I stand most definitely corrected. Cheers, mon frere.
While we’re on matters military, it’s mid-month, and I’ve posted an excerpt over on the writer’s thread in which you get to question a visiting Phalangite. It’ll cover some familiar ground from past discussions on the thread, but hopefully will still be enjoyable.
In the later games, there will be some opportunities to invest in useful innovations, as one of several things a player can choose to spend state capacity on. It will be harder for high-anarchy plays, especially when it comes to social innovation; there’s less scope for blue-sky thinking or experiment when the world is falling apart all around you. I’ve not yet developed a comprehensive list of possible innovations, and don’t plan to for another game or two yet.