Replying here to a couple of questions on the Stormwright thread that pertain to Uprising:
To the extent that you boost your band’s morale by bringing down more of the Archon’s forces, you might find it worthwhile – the “losing” might be less brutally costly for your rebels. But as @cascat07 rightly said, the number of troops lost in the process of dispersing you doesn’t make a meaningful difference in terms of the Archon’s capacity or reputation.
If you’ve done that in Game 1, the hidden variable “wonfight” is set to 5 – which is the “barely prevailed at massive cost” setting, and one which only people who play through G1 (or code edit, I guess) can carry on to G2. The G2 recap offers no chance for a new reader to choose to have used the code and killed the Tagmatarch.
“Wonfight = 0” is the default setting for the G1 final battle, and if you pick “lost and scattered” in the recap, that’s where you start G2.
Thanks for catching this – that’ll be fixed in the next update for both G1 and G2!