Choice of Rebels: Uprising — Lead the revolt against a bloodthirsty empire!

I would like to add that from a pure minmaxing perspective, you don’t HAVE to do the Alaine extortion racket. The opportunity cost of those early caravan raids is rather high, so you end up with about the same results as builds that ignore the racket (like my minmaxed 2COM and 2INT runs do).

I could never actually make the extortion racket work with Ruthless, High Anarchy 2INT builds. so maybe ignoring it is SLIGHTLY superior for the 2INT playstyle, while there’s no difference (or maybe a difference in favor of doing the Racket) for the 2COM build.

6 Likes

If you’re asking for the link to the Xor community discord, here: Choice of Rebels Community

2 Likes

So, I am back with another guide, this time it’s massively different than my other guide. You’ll play as charismatic noble who is very kind, devout and a nationalist that only steal from hegemony. You can choose to be a helot or cosmopolitan but compassionate and devout is a must. At the end of guide, you’ll max all your reputation, even with merchants (except with nobles) and win the battles.

CHA 2 INT 1 Wholesome Noble Homelander Rebellino Guide.

CHA 2 INT 1 Wholesome Noble Homelander Rebellino Guide.

Prologue

Choose Religious prologue, be a noble, choose all option that boost compassionate and devout and Save Olynna.

Chapter 1

  • Choose Shayardene family name and first name.
  • Choose compassionate first then homelander option when Breden ask what you hate about Hegemony.
  • Accept Breden Invite and Stay.
  • Choose Charisma as your talent and combat as your weakness.
  • When you want to stop harrower choose call out option and then choose inspire option. If you straight up choose cry out option you’ll lose priest rep.
  • Choose to spare everyone and then go to the woods
  • Always trust Breden.

Chapter 2

  • Share your true vision and choose Zvad as your deputy.
  • Choose Shayard language.
  • Choose only steal from hegemony.
  • Set 0 mules.
  • Choose subsistence diet for healthy and healthy diet for sick.

Week 1

  • Sell 1 mules and then buy 16 bushels
  • Beg mules with MC and Breden.
  • Scout to raid for mules.
  • Meet with Alaine to smuggle later and raise your merchant rep.
  • Send 60 outlaws to beg food with you as the leader. Don’t give your children to helots.
  • Send 50 outlaws to hunt rabbits. (8-15 bushels)
  • Teach reading to your rebels with only 2 adults.
  • Send remaining outlaws to hunt bear, you’ll got bear if you are lucky (10 bushels).
  • About your diets, if you don’t want to rng screwed you choose healthy diet.

Week 2

  • Buy 31 bushels.
  • Beg mules again with you and Breden.
  • Beg food again with you as the leader (60 outlaws)
  • Sabotage the harrower with sand.
  • Teach reading to your rebels with only 2 adults.
  • Send your remaining outlaws to hunt bear.

Week 3

  • Choose moot.
  • Sell 1 mules and buy 46 bushels.
  • Beg mules only with Breden. From this onward if Breden got lucky (they got 2 mules from begging) two times don’t send them to beg mules again, you don’t want Breden influence got stronger.
  • Raid both alastor and monastery for mule, with elery as the leader for alastor raid.
  • Scout alastor barrack and then search intel for architelone raid.
  • Choose noble option.
  • Choose cousin ismene…, an odd thing…, I laugh… to get positive relationship with noble.
  • Send 50 outlaws to hunt rabbit
  • Teach reading to your rebels with only 2 adults.
  • Send remaining outlaws to hunt bear.

Note: Theurge will attack you at week 4,5, or 6 and then attack you again at week 7, 8 or 9. Don’t worry you’ll have enough mules to evade them.

Week 4.

  • After assasination attempt, choose moot to decrease your anarchy by one.
  • Sell 1 mules again and buy 51 bushels.
  • Beg mules again with you and Breden
  • Beg food again with you as the leader (60 outlaws)
  • Teach reading to your rebels with only 2 adults.
  • Send 50 outlaws to hunt rabbit
  • Send remaining outlaws to hunt bear.

Week 5.

  • Buy 10 bushels.
  • Send yourself when helots angry at you because you sabotage the harrowers.
  • Beg mules with you and Breden again.
  • Beg food with you as the leader again (60 outlaws)
  • Teach reading to your rebels with only 2 adults.
  • Send remaining outlaws to hunt rabbit. If you have more outlaws left send them to hunt bear.

