That would be direclty beneficial for half the continent and indirectly beneficial for the rest, so a totally worthy quest. And it would highlight that the Storms aren’t the primary reason to keep a ring of Wards completely encircling the Hegemony.
I’m not going to pin myself down to any numbers just yet. Tens of thousands at a minimum.
Anyone have any tips for how to run a heavy combat/militarist run? Thinking of going full tactical genius general after reading some books with stories like that.
Agh dammit I forgot we have kids it’s been a while since I played this game.
Ah well time to give them back to families that won’t get them killed by being in the middle of a forest and revolution. Thanks!
You only have kids if you don’t get imprisoned and excape from said prison when a mysterious individual let’s you, your father, and Brendan out. So it’s possible to not have them but if memory serves even if you have them it’s still possible to do combat run but it’s harder I think.
Yes that sounds right on the number wise and you basically can recruit people to make up for it and survive the winter easier. The obvious drawback of course you will lose several people you would otherwise have.
My Arrogant Aristocrat runs usually build their rebellions with the Yeomanry, and are merciless about beating up on Helots (for the powergamers: this is the one way to make a successful build without mulespam).
But given that there are many more Helots than Yeomen, I wonder if antagonizing the Helotry eventually (in later games) puts a hard upper limit on how big you can get…or perhaps winning over the Shayardene nobility and mercantile classes, coupled with many nationalist Yeomen, is enough to supplant the current order. It’s a different “choice of rebels” to be sure.
Possibly one of the best COG games I’ve ever played. I especially love the fact that you aren’t forced to micromanage if you don’t want to. Would recommend it for everyone, even if you aren’t too hot on fantasy games.
Yeah. If you let your deputy do the brunt work you’ll be fine. There’s a few really good guides, though, that can help out with the micromanaging and give you great results.
Tried them, they’re good but eh. I don’t wanna have to follow a guide to such an extent. Wanna focus on the story not making sure I spammed enough mules to get by lol
Thanks btw!
There are lots of ways to generate a solid rebellion if you let the AI run the Winter. You will have to choose to Evade the enemy at the end, and make sure you have over 75% in any 3 attributes, but you will have a rebellion with hundreds of people that escaped the Karagond army as one unit, which when you think about it is pretty good!
If you want to Fight the enemy army, your options (with the AI running the Winter) are much more limited. I would recommend being a Compassionate Noble that lets the Harrowing happen, and makes friends with his fellow Nobles.
But the most spectacular wins, those with a Ruthless Helot build that antagonizes the Nobles and Merchants until the Karagond send ~1000 men at you, then kills the 1000 and takes all their stuff, can only be done with perfect Winter micro. Ledd has a guide on the Discord for how to do it, and I’m putting together a a similar guide (though his is for a 2COM build and mine for a 2INT one).