Controversial subject matter

@MaraJade while I agree with the sentiment wholeheartedly (hence my ramble above), I’d have to say that they didn’t know it perfectly. Or at least the vast bulk of them.

Don’t get me wrong, they were still absolutely complicit in Hitler’s rampages just like they were in Bismarck’s and Ludendorff’s, but as a general rule while the higher brass were aware, the rank and file did not. To the best of my knowledge and based on various interviews, they were mainly aware about local atrocities but coudln’t quiiiite connect that they were tied together in a grand design. Why they didn’t is something of a mystery, since looking back there was plenty of evidence to indicate it, but that’s how the cookie crumbled.

Don’t get me wrong, this isn’t to excuse the German Army. They absolutely were complicit and knew *way too much*, it’s just that it’s questionable whether they knew about things like Auschwitz being intended for wholesale extermination.

A thought:

We write interactive fiction. The main advantage to our media is the fact that we are able to offer choices, and we aren’t constrained by the logistical limits of more graphical formats. This actually sounds like a good subject to show off the amount of agency that an interactive fiction could manage. I’m probably going to ramble for a bit, so I’m sorry if I seem a bit incoherent but:

Say it’s 1933, and your player character is 15 years old. Give him/her a middle class upbringing in a cosmopolitan neighborhood. Give them a loving family, a circle of friends and as close to a typical life as possible. Now, it’s 1933, which the future is very dark: there are no jobs, the economy stinks, communist and fascist street gangs are beating the crap out of each other outside of your house. Your father (a WW1 vet) is bitter about how traditional morals have been on the decline ever since the Weimar government entered power. (The Weimar Republic legalized homosexuality and cocaine. It also instituted some of the strictest gun control laws on the planet at the time). He once hoped that President Hindenburg would bring order to the country, but now sees that the old Field Marshal is nothing more than a senile old man who insists on running the country like a regiment. Your mother is more worried about your future: they cannot afford to have to loafing around the house after you graduate from school, and the declining economic situation means that if you don’t get a job right after, your family will lose their house.

Then Hitler gets appointed Chancellor.

Over the next two years, things start getting better for your family. Your father gets better work, the economy starts looking up and the gangs are driven out by the police. However, you’re also given ample evidence of the new regime’s methods: an acquaintance with communist sympathies suddenly “disappears”. You find a friend with a crush on a Jewish boy in tears because his family has been driven out of your community. As the Nazi Party gains more power, those who speak out against them disappear.

A choice presents itself in front of your player character. By this point, they *know* that the Nazi Regime is distasteful at the very least. Even as an anti-democrat, you would know that certain lines are being crossed and the mounting control of the government over your life is becoming dangerously totalitarian. However, you also know that your family is financially stable, your father (who has become a Party member) has just been promoted. Your friends seem to think the future is bright (those who have not disappeared, after all), some are thinking of joining the Wehrmacht, which offers regular pay and an opportunity to restore your country to the greatness it deserves.

The player can choose to join up. They can continue to do so all the way up until 1943/44 when they will be forcibly conscripted. They know that doing this will mean swearing a personal oath of loyalty to Hitler, a man whom the PLAYER knows is the closest thing to a figure of absolute, objective evil that they know of. It also means that they player character will be in a position to protect their friends and family from the excesses of the regime. It means a chance for advancement, for personal power and excitement. In short, it will be easy. The player will be able to rationalize their choice every step of the way. They can tell themselves that they are providing for their family, seeking to change the regime from the inside or using the regime as a means to an end, but as the Party’s brutality ramps up and the player character is forced into darker and darker orders, these justifications will grow more and more hollow.

The player could also choose to simply put their head down, find work in an ordinance factory or a fire station or a beerhall, or wherever they want. Even then, they will have to play a dangerous game: the same game the vast majority of the German population played during the Nazi era. They will have to go to work and live their lives every day knowing that they are living in a regime fueled by an unspeakable evil. They will have to hear rumours of the concentration camps, of the atrocities which begin to take place in newly occupied territories. They will see glimpses of the SS, the Gestapo and the Orpo as men in the night drag friends and neighbours into black vans, never to be seen again.

They will also hear of resistance movements: of partisans in the occupied territories, fighting against this regime. They will hear of the White Rose and the Edelweiss Pirates. They might choose to begin their own resistance. However, this would be a route of frustration and futility: act too openly, and the Regime will not only destroy you, but your family, your loved ones and your friends. Make your sympathies public, and you will be subjected to the slow torture of social ostracism, as well as the attentions of the Gestapo. You will be pressured to act like a good little Nazi, to survive and carry on your resistance activities of dubious effect, until once again, in the late stages of the war, you are conscripted into the Volksturm.

