So for awhile now Loot Boxes have been the bane of gaming with a lot of negative stories about it. it got me thinking whether a game could have a loot box type system that players didn’t mind actually liked?
Then I thought about a super hero game where the player starts off the game with a choice of powers from a pool of ten, and throughout the game by saving people/defeating villains they earn hero points (hereby refered to as HP).
Then HP earned can be used to buy Power Pills where you get a random power for future use. (i.e you unlock flight one playthrough it becomes available for all future characters)
Do you think a loot box style system like that would be considered fair? Or would it still be a problem. (Note in this example you only buy the pills with HP not real world money)