Could anyone else get that mercenary woman to become part of your group or will she never join you? I ask because I have tried many time and never can get her.
No you cant, your group never would be enough important.maybe in future
Ok thanks
@Havenstone venstone does that mean the traitor is always the same person? That vould be VERY BAD as it would destroy the traitor hunt intrigue during replays.
@Havenstone, on the meta level, this is only true for the first playthrough. During the subsequent ones the player will always know who’s the traitor, and know which choices are the right ones to eliminate him/her as early as possible.
The traitor – if there is a traitor – is always the same person. However, I think we’ll find the intrigue survives just fine, as I don’t intend to tell you who the traitor is. You’ll have plenty of evidence on which to judge (and creative replays should turn up more evidence) but no certainty.
“The player will always know who’s the traitor” – how do you expect that you’ll know?
What if your investigations never lead to either a confession or a smoking gun? What if it remains hard in the game (as in life) to distinguish coincidence from conspiracy?
What if the consequences of eliminating possible traitors early are ambiguous and hard to interpret, and require several playthroughs to weigh up against each other?
What if even a betrayal that leads to your death and the eradication of your rebellion doesn’t leave the reader entirely clear on who betrayed you?
The identity of the Rim Square traitor is not and will definitely not be random. That’s not the kind of story I’m interested in telling here. But when all’s said and done, there should be enough ambiguity to get players through several playthroughs before they’re confident in their interpretation of the evidence.
Thank you for including some ambiguity in this matter, showing is always superior to outright telling. Well… okay, I say that so long as I think I can generally figure it out, granted. If there are a good few hints to bite into I’m up for the challenge, though.
I guess it might be a bit much to ask if the traitor is a character who has already been given a name at least within the confines of the demo?
It’s not too much to ask. But it’s a lot more than I’ll answer. 
Ah, oh well. I’ll just get back to replaying and trying to see if I can do more to maximize credit for various factions… I think I saw a bit more dialogue going on at the end with the noble recruit than there used to be, maybe there’s some extra that was added with Kalt as well? I guess I should go on a token helot rampage to check that out.
Will you mention here if you’ve added a little of anything or will that be your little secret for us to find through continued replays? I haven’t followed this too regularly so I can’t remember if you did that recently aside from the Hegemony change.
@Havenstone, you want to say that in most playthroughs the MC won’t find out who the traitor is? because if a player finds it out a couple of times and it’s always the same, and never someone else, s/he’ll surely conclude that this person is always the traitor.
So far, the noble MC has the possibility to chase Breden (one of the two suspects besides Radmar) away at the end of Chapter 1. If she’s the traitor this is the right choice in my opinion. If the player knows for sure if Radmar or breden is the traitor, it seems the right choice not to take him/her on the raids, and not take their advice.
Of course if identifing the traitor will be something very hard to achieve it’s a differnt situation, I assumed the player will always find it out at some point.
I thought it would be semi-random, and some seemingly unrealted choices (like the interaction with breden and radmar) will affect this.
Anyway, Why can’t you make a “Mara” path where the MC her/himself turns out to be the traitor. Of course this shouldn’t be random but depend on multiple choices of the MC. I imagined it sike this: if the MC acts the same way as Mara always do (apparently some others don’t even think about doing this) s/he could end up facing a choice that determines if she’s the traitor.
btw, I really don’t like M. Night Shyamalan since his The Last Airbender movie
and I honstly got this idea not from his films but from by @poison_mara’s posts and the Suburbia/G-man ending in Life of Mobster.
@Golgot, yes, I guess there are a few paras of extra Simon/Suzane text at the end of Ch 3 that snuck in at the last update. Normally I’d try to let you know if I’ve added anything – sorry for missing that. I’m doing my writing in another version, so as not to muck up the public link, and don’t plan to move anything else over until the next big Ch 3 update.
@WulfyK, what I’m saying is that on no playthrough will you receive absolutely compelling evidence of who the Rim Square traitor is. You can see how things play out differently when you dispose of Breden, Radmar, and whoever else you suspect. You can conclude that the evidence points to one or another of them. But there will not be a moment where you get proof.
It is not something I ever planned to make random or semi-random. I can’t make a “Mara” path because “you” are definitely not the traitor and never had an opportunity to be. (Sorry, Mara). In a different game which was focused solely on the mechanics of investigating a mystery, that would be a fun and clever option – but not this story.
New page, new link to the game and the draft world map.