Just a thought.

@Cataphrak
For “just a thought” it was quite a good one, that story would be very intriguing and interesting to read and play through

I mostly agree with @Cataphrak on this one. But, there is one thing I had a bit of a problem with; when Hitler was mentioned as “evil”. Don’t get me wrong, what he did was utterly and completely inexcusable. But if we’re talking about through the eyes of the German people themselves during all of this, I don’t necessarily believe they directly would’ve called him “evil”. Though I’m sure there were some who might’ve thought that way, or something along those lines, at the same time, it just seemed a bit inaccurate to me for him to be called directly evil as the majority of the civilian German people probably didn’t think of him as that word specifically. As what was stated above, about how Germany was in a terrible economic state and about the poor quality of life for the citizens, to the Germans Hitler basically gave them better lives overall by improving the economy and providing work for the many poor and unemployed people at that time. Life was suddenly good again.
Even though many didn’t know the exact details of what was going on in the concentration camps and they might’ve heard rumors here and there, most of the Germans probably didn’t think of Hitler as evil. Think about it. They used to be going through a huge depression and were desperate. And during that time, while the Germans had very little money that still held value, many of the Jewish in Germany were actually still quite well off in terms of money and wealth. In their eyes, there must’ve been some bitterness towards that. Not to mention how Jews have been used as scapegoats for centuries.
Despite having knowledge to some degree that what Hitler was doing was wrong, calling him evil/thinking of him that way probably wasn’t a very common practice. Besides that, people also became quite a bit twisted during the Holocaust. Yes, of course, in order for the Nazis to be able to do what they did, they had to have some psychological issues going on here and there. But they weren’t the only ones. Even the Jewish people kept in concentration camps became this way, too. There’s no reason why some problems couldn’t be going on with the regular German people as well. After all, practically all of them just turned a blind eye to even the more obvious indications of what monstrosities were taking place. They didn’t want to be killed, and they didn’t want to be put back into the position they were formerly in. To them, Hitler kept the promises he made, in a sense, regardless of the morale goodness of said promises.

I’m honestly not justifying him. He was undoubtably a horrible, brutal, inhumane, and, yes, evil person. I’m just trying to get the point across that it may not be quite accurate to say that he was thought of as evil by the average German person. Maybe I’m totally off. That by itself just really stuck out to me though…and I couldn’t help saying something. Still, I actually think what @Cataphrak wrote seemed quite good and would definitely be one hell of an intriguing game. (I probably went seriously overboard with this, too…ha…sorry 'bout that, people…)

@SerArysOakheart I agree that the story is very intriguing and interesting to read and play through, but I believe it alone is not sufficient to carry something more. A Choicescript game. I believe it is but one of many branches to a tree that will need far more.

@Cataphrak Overall, you do spin quite an entertaining story, however there are a number of functional problems in it. Problems that I believe the game will have to be broader than.

First and foremost: “Even as an anti-democrat…” Nuh-uh. Sorry, but there needs to be a heck of a lot more there. I can’ think of a single Choicescript game where the “Choice” part is so essential to a tasteful treatment. Can and should you be able to play as an anti-democrat? Absolutely. However, shoehorning the player into such a role will just reek to me and several others.

Let’s be frank here: this story cannot be just about Hitler or opposing the Nazis. The German anti-Nazi resistance was never just about throwing Hitler out. What would come *afterwards* was just as important, and it was something that intensely divided the resistance groups even beyond the Third Reich’s death as we saw in Divided Germany. This was one of the defining moments in German history, and I think those divisions need to show in order to make the story as strong as possible.

Obviously, making it too open ended will just make it damn impossible to write or play. However, I think that there needs to be a line drawn somewhere. It isn’t just enough for the player to be against Hitler, they must decide *what* world they wish to create from his ashes. Robbing the player of that choice would be a massive kneecap, and I think would greatly weaken it. Not only because it would deprive the player of numerous endings, but also because it would be an essential role in the narrative itself. Groups like the White Rose, the Edelweiss Pirates, the Black Front, the Anti-Fascist Committee, etc… to say that all of them did not get along with each other was an understatement, and that bled into how the organizations operated, what they did, and in many cases how the conspiracies played out and in many cases played themselves out into destruction. What your character stands for and who knows about it would and should affect the story and game-play *dramatically* and increase replay value. On top of that, I think it is really necessary to make it a honest and good examination rather than a puff piece (like Valkyrie) or a grimdark hackjob (everybody is an @$$hole, why was Germany worth saving in the first place?).

