadable.

Alright. I changed the first scene (train to post-office) to the new format without line_break in dialogue parts.
Please check it out and say if it is better or worse.
(personally I feel something is missing)

It’s less wall-of-text-y but i’m so used to the line_break format that the changed format is pretty off to me.

What does everyone else think?

1 Like

Hm, I guess I find the new format a bit easier to read, though personally I didn’t find the old format hard to read either. I also find it adds a bit of character, the old format.

So yeah, new format is a bit easier to read; the old format adds a bit more character.

I would be fine with either one though, honestly.

Though if some potential readers truely are deterred solely by the old format, I think the new format would be a tad more favorable?


My concern with the “old” line-break formatting would be: how all the different devises handle it.

I don’t have the answer but I do know that some phones have issues displaying large text-blocks of italicized text, which is why that style is not used in official games.

I would be afraid that some devises would screw up the formatting. Although I guess @andymwhy has used this formatting in his games and has not experienced feedback saying there were issues.


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I’m thinking, can CS handle
then i could put those in place of the free lines I had for, well, pacing/flow/emphasis?
Would that look too odd?

i have my reservations with the “~” for a reader pause but i may change my mind if i see an example first.

1 Like

I’ll rework the first scene to that tomorrow. I’ll let you folks know.

EDIT: Uploaded a new version now.
using ~ to signal thought-breaks was out of the question, as that would f*ck with screenreader.

on that note:
Anyone here testing with screenreader?

Edit 2: overhauled formatting in act 1 - 3 (some still needs polish)

I’ll check out the new version tonight. Generally paragraphs are easier and faster for me to read, so I’ll report back if it makes a difference.

1 Like

As a note for my poll vote: I’ll continue reading regardless because I enjoy the story and characters you’ve created, but it does take extra effort to read. The lines bleed into each other for me. It can (has) exacerbated my occasional double-vision, headaches, etc.

I have not checked out the updated version yet, but I will.

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I’m currently updating everything up to act 6. Should be up in a moment.

everything from act 1 to act 6 (leaving 6 and 7 and the bonus to be polished) has been overhauled.
There’s also some new variables added and some stuff fixed, so this has definitely had its advantages in any case.

QT and RT find no errors, but please report everything that seems odd.
Thank you


Sorta Update:

Overhauled everything but Act 6 and ch2/1 and bonus now, and changed the options for setting some of the kid’s variables in ch1 act 2 in all three locations to something active.

Also, the narrative itself gotten a lot more active (as in I altered a lot of “you hear someone say next to you” or “you feel a shiver run down your spine” etc)

Also the kid now has a fav tv show


There, everything should be up-to-date with the new formatting now.

Also, several new variables, some fixed continuity, some dialogue changes.
If you find anything off, out of continuity etc, let me know.


Alright people:

  • The contest is still going
  • the patreon clone is open and working
  • the next act is being written

If you have any feedback or questions, ask.
If some event in the story so far did not work out for you, tell me.
Gladly via pm.