BREACH: Chicago War Zone (WIP) (1 Million Words UPDATE! 23-April-2024)

Oh man I am big fan of your work! this story never failed to entertain me, even though I read it more than a hundred times. I hope you are doing well.

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I currently have a horrible fever flowing through but, here we go… clears throat

Breach: Chicago War Zone - 5th April 2022 - WIP has been released. It contains Chapter 1 Part 1-2, along with the first half of Chapter 2 Part 1 for the both route. You may play it on the link below.

Breach: Chicago War Zone (Updated)

DEVELOPMENT LOG#9 (15-April-2022) (Public Testing)

(B2.1.1.21.04.15)

Alpha - 9

  • Finalized personality system trackers in show_stats
  • Added wound trackers to show_stats page for both FBI and ARC routes.
  • ARC: Added a few new scenes to C2P1 regarding Michael and Gabriel
  • FBI: New variables for Collins and Letterman
  • FBI: Fixed relationship issues
  • FBI: Added intro to C2P1
  • FBI: More Hanna scene C1P2
  • Armourreduce mismatch fixed
  • Converted previous romance achievements to this game’s theme
  • Added code option for vault access in heist planning
  • Adjusted training points from 100 to 60 in character creation
  • Meta: Reassign shooting script to it’s new purpose, pinpoint shooting.
  • Meta: Organized as many folders as I could… help…

Alpha - 9.5

  • Fixed a bunch of code and writing errors
  • Added Independent relationships bases
  • Added FBI relationships bases and stat indicators
  • Added deathoutright script to MISC engine

W.I.P.: Chapter 2 Part 1 of The AA branch (85%)
W.I.P.: Chapter 2 Part 1 of The FBI branch (40%)
W.I.P.: AA Store system
W.I.P.: FBI Store system
W.I.P.: Stat screen upgrade

Word Count: 407,242 words including codes (Last update was 330,041)

The primary focus of this update was starting off the FBI route for Chapter 2 Part 1, the foundations have been laid, and outlines finished, just need to write them all down now and flesh it out. Technically speaking, Chapter 2 Part 1 is finished.

Even though the FBI route was the primary focus, there is also some new content in the the Archangel route towards the end of Chapter 2 Part 1.

Again, thank you all for being so patient with this project, it’s been taking a long while, and I know the updates are few and very far between, I thought I could ramp up the update production while maintaining writing short stories but, it’s been hard trying to maintain writing the main game itself working on my own. Right now, I will be focusing more on the main game, getting it all done, hopefully this year.

Much love and much thanks to everyone for your patience and support. I wish you all best of luck, in everything that you do. Have a lovely day! :smile:


It’s a been a long, long while since the last update, but I can assure you, I am still alive, thankfully… I’m not gonna lie, it’s been horrible for quite a lot of people out there. December wasn’t the best month, and while I tried to pick things up in January… suddenly the world decided to let out a massive fart.

Got sick a few times, got flooded, and now, finally, I managed to pick things up again… I hope… either way, I’ll try my best!!


Also, a new link for the Discord server where more recent news are posted more frequently :sweat_smile: I will still try my best to post news and interact both in Discord and on this forum. I still absolutely love hearing any kind of feedback or criticism for the game.

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Might be a bug here, darling MC’s getting horrendously popular with lovely people over in the FBI, along with possibly another secret spoiler friend.

Also Fbi mc getting possibly kidnapped too? Ouch. Any chances on us meeting our old scorned friends perhaps?

Anyways fine to see you alive old man.

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Ah yup, found and fixed!

Well I can’t say anything about that yet :sweat_smile:

I’m not that old! … Yet… I hope…

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I believe I found a bug at the first investigation. When speaking to Daniel Salazar, I have to ask him twice what he found in order to unlock the option to tell Anthony exactly what happened at the scene.