Secondly, let’s be clear: "you would know that certain lines are being crossed and the mounting control of the government over your life is becoming dangerously totalitarian. " Ok, let’s back up a bit and let me play Devil’s Advocate: how would you know? What separates Hitler and his ilk from the DVNP, KPD, or Bismarck or what have you?

Now, obviously this is a rhetorical question. As much as I despise the aforementioned, I’m not daft enough to believe that Bismarck was as bad as Hitler and the game should show that the Nazi organization and regime were well beyond the pale of even the Kaiserreich. However, I think we can’t sell short shrift. If the PC “lives every day knowing they are in a regime powered by unspeakable evil”, how do they know? How do they identify Hitler as being so beyond the pale? How do they measure him up against people like Bismarck, Trotha, Ludendorff, Thalmann, Hugenburg, etc?

You might be 15 in 1933, but that does not mean history started in 1933, or even 1918. You would never just hear rumors about the atrocities in the concentration camps or the occupied territories from those who are living; you’d also hear and read about them in the books and supplemental materials. About the Rape of Belgium, about Shark Island, and others. You’re going to be rubbing elbows against those who fought in the Freikorps, who fought in WWI, and who made their bones in things like 1871. Who are heirs to a tradition that can at least be ideologically traced back to 1848. All of this still held an immensely powerful sway over Germany at the time, both in driving people against Hitler and in driving them into his embrace. It’s something the player character would have to live in and hopefully face, both in-universe and for the sake of education in the Real World. This of course ties back into the first point, about how the player character must be able to choose what they stand for beyond stopping Hitler. It’s something they must have had to grapple with even as we must today if we faced a similar problem.

Are we really supposed to believe that there is going to be a magical light going off in every character’s head at the same time about how “this is wrong” or “Hitler Must Go Nao and For THIS Exact Reason?” I’m sorry, but that strikes me as being too railroady, and even a disservice to the real people upon which this game is based (even the ones I personally despise; Stauffenberg, Canaris, etc. al. did not fight Hitler because a game narrator told them they had to). Heck, maybe you play the Player Character so that he doesn’t have any real moral justifications for standing against Hitler, it’s just a matter of pragmatism?

I think the player needs to have that freedom, and that exposure to the evidence in some form. If we are to safeguard the past at all, we must understand the world the player character and others lived in and what formed it.

Thirdly: I’m kind of dubious about having such a rigid narrative structure overall. Sure, it works fine in and of itself, but if that is all we’re relying on we aren’t going to get that far. Let’s say this: as the player grew up in the ashes of WWI and the 1920’s and Great Depression, we throw them some choices early to set up the main game’s start in 1933 when they are 15. In addition to working, they get to decide what they do. Do they get involved with a party or so? Which party? Do they recieve paramilitary training amongst one of them, like the Freikorps (Far Right/usually Monarchist Absolutist), SA (National Socialist), Militant Communists (KPD), or Reichbanner (Democratic/Republican) that would expose them to a given worldview and grant them some elementary armed training that will serve them later? Do they take to writing and gain the ability of being a pamphleteer? Or do they choose to work overtime to help feed the family and earn some additional wealth that they can use in the game proper? Who did you vote for (in the event you were fraudulent allowed to vote)?

That all can be dealt with in the equivalent of character creation, during your years leading up to 1933 and your year of 15. Which can hopefully be done in the span of a few clicks, each feeding back into each other and not affecting the plot beyond maybe some early starting stats and leanings. Thus allowing you to roleplay freely without getting bogged down for fear of breaking the story, and also without tying you into a single origin without variation.

What’s more, what about if beyond that as your character keeps making their way through the New Germany, you choose what they do, why, and how they react to the Nazi crackdowns and for what reason. So that it does not all arbitrarily lead up to a single “road to Damascus” moment, but so you can choose when it is for that player character and *why* it is without having to write umpteen thousand hand-crafted scenes but also without having one magical “on/off” event trigger that determines when all players turn against the Reich.

Beyond that of course, we can get into the tactics and strategy of your resistance, what you do in the regime and the battlefield, and perhaps most importantly *why* and to what end you seek. Which will naturally inform the player character’s decisions and their relationships with NPCs and different factions. As well as (perhaps?) the future of Germany if not the world?