Week 6.

  • Buy 5 Bushels.
  • Beg mules with you and Breden again.
  • Beg food with you as the leader again (60 outlaws)
  • Do smuggling
  • Teach reading to your rebels with only 2 adults.
  • Send 50 outlaws to hunt rabbit.
  • Send remaining outlaws to hunt bear.

Week 7-9
Unfortunately, I can’t write detailed guide about this because architelone raid rng so I’ll just write it in general. Read this at the beginning of every week.

  • At the beginning of week 7, choose raise my eyebrow to gain devout points.
  • Buy food depending how much you need, 5 bushels always need 1 mules. So you’ll need 2 mules for 10 bushels and so on.
  • Beg food with you as the leader again (60 outlaws) every week except when architelone raid appear.
  • Beg mules with you and Breden, if Breden got lucky two times then don’t send Breden again, you don’t want Breden influence got stronger.
  • Don’t beg mules and food with you as the leader when architelone raid appear.
  • Don’t hunt bear at week 8 onward, there is a chance your outlaws will got killed by bear, hunt rabbit instead.
  • At Week 8, don’t forget to scout Alastor and Mules. This is important.
  • Always beg for foods with you as the leader.
  • When raiding architelone bring all your leader, after you win choose to spare them all, spare the guards too, give a few coin to yeoman, don’t eat the architelone mules.
  • Don’t forget to teach reading to your rebels with only 2 adults every week.

Week 10.

  • Buy enough bushels.
  • Beg mules with Breden and then immediately steal mules from monastery.
  • Raid the Alastor Barrack with Radmar and Elery.
  • Send remaining outlaws to hunt rabbits.

After winter.

  • Train your rebels first.
  • Sell all but 16 mules.
  • Give 1200 drachems to yeoman and 600 drachems to helot.
  • Search diakon for sacrament to recruit him later. Treat him nicely.
  • Buy 136 arms.
  • Make sure to celebrate.
  • Choose to free Shayard.
  • Romance Breden if you want, if you romance breden don’t sleep with them and choose angel option to raise your devout point. No problem if you want to sleep with them.
  • Recruit Simon/Suzane, don’t take their weapon.

Chapter 3

  • Don’t meet the strangers, send Simon/Suzane to bring then back. It’s important to don’t meet stranger because of later event.
  • Be nice to Horion and Linos. When you will interrogate them choose pragmatic outlaw.
  • Be nice to your father (choose smile option)
  • When interrogating Horion choose no harrowing, you’ll get info about xaos land and then choose free shayard to raise your homelander point.
  • After you interrogate Linos, he will offer your to declare you as eclect, don’t do that , instead declare yourself as the eclect.
  • Choose all mercy option and then shayard option.
  • Release Horion and Linos.

After Hector attack your mule train that cost you 10-20 outlaws and 7 mules. We will raid Keriatou Sheep.

Sheeps Raid.

  • Hit the wealth of Keriatou and agree to the plan.
  • Try to incite Brecklander
  • Bring Simon/Suzane
  • Put poacher arguement to rest and then hear Simon/Suzane backstory.
  • Let the shepherd go.
  • Choose I nod after Brecklander join you.
  • Don’t spread out after sheeps raid, depending on your rng you’ll lose 7 outlaws or nothing.

When Xaoslander appear, choose mercy option to raise your compassionate points. When Horion event appear, try to correct the rumors.

Chapter 4.

  • Let all your lieutenant speak and then choose stand and fight.
  • If you somehow didn’t win, you can choose insist option to win the voting. If you don’t win after that then you must have messed up.
  • When Zvad tried to leave choose abandon eclect, try asking angels and lied to him then Zvad will not leave your rebellion.
  • Donate 6200 drachems to diakon and then buy weapon depending how many outlaws you have.
  • Choose Zvad, Bethune and Simon/Suzane to attack flanking force .
  • Don’t let the children fight to lower your casualties and gain more compassionate point.
  • Attack the theurge first and then supply train, choose mad idea for attacking theurge. Painlessly kill the theurge.
  • Don’t burn the forest, harry them.
  • When poisoning event trigger trust Breden.
  • After you killed first plektoi choose father and escape, choose throw the plektoi and then continue to battle the army.
  • Choose inspire option, there is a 30% chance you’ll got killed, don’t worry if you got killed just go to stat, and then back again until you are alive.

