Wulfy, like WinterHawk and Sneaks I think some choices justify themselves in story rhythm rather than stats, and thus I don’t mind fake_choices or near-fake ones like the choice to strike camp. But there are plenty of forum members who share your tastes and would agree that I should either add a visible consequence to the choice or cut it on LIM grounds. @Samuel_H_Young for one has strongly argued that every choice should have consequences (on stats or a significant narrative strand).
Sneaks, I’m glad you find the feel of the leadership bits compelling. My work in Afghanistan involved leading a team of 100-odd people and making choices about acceptable risk in life-and-death situations – including some wrong choices. Blessedly, the friendship dynamics aren’t quite as bleak as your summary… there’s a skill to keeping friendships alive with teammates that you’ve pissed off or let down. I’ll try to represent that in the game to some extent.
RebelMaiden, while writing in a past liaison with Calea/Hector for a helot MC would be problematic on a few different levels, I like your suggestion of the romance element for a noble MC. Cousin marriage is reasonably common in the gameworld. I’ll give a choice in Ch 3 to define how you felt/feel about Hector.
Mara, you just taught me what “lapidate” meant - it is a (rare) English word, but we commonly just say “stone,” like stoning someone to death. I’ll see if the choice to kill Breden meets your standards, or whether it’ll be a quick death like your options to kill Kala and Suzane. And yes, I should write in that line for your dad.