@LOR I could never have said it better myself. We need to avoid reading history backwards, especially in the shoes of the common Schutze. Part of this is-and I feel this needs to be addressed in game- is that the German people had previously trusted and loyally served regimes that were a *lot* more similar to the Third Reich than we care to admit, and that many of them were forced (by choice or by necessity) to serve another one, like the GDR. How can we denigrate them and the choices they made by shoehorning them all into a given choice or mindset? Especially in a “Choicescript” game. Say what you will about Stauffenberg, etc. al., but they all made a Choice, and I think we must respect that by giving our Player Character the same, and by giving him access to the history that led to that point and of Germany as a whole, both good (Land of Dicher und Danker, Unification, many people as a whol etc) and Bad (WWI, the Kaiserreich, the Nazis, and the Weimar Chaos). If it is not a choice, what is this game?

@Turtler
I didn’t intend to imply the MC would be pro-democracy/Weimar simply because they were anti-nazi. The opposition I meant was more moral than political based; an MC that , as they rise in rank, becomes an insider to the regime’s atrocities and opposes them on moral grounds , actively undermining them when possible.

Trying to work the complexity of 1918-1933 German politics in as grounds for objection could take a lifetime, not to mention that the resulting game would be too in-depth to be interesting to the general playerbase. Objection on political grounds would be suicidal and moot by the point WW2 has started.

@Cataphrak

Two problems with an otherwise excellent post.
1: I can’t use it. It’s your idea. You, however, should.

2: If I did something that heavy on the civilian side, it would be a WW1 veteran participating in the 18-19 revolution, Freikorps/putschs, etc.

For the same of limiting scope, I’d force the MC into enlisting in the Wehrmacht early on. It’d take an insane time commitment to develop a partisan pat and the eventual forced conscription leads to an inevitable military experience, just at ranks too low to have any real influence.

@LOR

Many of the middle and upper class, at least, knew of his sentiments and simply didn’t care. It’s a mark of family shame that one of my ancestors was a Waffen SS Hauptsturmfuhrer (no accents on my phonr kb). The family learned insider information from him. You didn’t speak about it, though, publicly, or you suffered too. The Nazis struck entire families; your actions would put not only you, but your relatives, in danger.

@Turtler

As expository background events that determine the MC’s origin, it works to include -some- of the political complexities that lead to the Nazi party’s rise, but the limitations of Choicescript demand there be some railroading; the coding alone would be a nightmare, otherwise. If there was a developer’s kit, it would be simpler.

@ADNox
I never said the Germans were completely, or even close to, innocent. I personally believe no one was truly innocent during the Holocaust. I was just trying to explain why it seemed a bit inaccurate for an average German to simply label Hitler as immediately “evil”. And, like you said, many of them didn’t quite care. That’s what I meant when I mentioned turning a blind eye and having some bitterness against the Jewish. Plus, I think I was leaning a bit more towards the “average” German, meaning the part of the German population whom wasn’t getting all sorts of insider information. Well…I believe my earlier post kind of sums up my thoughts on all of this. Basically, here were many factors to how Hitler was able to successfully do what he did, and with the support of his nation (for the most part) behind him.

@ADNox

I thank you for the response. However, I feel like clarifying and responding to some matters.

Firstly, yes I realize there are several limitations, and that some railroading is not merely necessary but absolutely preferable. Especially in the opening years (from say… 10 or 15 until you take up “proper” control of the character), where you would naturally be dominated by your parents and those you know. However, while there is such a thing as too little railroading, there is also such a thing as too much. Does anybody here want to play another “Heroes Rise”?

Didn’t think so… But yes, I believe that it is necessary to at least include some of the political complexities that led not just to the Nazi regime’s foundation, but also *some* of the things that led to things like Bismarck’s Reich, which led to WWI, which led to…etc. This doesn’t have to be a huge info dump, and it shouldn’t be. If anything, I’d say it is more important to handle when dealing with crafting the characters and what have you first.

