Choice of Rebels: Uprising — Lead the revolt against a bloodthirsty empire!

We can already signal our intent in-game to keep to common language going, even if it would be a relic of Karagond domination and my mc would of course intend to go further than India and have it remain the sole official language, at least for the purpose of govenment and legal documentation

Abolishing slavery and the helot and noble classes in particular is also the main ideological justification for my mc’s brand of rebellion. He does not strongly identify as Shayardene and, yes, that is at least in part because the only culture he ever got to really experience was the oppressive slave culture, which is why he does have some trouble understanding the strong(er) importance the leaguers and Laconniers place on national or ethnic identity.

Just so long as the religion survives. My Aristo-Eclect has big plans for an enlightened authoritarian theocracy.

Not until Game 3. But then yes, you’ll have a shot.

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I would have a hard time seeing cosmopilitan institutions survive without religious justification.

I go devout Eclect every time. It’s the only unifier of both class and nationality.

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From a gameplay perspective, Eclect is generally superior because it grants substantial bonuses to troop numbers and band control without any attribute investment in Chapter 1. That said, Inner Voice is a bit stronger on 2CHA builds (which don’t need the extra band control, and appreciate the extra solders.)

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@Havenstone sorry if you’ve already answered it before, but, in Rim Square, the population percentages seem to lean heavily towards helots, with yeoman farmers coming in as a (distant?) second. I was wondering how much those numbers are representative of the rest of Shayard. Is it difficult to find towns where smallholders are the largest share of the population, and there are only a few helots to be seen?

Are there any architecture pearls in Hegemony (besides Thaumatarch Palace)? Maybe something like Notre Dame cathedral but dedicated to Xthonos instead?

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You can also do Inner Voice with Breden on a 1CHA build, though it requires more careful leadership management.

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It’s almost inevitable that there are, and it’s not just the Thaumatarch who has a palace, even if the others don’t float.
Of course in some provinces, poor Nyr, the nicest of them were destroyed by the Thaumatarchy.

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Also, other question. Imagine you’re playing 2INT noble mc and you choosed to work with Calea in Game 1. Will there be possibility to expose your affairs with her to public? Maybe in order to sow chaos in loyalists nobles ranks?

You don’t have to have 2INT, you just can also indicate a sexual interest in men and send a letter to Hector.

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Well guys, with the help of the XoR Discord, I’ve set a new record for worst rebellion ever! Go 2COM/1INT Ruthless/Devout/Homelander Helot on Uprising Start. You need to proc the Desertion scene where you order Alira to also kill the younglings (which she will accept if you are 2CHA or Eclect). You get to that point by keeping morale as crappy as possible in the Winter. You do that by raiding Yeomen and Helots every week.

And at the end…5 lieutenants dead, and the entire rebellion reduced to 1 adult and 3 children. But I look on the bright side…the Rim Square Traitor is probably dead!

This will probably be the last “failrun” I post, since there’s not much left to explore. Though one thing you can do is play a nonviolent run in the Winter and then defeat the Archon, which is possible because 2CHA is so powerful.

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So it’s been over a year since I’ve played this game, and about that long since I was active on the forum, and now that I’ve revisited both all I can say is wow.

@Havenstone, I really just wanted to pop in again to say thank you for creating such a unique experience that’s sparked so much thought and imagination for me.

Now if you’ll excuse me I’m going to have to binge on posts here until I start to re-establish my grip on what the hell is going on with this incredibly well-developed universe.

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So, I made progress on my Charisma Build guide. Experienced players will already know what to do on all the other choices, but I’ll flesh it out to help the newbies.

A very successful and wholesome playthrough: keep all the lieutenants, steamroll the Archon’s army, and save the younglings!

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Thank you @Bluebirb – responses like yours are why I do this. :slight_smile:

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If anyone is interested, I’ve come up with some extra achievements for the game, for players looking for challenges!

Come and Take a Ride With Me: Finish the game with 7 lieutenants in your rebellion (as demonstrated on the Notable Members screen).
Down But Not Out: Finish the game with less than 10 rebels (including children).
Don’t Know What I Want, But I Know How to Get It: Finish the game with over 70 Anarchy
I Have Seen a Security Hologram…: Give the order to kill the deserters’ children, and have it obeyed.
Defeat the Running Dogs of Capitalism: Anger the merchants so much that they offer chests of gold for your head.
Run with the Hares and Hunt with the Hounds: Take 2 points in Combat, stop the Harrowing, and secure Mikal de Rose’s assistance in Chapter 4.

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It’s done! When I posted Wiki-guides, there was some demand for increased detail, so I wrote the most detailed guide possible to XoR’s best combat build! Will link it on the Wiki as well.

  • 2 Combat / 1 Intellect Aristocrat
  • Compassionate / Devout / Homelander
  • Uprising Start
  • High Anarchy
  • Angel’s Eclect
  • Ally of Aristocrats
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