Congratulations, you win the battle with only one round. Choose to chase the rebel theurge and choose Zvad to lead your rebellion while you and Simon/Suzane go to Xaos land.

18 Likes

@Havenstone i found out a new route where you can win the battle and splitting up your followers at the same time. In this route MC can marry Breden and keep Zvad without religion. Just want to let you know that it’s possible to do this.

Screenshot



13 Likes

:open_mouth:

Any chance of a walkthrough, or key decision points that make it possible? (Asks the author!)

16 Likes

Walkthrough is on the way, but the reason why it’s possible because CHA + COM combo, where you need total 3 of them to convince your followers to fight after the plektos died while your force got encircle by the enemy.

8 Likes

I wonder - will you acknowledge such outcome in the code(of this and/or Stormwright) by any chance? :eyes:

5 Likes

Allright guys, it’s done. Already tested it. If you have any question just pm me.

Summary

2COM 1CHA Noble winning the fight and spreading out at the same time guide

Prologue

Choose whatever prologue you want, just make sure you prioritize compassionate, devout and homelander. Make sure you choose noble background. You can also be a helot but you need to choose nationalist prologue to get enough homelander point.

Chapter 1

  • Choose Shayard first and last name
  • When Breden ask your vision, Choose the devout boost option first and then compassionate boost.
  • Join Helots meeting.
  • Choose 2COM 1CHA build. Make sure you don’t teach combat tactics to helot.
  • Stop the Harrower with your COM skill
  • Spare everyone by disarm option first to gain cred with everyone, it will fail and then choose shayard option to finally calm down your followers and gain another cred+ and homelander boost.
  • Don’t loot, immediately go to the woods
  • Trust Breden.

Chapter 2

  • Choose Shayard language
  • Reveal your true vision
  • Don’t set any mules to the sick
  • Only try to steal from Hegemony
  • Choose Zvad as your deputy
  • Set your diet to subsistence diet for healthy, healthy diet for sick.
  • Choose to lead winter by yourself.

Week 1

  • Sell 1 mule and buy 17 bushels.
  • Beg mules with you and Breden and don’t give your follower children to helots, also don’t forget to scout for mules.
  • Beg foods with you as the leader and 16 followers.
  • Hunt bears with 110 followers.
  • Set healthy diet to yourself.

Week 2

  • Calm down your followers.
  • Don’t sell any mules and buy 31 bushels.
  • Meet with Alaine so you can smuggle later to gain foods.
  • Beg mules again with you and Breden.
  • Beg foods with you as the leader and 60 followers.
  • The rest of your followers hunt Bear.

Week 3

  • Choose moot.
  • Sell 1 mule and buy 42 bushels.
  • Time to raid alastor and priest for mules but before that make sure you scout mules first.
  • Raid alastor and priest for mules with you as the leader and follow Elery plan and persuade the drudge to join you, after alastor raid done make Breden calm your followers so they can sucessfully raid mules in monastery later.
  • The rest hunt Bears.

Note: The theurge will attack you at week 4, 5 or 6.

Week 4

  • Spare Fedrel
  • Sell 1 mules and then buy 50 bushels.
  • Beg mules with only you as the beggar.
  • Beg foods again with you as the leader. (60 Followers)
  • Hunt bears with the rest of your followers.

Week 5

  • Don’t sell any mules and buy 10 bushels
  • Beg mules with you as the leader
  • Steal mules from monastery
  • Beg foods with you as the leader and 60 followers.
  • The rest hunt bears.

Week 6

  • First of all if theurge didn’t attack you yet, make sure to set enough mules to the sick to prevent your children getting killed.
  • Don’t sell any mules and don’t buy any bushels.
  • Raid the tithe barn and don’t burn the barn also don’t kill the priest. Don’t raid the priest anymore.
  • The rest hunt bears.

Week 7

  • When Zvad bring topics about elery, choose the bottom option to gain devout boost.
  • Make sure to send your mules to smuggle so you can get free foods.
  • Beg mules with only you as the beggar.
  • Beg foods again with you as the leader. (60 Followers)
  • Hunt bears with the rest of your followers.