Now regarding your previous post…

"I didn’t intend to imply the MC would be pro-democracy/Weimar simply because they were anti-nazi. The opposition I meant was more moral than political based; an MC that , as they rise in rank, becomes an insider to the regime’s atrocities and opposes them on moral grounds , actively undermining them when possible. "

The problem I have with this approach is that you really cannot escape resistance politics or ideologies. It goes way, way, waaaaay beyond the player themselves, into the NPCs and how plot events would play out. Even if the player *started out* opposing merely on moral grounds, *the simple act of getting help against Hitler* would draw them in to the political side of things. You want cooperation with the NPCs? You’d have to deal with their politics (if they have any, and believe me when I say most absolutely would). Which would open another can of worms.

Really, I think you need to keep that in mind in order to keep the narrative and characterization strong, and also to avoid unfortunate implications. Because really, making a game about Germany and a German character whose only possible motivation, affiliation, and focus is “Generically anti-Nazi?” That does reek of unfortunate implications for a couple different ways (beyond the gameplay/story problems with it). As though all modern German history and ideology revolves around and can be summed up by the angry Austrian Corporal.

"Trying to work the complexity of 1918-1933 German politics in as grounds for objection could take a lifetime, not to mention that the resulting game would be too in-depth to be interesting to the general playerbase. Objection on political grounds would be suicidal and moot by the point WW2 has started. "

I think you’re misunderstanding me there. I’m not saying “Make an in-depth game covering every day in a character’s life from 1933 or 1928 until the day they die during the Cold War.” That would absolutely be the case. If anything, I was figuring that (regarding the extra-work activities when you’re younger) that would basically be a form of quick stats generation that might give you additional skills and goodies but not have an effect on the game at large, or take away the focus from the “meat” during WWII. Think something like Fallout 3’s early childhood scenes, or even better the individual “pick choices here” intro of Republic: The Revolution. Something that can be gotten out of the way quickly and not require a PhD to write or understand while still offering some early background and customization. That, and perhaps deciding (later, during the story) how the player reacts mentally to this or that storyline injustice or atrocity, and why to establish their morality and world view while keeping things railroaded to the main plot.

That said, I do think you will have to keep the complexities of German politics- not just from 1918-1933, but from 1848-1918- in mind while writing your characters, and the history that is involved in it. Not just for the sake of historical memory, but in order to design your story and older NPCs better.

Sorry if I’m rambling on and for the confusion, but does that help any?

@LOR
I meant the *player* would already know Hitler as evil, not the player *character*. The character you’d be playing might see their new Chancellor as the messiah, but they don’t know about the Holocaust, the Commissar Order or the “sterilization” of Europe.

@Turtler
1: I’m implying the player has the choice to have their character be an anti-democrat. They’d have to choice to be a whole-hearted supporter of the Republic, or anything in between.

2:Joining the Wehrmacht would definitely put the PC in contact with some of those “anti-Hitler” types. Maybe an old-school Prussian officer who makes comments like “this would have never happened if we hadn’t let all of the populist scum into the government.” or something to that effect.
If the player created (not joined) a resistance movement, they’d naturally have friction with other movements, and would have to choose what they wanted their movement to be like and what they wanted their ideal Post-Hitler Germany to look like. A crash-course in Prussian/German history should probably included.

4: I figured 1933 as a starting date because that’d be the latest I could make it, whilst still showing the Nazi Party’s takeover and the slow escalation of power-abuse that led up to the war. That’d be when the story proper would start. Their lives before then would be decided by the player through a series of char-gen questions, certainly.

5:I wasn’t thinking of a single event, more of a “This is wrong and something should be done about this!” choice which can be selected at the end of every event along the Wehrmacht and “civilian” paths, just as there should be a “My God! If I go further, I will be committing treason against the Fatherland/putting my life in danger!” choice in the resistance path. Doubt and uncertain conviction should be a central theme.

@ADNox
If I ever intimated that I was “taking a break” from Guns of Infinity for a year to work on something this big, I’m pretty sure @Drazen (among others) would would be calling for my head.

Feel free to use it, or elements of it, if you want.

@Cataphrak

All I can say is “oops, my bad.” My apologies for the misinterpretation, but now that I see what you meant I agree absolutely and 100%. It sounds like a very good, very well rounded blueprint. It looks wonderful.

Also, on another note: “Guns of Infinity?” You mean you’re planning something else?

@Turtler
Sequel to Sabres of Infinity. I teased it in the epilogues, so people are already asking me about it.

@AdNox
If I recall correctly, Hitler ordered selective conscription in 1935. That would basically be the time in the outline when the player would first have the choice to join up.

@Cataphrak

Goodie. Glad to hear. I take it we’d be dealing more with the Civil War back in Tierra, or wrapping any finishing touches up in Antar?

