Bootlegger (W.I.P.)

Am I having serious deja vu, or did you post this game before?

It’s very fun, and I’m still mad at Tripp. He can go suck an egg for all I care

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100% this was posted before but i think it was a lot shorter maybe 2 chapters and for hosted

It was still a CoG WIP but there are a lot more chapters now.

Congrats on the progress @Drewber! The game sounds a ton of fun, I’m very into mob politics and general criminal nefariousness :grinning_face_with_smiling_eyes:

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This game has a lot of potencial but, as already told above, I feel that most chapters are a little bit
disconnected like, for a momento I barely have to make a full ride with liquor and suddenly I have two trucks with me…aside from that, I really like this game and I hope for new chapters!

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And somebody know what stats I require to kill calpedi? I try multiple times but always end dead

If you choose to trick him into a meeting you need brawling over 50

If you choose the performance you need theatricality over 50

If you choose the unorthodox idea you need driving over 50

If you’re working with Tripp you need speech over 50

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You play as a Prohibition era whiskey runner

Well, is there a chance that the MC will go blind? because there’s a chance that he’ll drink some moonshine

I was waiting so long for an update, and by god you delivered. Anyways team Capaldi, because Capaldi is such a great character. can’t wait to see more

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This is a really unique setting. It was especially interesting that we started out as a fairly innocuous liquor smuggler and have to get into increasingly bloody/shady things to keep our business afloat.
Also, the dynamics of a completely sober MC running an illegal liquor business is oddly funny.

Suggestion: I would like the choice to accept or refuse every deal. For example the one from Barttlett when he asks me to help the oil miners with the protesters, which is current un-refusable.

Possible bug?
I agreed to help Tripp but didn’t get a revenue increase.

Cannot get past Capaldi. My highest stat is at 43, stat check 50 is impossible.

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  • I agree with the posts about it feeling a little discordant. One minute I’m making whiskey, next minute I’m funding a play, next minute I’m being recruited by the mafia lol. I was also running for mayor but felt like it got put on the back burner.
  • I kissed Sam but afterwards it was never acknowledged, I thought it might have changed something since we work closely together.
  • Unfortunately I was 2 points away from being able to kill Capaldi with Tripp without incident (I had 48 speech, needed 50) and ended up losing my eye. When I’m reunited with my sister later on she doesn’t mention it, seems like it would be a bigger deal :grimacing:

I liked it though, it was a struggle to choose between turning in Tripp or betraying Capaldi!

Here are the errors I found:

Chapter Two

In fact, you haven’t noticed most of your birthdays pass since you left your family. No one in New York had known when it was, and you doubted the foreman would have stopped production so that your coworkers could sing to you as you blew out candles.

and (if immigrant background)

You flashback suddenly to punching holes in metal to afford a roach infested apartment in the darker parts of New York.

When I was a vaudeville performer instead of a factory worker.


If didn’t dilute the batch:

“Waste of time anyway. Supposed to be fifty gallons, he’s barely got thirty.” He ruffles your hair with his hand. “You backwood runners can’t even count, can you?”

My character was a woman.

Chapter Three

Sam pauses and shifts uncomfortably, before she mumbles, “Hundred forty.” […] “Hundred and forty proof?!” Sam yells, “Christ. Throw some water in there or something next time, will you? I mean, aside from that fella,” Cadence gestures to the red faced man at the table,

This one confused me for a second lol. It should be Cadence yelling, not Sam.

Chapter Four

If dancing with Sam:

Your heart is beating faster than it should be. You wonder if maybe Sam feels it through your suit, if you’re embarrassing yourself.

My character was a woman, I was wearing a gown.

Chapter Six

The figures beside the car advance. In case you were doubting their seriousness, one of them fires a warning shot, and the windshield cracks into a spiderweb, a whole drilled into the back of the cab between your and Lance’s heads.

Acting wasn’t working out for him? :joy: Should be Carter instead of Lance.


Pulling into the garage, Barry’s people stand at the sight of two beat up trucks pulling up to the broad doors. […] Barry approaches, eying the bullet holes and crumbling rear hatch with a raised brow. […] “You all run into some trouble?” he asks, poking one of the bullet holes with the tip of his cane. […] “I give you good money and you show up with two trucks beat to hell, every time looking like you came out of a war zone?”

This was the biggest one for me. I had good enough speech to avoid any conflict so the only damage to my truck was the warning shot above, but somehow I get to the drop point all disheveled with both trucks beat up? :pensive:


One of the responses to Barry’s questioning above:

“I’m sorry. You’re business is important to me. This won’t happen again.”

Chapter Seven

After fucking up and losing my eye Tripp takes me back to the scene of the crime and the text kinda repeats:

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This is great, thanks for taking the time! I’m hoping to have a big update posted within a week!

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Great, thank you! I think the discordant storylines is a really important note - hoping to thread it together in a more satisfying way in an update this week.

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I really liked this story. I’ve been looking for stories like these here and thanks to you I may have found something that will entertain me once it’s out. Aside from the concerns of the people before me, I would like to point out that maybe there are other ways to draw out Tripp/Capaldi if your character relies on his persuasion skills? Like trick him into going to an undisclosed location where a bunch of guys would be waiting. That way we would still succeed and not lose our eyes when we go up against them. That’s all, best of luck to your story looking forward to it!

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Chapters have been updated with your notes! I said it would be up within a week, and I was wrong, but here we are at last. Thanks everyone! Looking forward to more feedback!

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So I just played through it once again and I love it. I do have a few questions, like for Capaldi and stuff, if our characters have italian first names, will they be allowed to join the mob? Or will they continue to have a crew and just bootleg?

Also if revenue was more important for like buying certain amounts of moonshine,properties, and different guns for the crew, I think that would be quite cool.

Anyways, this is a great game and look forward to see what will come next!

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@Drewber I feel a distinct lack of choice in this story, and also a feeling that when I do get choices, they don’t matter.

Okay, first off, the big deal of being short on liquor. Either way it doesn’t get delivered, making the choice feel empty. But choosing to be short on quantity seems to have no drawback and all benefit. That’s a problem.

EVERY job goes wrong. I never manage my operation. It’s always auto-fail or auto-succeed.

When I talk to Bartlett about running, I ask to talk to my team before deciding. The talk never happens and down the road I am thrust into campaigning with no choice to back down.

I get offered to produce a play, and nothing goes into management. Nor do I remember seeing anything about whether or not the play ever happened, whether or not it was a success, etc.

Does Finance ever come into play? I don’t recall a single skill check about money-laundering, or making the business more efficient, or anything else pertaining to the skill.

When Tripp recruits me into robbing Capaldi, I don’t see an option to rat him out to Capaldi, who later asks me why I didn’t tell him. Well, because it wasn’t an option. Don’t taunt me for not doing something I wasn’t allowed to do (edit: wow, an unintended triple negative. That’s rare).

This is kind of like the Choice of Games equivalent of Telltale. The tone is right, the writing interesting enough, but I’m never in control of this story.

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It’s good to finally see an update of this fantastic wip! ( that was the most longest week of my life but it was totally worth it!).With the new scenes it’s seem that finally the character are more flesh out! Hoping to see more of this game

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Oh madon this was such a good WIP I had to try it again heheh.

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it looks really cool, good job.

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I’d love to see the influences you take from real life characters and events. Capturing the emotions and feelings the government and the public had towards organized crime at that time.

I’m open to bounce ideas with!

Sounds real interesting.

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