Note: In week 8-10 the bears will more likely to kill your followers so don’t hunt them and if you are a helot you must set 150 traps to win the battle. As noble you only need to set 50 traps.

Week 8

  • Choose the shayardene flag to get homelander boost.
  • Scout the alastor barrack
  • Beg mules with only you as the beggar.
  • Beg foods again with you as the leader. (60 Followers)
  • Hunt rabbits with the rest of your followers.

Week 9

  • Beg mules with only you as the beggar.
  • Beg foods again with you as the leader. (60 Followers)
  • Hunt rabbits with the rest of your followers.

Week 10

  • Buy enough bushels.
  • Before you raid the alastor barrack, beg mules with only Breden as the beggar.
  • Raid the alastor barrack with you as the leader, bring Elery and Radmar. Don’t pillage the village.
  • Set 50 traps
  • The rest followers hunt rabbits.

After Winter.

  • Train your rebels.
  • Sell all mules but 15 mules.
  • Donate 800 to helots and 1200 to yeoman.
  • Bring diakon to your camp and treat him well.
  • Celebrate with your outlaws and choose Shayard option.
  • Recruit Simon/Suzane
  • Don’t change your name to -atou.

Chapter 3

  • Don’t go down, instead bring Horion with Breden. We need to kill him without bringing any notoriety.
  • Don’t form any religion.
  • When hector attack, choose to raid their sheep with Incite option.
  • Don’t take any side when Alira, Ciel and Simon/Suzane fight. Listen to S backstory.
  • When you meet first shepherd, let them go
  • Choose i nod option when you raid the sheep.
  • After that don’t spread out and hope you don’t get any bad rng. If the theurge attack you, you get 7 casualty.
  • When you meet Yed, choose mercy option
  • Don’t tell the others that you kill Horion.

Chapter 4

  • Choose to split up
  • Welcome the Brecklander
  • Sell all your mules
  • Donate 800 to helots, 1200 to yeoman and 5400 to priest.
  • Arms all your follower that not send to the rim.
  • When you meet the army, choose to harry them
  • After that only try to kill the theurge with Mad plan
  • When you failed to escape the encirclement, choose to escape at night.
  • When you visit the last camp, choose this is where we make our stand.
  • Save Breden
  • After you kill first Plektoi, choose to rally the band. Don’t run away.
  • Lead the charge and you will win in 2 round.
Result

23 Likes

This is extremely interesting and massive props for figuring out the key tricks that make it work. Trying this out has been a fresh experience for me as well, since I can count the number of times I’ve played aristos with just my hands and I rarely work with 0 INT runs. I’ve spent a bit code-diving to grasp the mechanisms for pulling off this combined victory and found it can be really strong.

Because 2 CHA is the most powerful build by our standard metrics for measuring Uprisings (followers + victory, basically), and there’s nothing stopping us from pulling this off with 2 CHA + 1 COM as well.

And this run could definitely be optimized, particularly when it comes to food management in the winter. I adapted a 2 CHA pacifist strategy I’d played before — hence the outright minimum possible Anarchy for a rebellion that stopped the Fourth Harrowing (not that it counts for much in the battle, with the 110 Alastors they send after us).

Cliffnotes of that run (Compassionate/Skeptical/Cosmopolian)

Prologue
Aristo. Unfortunately, helots don’t seem to be able to pull this off because the aristos hate them.

I went with Wolfbait. You can see there’s Compassionate to spare and at least 1% buffer on every alignment: so you’re free to make any choice, basically.

Chapter 1

  • Shayardene last name: don’t choose a Shayardene first name. We’re going to be using a transition from a traditional Shayardene name to an assimilated -atou name to curry support from the educated elite (aristos and merchants) while making a grand public commitment to Cosmopolitanism. But we can’t change first names, and we can’t afford the Homelander a Shayardene one would give. (As an aside, de Eremant is neat because it’s a reference to Havenstone’s old RP that helped inspire this. So that’d be my serious pick)
  • Skeptical first (we can make it so that this doesn’t change at all)
  • 2 CHA, 1 COM, 0 INT

Addendum (March 2024): A conversation with Healbot notified me of a particular routing advantage for stopping the Harrowing: Lunge for the Alastor standing nearest to me.I try to inspire the crowd to rise up through an eloquent appeal. inflicts violence (fulfilling the same role as striking our father later in the run), and it avoids (accurately) declaring the Thaumatarchy’s actions lies and blasphemy, and that no Angels would bless this atrocity, This saves 500 drachems total worth of bribes during the run.

