Long time lurker of this thread, first time posting here.
First, love the game, can’t express this enough. By far my favorite IF game.
Now, a couple requests/bugs that have been annoying me for a while.
First, a bug: after the tax collector raid, the text mentions multiple times when small amounts of loot are fenced off, except your actual wealth doesn’t seem to increase accordingly. Relatedly, this gradual fencing seems to completely stop after the winter, making me wonder: what happens to the rest of the loot? Is it just completely forgotten about after the end of the winter?
Second, in ch3, if you choose to keep Horion and his priest hostage without seeking a ransom, they are never mentioned again in the text. Do they die? Do you eventually let them go? It’s like they vanish from the universe.
Third, in ch4, it’s possible to reduce the main force attacking you to 0 troops. It took me a good five minutes to figure out how that made any sense considering you still get more than a hundred troops who show up at the final battle, because they were in the flanking forces. If it could be made clearer in the text that you’ve only destroyed one force and that there are still others that haven’t yet been destroyed, as it’s easy to lose track of how many flanking forces there are, it would be great.
Now, for some questions.
When you fence Simon’s sword, in all future scenes he’s specifically described as not having a sword- for example in the Hector ambush scene he uses a spear, and the MC makes a note of not referring to him as a blademaster. While I get that his family sword has significance to him, why is it that he abandons the weapon he’s trained with for one he’s less familiar with even though it’s mentioned earlier in the text that the band has already captured several perfectly functional swords?
Does the deputy you chose have an impact of what your band does while you’re gone? AKA will they go against your choices to not target particular groups of people? If so, how do you know what some of the less explored characters, people like Diacon Edward are going to do?
This has probably been answered, but I can’t find it. Will we ever see Zvaad again if he leaves?
Was it ever intended that raiding the yeomanry has basically no consequences? It costs the equivalent of 9 mules to max out your relationship with them after 5 or 6 raids, during which you get at least 20, and up to 35, plus lots of free food. The fact that you raided them never comes back to haunt you because they’ll love you by ch4, and you’ll never lose any followers doing it. Compared to the risk/reward of raiding everyone else, the minmaxer in me tells me that the yeomanry are the best long-term targets. I can’t decide if this is a deliberate choice, to show how easy it is to abuse the poor with them having no idea that you’re doing it, or if it just ended up this way through happenstance.
I had a million lore questions too, but basically all of them were answered by the wiki and search feature.
Very excited about the next game in the series, and can’t wait for the open beta.