But the entire purpose of those traps is to injure, maim and kill your enemies. It doesn’t effect anarchy, but the game treats it as violence which prevents you from choosing the non violent running away options at the Plektos.
It has no sense , same thing If I made a wall i am not being violent. Gandhi doesn’t let their plans being known and he closed his doors.
What I should make put a target in my face and go back to the market and harrowing myself?
I could put a neon sign too @Havenstone
Now seriously if Put traps is violence it should be said in the text. I was thinking i was putting obstacles to avoid horses and mules and hidemy path. Not land mines
Well, the text uses words like “deadly” and “crippling” to describe the traps.
But yeah, I’m 100% sure this is what’s ruining your non-violence. Maybe there could be a warning and option to back out if you’ve been completely peaceful till then?
I was thinking in nails and false trails maybe some bardwire or a hole covered with foliage… So there are magic land mines?
Notify that is a warfare destruction stuff could be great I don’t want put on landcmines or something that coul kill innocents
Now i feel guilty for animals and poor hunters I could harm them!!! I did not know lol It should add to anarchy is cruel
Yeah. I mean, when you rob helots, it doesn’t cause anarchy - but animals are well above helots in the social order!
I don’t rob helots. The most bad think I did was killing rabbits and a game. I didn’t know that prepared terrain was put land mines I thought that it was put nails and holes in pathway destroy hints of our tracking and put barbwire
I meant that generally. Helot-robbing doesn’t cause anarchy, so I joked that if killing animals does, then it’s because animals are more important than helots.
That’s hardcore but somehow accurate for the setting. I didn’t know due I am too pacific to harm a fly
Yeah. Anarchy is essentially the feeling that the Hegemony is losing control over the region, and helots getting crapped on doesn’t cause that because it’s business as usual.
Now i don’t know what to do with people if they don’t prepare terrain… I mean i don’t raid. Maybe I should make a gym or a saloon.
Sad but true and why my mc can never be reconciled with the caste system or the Xthonic religion underpinning it.
It is funny evil Gandhi defense of a feudalism society is far more pro helot that the supposed advanced technology empire . A feudal society without a repression religion and a equality of genders and free to follow our natural romantic . Give them possessions , not being harrowed free education and that should be an improvement.
Just wait for everyone to also starve to death because the Thaumatarch has built a system that relies on the brutal oppression and systematic slaughter of the helotry through agricultural magic.
Can’t wait for our MCs to be standing on a mountain of corpses at the end of the day. Especially since I RP my Helot MCs as being pissed off revolutionaries. Mass anarchy!
As far as I can tell from the Brecklands sheep raid, they’re already aggressively over-exploiting their arable land. Mass starvation can’t be far, either way.
I have already said Why I called my character EVIL Gandhi. She knows what is coming. She knows that destroy the harrowing and the blood circle will means the death by starvation that about 75% of actual population.
All the actual growing in the empire is unnatural. Made forced to Earth via bloody magic. all technology is based upon murder. and all agricultural products. Force helots to over populate growing and growing number exponentially.
It is a weak doomed circle . To return all to a balance between people and nature most people will die.
Disagree that without Harrowing, most people will die… there is no proof such is the actual case, we don’t even know whether our neighbours are as Evil as rumour claim …
Most likely the neigbour kingdoms or empires are all smiling neighbours ready to embrace us…
Not the enemies. FARMS are magica in 99% of empire. Fueled by magic , no magic no crops no crops famine.
I didn’t remember that is a fact in the story
Farming require land and soil, i don’t believes it was magic that plant some crops in the land, if we can apply magic to “create” plants and crops , why plant it to the land anyway? If the meaning “fueled” by magic is fertilising the land with some substance, i think the government just trick people into believing those humsn flesh are the magical fertiliser… i am totally not buying these story to be true
Terrain was a wasteland and basically not appropriate for farming A special magic branch made terrain fertil. No magic , no crops.
Sadly, since Plato didn’t exist in this gameworld, I can’t talk about “platonic” things any more than I can talk about an Achilles heel, or quislings, or boycotts, or other eponyms.
No, Golthar’s right–the traps are described as “crippling” and “deadly” for a reason. Deadfalls, spiked logs, spear traps, and yes, the nails and pits that Evil Gandhi had in mind. The purpose of a human trap is to take enemies out of the fight, and you can’t do that without violence. Maybe you had nonlethal violence in mind, Mara, but that’s still violence, and hardly insignificant; a pit trap that doesn’t render someone unable to walk is completely pointless.
Evil Gandhi may not have much in the way of options. Other non-violent characters would spend that time teaching literacy or recruiting more yeomen/helots to the cause, but if I recall correctly, Mara de Jade has no interest in either of those.
It’s mentioned a few times, especially if you’re a helot, that the nobles of the Rim get six or seven harvests off their land in a single year. That doesn’t happen without magic.
Outside the story, long-time readers of the XoR forum threads will know that I’ve explicitly said that one of the toughest things in the post-Hegemony world will be feeding everyone, especially everyone outside Shayard. Agriculture does rely on the blood economy, and there won’t be easy choices in the transition.