  • Stop the Harrower, then We should try to disarm them and let them live whenever possible. We need to transform the Hegemony, not to alienate and terrify the people who run it.
  • Run away to the woods without harming anybody. Trust Breden, because, you know.

Winter

We’re basically going to run this rebellion like it’s a shady pyramid scheme. Half rations for the healthy, healthy rations for the sick. The people will starve! But not to death, and that’s what’s important. Every mule we have is basically dedicated to buying grain, and we sell mules to merchants to fund everything. Mules that we received as pity gifts from other merchants.

The usual foundational knowledge applies. For bear hunting, you can play things absolutely safe with 70 hunters to guarantee one bear (10-11 bushels), and 110 hunters to guarantee two bears (21-22). You can try your luck with a lower number, but it’s such a hassle. For this run, all bear hunting is with 110 hunters.

Standard thresholds for efficient barley purchases: 5, 10, 16, 21, 26, 31, 36, 42, 47, 52, 57 bushels. Those are the numbers where you use 1 outlaw per mule. It’s probably fine to go over by 1 or 2 (spends a couple extra rebels); going under by 1 or 2 is usually just a waste (you’re not saving people) and only works to either avoid selling a mule when you’d otherwise have enough, or on the very last week. This is just to explain that those numbers are not arbitrary and can be considered universal guidelines (adjust as needed, ofc).

Also, standard recruitment cutoffs, e.g. you only ever need to send out 195 rebels at most per recruitment run; it’s equivalent to 200. This lets you allocate a couple rebels to hunting rabbits every week, which is about 1 extra bushel weekly. Usually that won’t make a difference. Usually.

Week 1
Deputy: Breden
Language: Koine
Mules for the Sick: 0

  • It doesn’t help that I’ve been trying to avoid robbery and brigandage. This prevents the second Theurge attack in Weeks 7-9, which would otherwise kill a hundred rebels with this strategy.
  • Sell all forged arms and buy 21 bushels (4 mules + 4 bandits)
  • Acquire mules (Breden)
  • Recruit with 141 rebels (Myself)
  • Healthy diet for us (hypocrisy)

Week 2

  • Sell mule, buy 26 bushels (5 mules + 5 bandits). Send Breden begging for another mule. Everybody else recruits, led by Myself.

Week 3

  • Apella, 31 bushels (6 mules + 6 bandits)
  • Work with local merchants → Alaine Leybridge → Respond with a joke
  • Acquire more mules (Myself), everybody else recruits with Breden

Week 4

  • Exile Fedrel (for Compassion)
  • Sell a mule, buy 42 bushels (8 mules + 8 bandits)
  • Everybody else recruits with Myself

There’ll be a Theurge scare at some point in the next couple of weeks. There won’t be enough mules for the sick; some will die. That’s unavoidable with this strategy.

Week 5

  • Sell a mule, buy 36 bushels (7 mules + 7 bandits)
  • Beg for mules (Myself) and then personally lead 60 helots to beg helots for food (you could send away children but I’d rather not)
  • Everybody else recruits with Breden

Week 6

  • Sell a mule, buy 42 bushels
  • Breden begs for food from helots with a team of 60, while we recruit with everybody else.

Week 7
This is the week before the smuggling and we only have exactly 7 mules, so I used this week to stockpile on food. Buy 36 bushels, then hunt bears.

  • 60 begging from helots
  • Everyone else on recruitment

For this run, I went with Myself for begging and Breden for recruitment, because it lets us add on an additional begging run for mules. This trades off ~7-8 rebels for merchant relations (5 fewer enemy soldiers in the end). Actually getting mules here is RNG.

Week 8
This is the smuggling week. You might need to sell a mule and buy some barley, which is inefficient but not the end of the world. Between hunting and begging, you can get around 50ish bushels with 220 rebels. Everybody else is on recruitment.

Week 9-10
At this point, our operation should be stable enough to have 110 hunting bears, 60 begging from helots, 195 recruiting with Myself, and more to spare (all extra recruitment runs should be done by Elery). Sell mules and buy grain as needed.