@WulfiK you can’t kill Breden or cast away her in the first chapter she only menaces me with killing me and daddy and then bulky Rad appears. I certainly could send all my leaders later on, and sustitue them with adoctrinated nobles or even intelligent helots than believe me. I certainly could love being a traitor that decides take power and rid the empire. But sadly, is far away and too much work to be included
Edit ninjaz by @Havenstone
@WulfyK How will you know if it’s the same person? It’s been said that one playthrough won’t give you a big glowing sign as to who the traitor is; events will be different (perhaps slightly, perhaps more) depending on your actions. You can only really tell that through multiple playthroughs, though, which is the same point that Havenstone made. Say you kicked Breden out. Was she the traitor? Well, maybe. If you don’t know the difference between how the game rolls out when she’s around and she’s not, how would you have any idea? If there are slight differences, is that due to having another fairly competent leader around or is she subtly sabotaging things? Is the person who was a traitor still a traitor or are they note? We don’t know and it’s pretty vague, making it utterly random just takes the mystery and real investigation out in favor of dumb chance.
The game would be radically different if the main character was the traitor, obviously. If the main character is in this to just sell out a couple of helots to the authorities then what’s the motivation to take down the Thaumatarchy, the very point of this all? The choice doesn’t at all match up with anything else.
@Havenstone: It’s okay, it’s just a couple paragraphs, nothing big there. If there’s nothing else for the moment, I’ll just go back to hoping that Lux Invicta gets its update within the week. Best of luck!
@Golgot YOU ASK WHY??? LOL POWER MONEY… being followed enter in history ambition. Basically the reasons all conquerors have followed since the stone age. WAR NEVER CHANGES
@Havenstone so the MC or even the player will never really find out who’s the Rim Square traitor? I think this could be somewhat cool if it remains a forever unsolved mystery in the gameworld, like the identity of Jack the Ripper or the whereabouts of Jimmy Hoffa in the real world. Their historians could dispute who the Rim Square traitor was centuries later. 
@Golgot the MC could have been a double agent or have a mission to start a big uprising and tempt everyone illoyal into open rebellion so they cold be defeated and executed at once… But since @Havenstone already said he won’t include this option. :-((
@poison_mara if you’re a noble and always treated Breden bad, you’ll have the option to attack him/her and try to kill him/her at the end of Chapter 1. S/he’ll always run away, and even if you order your men to chase her/him s/he’ll escape, but at least she won’t be part of your band anymore.
Mara solution kill them all, even daddy. This way I can’t fail
The MC could have been a double agent with a mission to do that, but they aren’t. The last time I checked there was never any kryptast training going on anywhere in the introductions. As a Mara-esque noble, there’s no reason to sneak their way in with Breden and infiltrate the helots to screw them over for the hell of it-- the MC could just say that they said something treasonous, or beat the hell out of them, or literally anything and the helots have no capacity to really fight back without painting a big target on themselves. You’re obviously not in it for the riches and glory unless your character is 0 int-- no intelligent person would venture into this thinking that they would have wealth and power from miserably camping out in the woods with thieves and helots in a precarious existence that could be ended at any time by a sufficiently motivated theurge or band of troops. There’s a reason that you need to be forced into this either by ideal or necessity (necessity here meaning that Breden gets the suspicion on you so that you need to stay away from public view and you need to be viewed as suspicious enough for that to carry any meaning which probably prevents you from secretly being a Kryptast as they’d really care more about their asset) and setting up the helot meetings as a betrayer for the r00fles since there’s nothing to gain from it isn’t compatible.
@Golgot well, ther’s only one of the three prologue sequences when the MC was 8 and then a timeskip to now. The kryptast training could have been revealed in another flashback later in the game. I found it kinda cool and thought it’s the only way how a “Mara” could realistically get involved into this rebellion.
I’d imagine that kryptast training is a little bit of a big deal in terms of what abilities it would allow you as well as responsibilities that you’d have-- why would you still be with your father without having done anything? It’s a bit of a big thing to keep secret from the player on the off chance that they’d want to betray their own rebellion so that authorities could wring blood from a few more helots-- which really, they can just do anyway if you accuse them of anything while being a noble.
It wouldn’t work too well later, because if you betray your rebellion and just sneak back into regular Hegemony business that becomes a completely different game and much more work to write for than the already being worked on path from outside of the system, so that’s not really a path. If you’re not sneaking back into regular Hegemony business, you’re an idiot who sold out your own revolution and stayed in the woods to fight against the authorities anyway, and who would be stupid enough to put any faith in your ability to fight for them?