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Found and fixed for the next update

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I was holding on for so long to not play the demo, to experience the story when it’ll be released fully.
But I cracked…

and just WOW! It’s sooo good! I love the story and how it flows, really organic and the way the choices are being presented, the humor sprinkled in is just “chefs kiss”. I hope the compliment in the stat screen will be in the final version because it’s just a beautiful touch) The demo is really beefy, so long and packed. It was keeping me on edge the whole time, I could really feel the continuation from the first story and the consequences and changes to the world that out actions created.

I can not wait for the full release and to get back to that hunk of vanilla beefcake!!! :cupcake:

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Thank you for the feedback! I’m glad you enjoyed it! :smile:

It’s taken quite awhile for the game to get to this stage and I’m terribly sorry for how long it’s been taking, but I’m glad to know that I’m at least going in the right direction!

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Oooooooh my gosh!!! Part two is just as epic as the first one!!! serious question though, could we have the option of using Gabriel’s capture rifle and wear our old mask when we hunt the Archangels in the FBI track? It would just be…just be heckin awesome!! Like the broken heart (my mask) is coming for them!!! Also for Gabriel to discover we are downing angels with HIS gun chef kiss But either way this is shaping up to be a great story. Funny that regardless of time line the mc catches a cold :laughing:

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There will be a few special weapons only attainable in the FBI route, similar to how some GGG weapons can only be attained in the Archangel route. One of these weapons is Gabriel’s rifle. And yes, you can shoot at Gabriel with his own rifle. As for the mask, you probably won’t be wearing it, but you do get to hunt down your crew members, and what happens to them, is up to you, and whether or not you can get to them first.

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daaaamn…heartless)))

Question

Will there be by any chance training sessions with any of the trio?

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Amazing. Reading that provoked a feeling of disgust in me that I could only really describe as primal. The very idea of anything happening to my crew…

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Time for some sweet justice

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The blood of your enemies, copper in the mouth but sweet on your hands.

Fr tho, it’d be nice for the chance to shoot their balls off, either metaphorically or literally :pray:

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May I ask what is the name of the revolver at greg’s goods that you’ll get to unlock in later stages?

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I hope that I might see more weapons (Melee and Ranged), Armor, Favors (I really want more variable types like hiring more crew and/or bodyguards), Vehicles (Hoping we can get actual sports cars like Lamborgini and Ferrari), Special Items (Glorious Goods in BREACH: An Archangel’s Job), and I hope there will be the ability to buy and upgrade houses like in GTA Online (Like the High Rise Buildings they buy with or without upgrades). WIll that be a thing in BREACH 2 or 3?

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Well, technically, yes. It’ll be a learning session more likely, whether or not you get to train anything depends on how well you do.

Writing for Breach 2 is like writing two different in two different timelines, with the same characters, but totally different MC motivations and character arc… it is, painfully hard to work on both routes at the same time, so, I’ve recently adopted a more “One route at a time” workflow :sweat_smile:

I don’t quite remember if there was any revolver in the Glorious Goods section :thinking:

But the last two unlockable revolvers are the MP-412 REX revolver and the S&W M500 Revolver

The things you could buy are somewhat limited in terms of the type of vehicles you can buy, because you’ll need a vehicle with at least 4 seats for all of your crew members. And you can’t exactly hire more crew members or bodyguards since, that pretty much breaks the entire heist coding necessity :sweat_smile:

As for buying and upgrading safehouses, that was one of the planned things for Breach 3 but, bit for Breach 2. One of the biggest setbacks for me to write those kind of things is code, Breach is incredibly reliant on the MISC engine working with the story and adding more crew members or having a car with less than 4 seats breaks the story, and in turn, it breaks the code :sweat_smile:

That being said, I am most definitely adding a bunch of new weapons, both modern regular weapons, special GGG weapons, historical weapons, and near-futuristic weapons, alongside more armor variety.

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Here I am imagining robbing a bank with a sword and shield.

Raphael: “Thoust shall hand over thy currency or face consequences”

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More like 6 flintlock pistols and a dagger.

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Walk under the black flag with a scallywag swagger

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