Spring

  • Sell every mule. If we don’t, Hector will kill every last one of them later on anyway.
  • Feast, and toast that My vision is to free all four provinces, including Wiendrj, from the Thaumatarch’s tyranny.
  • Pay a Diakon to visit, give him extra food and blankets, and actually pay him.
  • Accept de Firiac into the band.
  • Change your name to an -atou. This lets us cross the Cosmopolitan 75 threshold and our stats are basically set.

Chapter 3
Just follow @Ladd’s guide, it’s basically the same here.

EXTREMELY Important: “Overcome with rage, I strike my own father.” is necessary for this run as I’ve described it, because it’s the act of violence that diverges us from a bona fide Pacifist run, which can’t fight the army. You can choose to fight Hector instead, if you want: you can kill 10 of the 11 of them, everybody except Hector himself.

Chapter 4
Mostly follow @Ladd’s guide.

No need to send money to the helotry and yeomanry because they already love us thanks to 2 CHA; no need to buy an arms. We only need to donate 5100 to the priesthood to get the maximum relationship text (despite being a Skeptic) because of pacifism. And, ofc, inspire followers instead of leading the charge because we’re adapting this to a 2 CHA run.

And that’s all.


It’s very neat to see new strategies continuing to emerge years after release, and this one really threads a fine needle.

15 Likes

This really couldn’t have come at a better time, as Stormwright Ch 2 is where the impact of sending your outlaws into the Rim will begin to be felt. Knowing that there’s a highly optimizable build involving large numbers of infiltrators plus a win at High Crag is definitely going to shape how I write those scenes.

And I would not have guessed that the choice to hit your father could ever be one on which a major game strategy hinges. :slight_smile: Hey, I just write the thing…

26 Likes

This is a massive surprise, to see a walkthrough that is objectively the most optimal route, to win the fight and sending your rebels to the helot camps.

But most of all, the cherry on top of all of this, is that even the author didn’t know that this was possible.

8 Likes

Well, there were already plenty of examples of that. :slight_smile: The game’s a complex system, not a readily mappable one, and neither I nor anyone else has tested all possible ways through it. I’m thrilled that it keeps turning up new pathways.

14 Likes

I think an arrogant aristo would strongly object to the idea that anything involving mass helot uprising is objectively best :stuck_out_tongue:

7 Likes

It’s a noble simp route where the MC is an idiot and you can’t spread any anarchy. Not sure I’d call that optimal, even if the doubled ending is neat. Also you can’t do the tax raid (no Bleys), can’t do Kenon, and are barred from any of the cool stuff raiding can do during Winter.

13 Likes

I see, I guess I was more focused on the merger of two outcomes into one, I neglected the previous chapters leading up to that point. Forgetting some of the raids and events that fulfills the minmax, narrative and or meta aspects of the whole game.

Still stuff like this gets me excited to see what outcomes people will find in the later games.

8 Likes

It might be optimal from one perspective, but playing anything other than 2 INT really gets my goete.

14 Likes

Which is fine honestly as it makes the path not the literal golden solution and people can still play their own builds without a worry of being being sidelined by meta

9 Likes

Yeah its shockingly well balanced for an unintended “you literally get two endings at once”. I’d never take it, personally, just bc I don’t see the journey as worth the result.

12 Likes

@Havenstone You’re probably very busy, but there was a bit of an inconsistency I was wondering about. In Chapter 4, it’s possible to play the entire chapter without knowing what’s going on with Pin, specifically if you select the strategy to split up the band and have fewer than 45 followers by the time you reach the High Crag campsite.

As you know, Pin can have have a goodbye scene at the High Crag campsite. However, this is contingent on having more than 45 members still with you, after which she and some members can be sent to retreat into the cave. Having fewer followers makes this scene impossible to activate and Pin doesn’t have any other significant mention afterwards.

My initial assumption was that Pin left during the initial dispersion, but then I realized she wasn’t ever mentioned leaving. Combined with the fact that the High Crag goodbye scene seems to affect her (and Alless’) status, I found it strange that there wasn’t any similar scene earlier in the chapter. Am I missing something or is this a potential oversight?

9 Likes

Would the Leaguers be open to collaboration with, as you put it, “strongly nationalist” MCs? How much of the Leaguer ranks is ideologically similar to Horion, or, better put, how many of them are open to an idea of a resurgent nationalist Shayard leading the Koinon?

3 Likes