Anyway, back on it: one interesting question to bring up would be the overall endings or ending, and whether or not there would be any difference or if it would be “doomed by canon” so to say.

Secondly, I do figure that a minor hurdle might be figuring out how a player character who would think otherwise would know (as per your second point) that Hitler was that much worse than what had come before. If the player was born during the Republic it would eliminate the issue of him having direct knowledge of how things were in the old Reich, but there’s still the history and cultural acceptance to deal with.

Thirdly, this is probably the oddest damn time and concept matter to be thinking about this, but for some reason the old ideas of “Gender Choice Yes or No?” and “Romance Yes or No?” popped into my head. I know your personal opinion on this, and that this is perhaps the worst possible concept to be pondering that on (given the Third Reich’s opinions on females not being domestic and homosexuality)…but perversely it also makes me ponder it more deeply precisely *because* of the problems it would cause…

Note to self: see doctor at some point to stop brain from churning up odd things.

@Turtler
The Antari War mostly. Tierra’s still at peace with itself… for now.

In-game history lessons might be useful, perhaps a grandfather who fought in the Franco-Prussian war.

Also, for some reason, I have a comical image in my head of Frederick II, sitting despondent with a cup of champagne-coffee in one hand and “The Light that Failed” in the other: “Mon dieu, of course an AUSTRIAN had to come along and ruin Prussia for everyone…”

Read that.

I love the idea of a ChoiceScript game that leads you down the garden path, one step after another, into some degree of complicity with atrocity. Where there’s no way to really win except to walk away. Interactive railroading (er, no pun intended) can produce some truly phenomenal results that stick with a player forever. What you achieve easily is easily forgotten; what you fight hard for you remember forever, even if you don’t win. Maybe especially if you don’t win.

@Cataphrak Understood.

Agreed indeed; that would still leave us with covering Bismarck’s behavior in 1848 and how they got to the F-P war, but it could definitely help a lot.

Ah yes, Frederic… the first Frenchman to rule Prussia. I can only imagine what he would do if he learned how guys like Hitler and Treitschke used his name. Even if they could kinda agree that Jews = Bad and Autocracy = Not Bad.

For some reason, “Musketeer Target Practice” comes to mind.

@Chrysoula

I can agree indeed, and given the nature of the Nazi Reich (and totalitarianism in general) I don’t think there is any possible way around it. No matter what you do, you still are paying taxes and working somewhere no? It may seem great when we’re sitting at the computer in abstract, but in the real world it is nothing short of a nightmare. One that millions of people still live in.

On top of that, I’d also be cautious of how it is done. It can indeed be done wonderfully, but on other cases it can harm things. For instance, Spec Ops: The Line turned a potentially great set piece and plot twist into a (still moving) clustereff due to how it was set up and the behavior of its’ developers (and I hate to say but a number of the fans) towards anybody who did not immediately discard the disk.

Let’s be blunt here: artistic merit must be combined with intercity (*Cough Triumph of Will Cough*), and just because the player and player character is doing something nightmarish in a fictional medium does not mean the actual player is actually bad.

WW2 it was a hard time for people everywhere. I am German, I had family living in Germany during the 1930s-1940s before they came to America. I won’t be surprised if I have family who saw Hitler’s speeches. I’m not a supporter of any group and America is the birth of liberty so writing a story like this is no problem. I say go for it. If you need help then message me and I will be happy to share any knowledge I have. I been learning about WW2 since I was little.

German-Japanese American that spent a bit of my childhood near Weisser Hirsch, Dresden.

I’ve a friend in Worms who can’t understand why I find ‘Wetter Worms’ (weather in worms) amusing, constantly intentionally use wo (where) and wer (who) wrong, etc. Idioms also translate poorly for humor; Geburtstaganzug for birthday suit, for example.

@Ada

Welcome, and I hope you enjoy the ride it looks like we are all in for. I think there are a lot of history nerds around, so if you have any questions do not hesitate to ask.

Also, as an American, I hate to disagree but while the exact location for the birth of liberty is disputed, it probably wasn’t the US. If anything me and my fellow Americans were probably something of a latecoming group to the party, and I’d argue that the “real” birthplace of liberty is classical Athens, with England or the Dutch Republic being where it was rediscovered.

Yeah, nitpicking, but sorry… can’t help myself :D. But make yerself at home.

@ADNox. Understandable. You think there would be any humor that would translate well? Any odd trivia or the like around there that you think might make it into the game?