More specifically, in my story, I have an unlockable perk that can only be earned if a player unlocks a certain number of achievements. This perk will change how the entire game is played.
My assumption is, in the same string as the achievement being unlocked, I can make another variable for each achievement earned, correct?
*set achievecount + “1”
*if achievecount >= “[whatever number I decide]” #Perk Name
So, is there a simpler way of doing this? Could I make the “points” that are set when making the achievement a variable itself that can be read?