@Holyknight124
Completely my mistake, but I got the dates for my Mock Exams slightly mixed up xD. Turns out they were this week, not next. As a result, I have literally pushed the project to one side and grabbed the revision guides >.<
Only got 4 more left, last one is on Friday and then I have the whole week to work! As it stands, I’m hitting the 510k word count. It is extensive work, but I will plough through it. If you are wondering why there is such a huge word count for half a chapter:
1 - The Battle Arena. I didn’t want to have a ‘throw you in and fight’ scenario, but rather have the player learn along with the MC. In the training phase, 49 weapons are available to learn and practise with. You can try out different ways of approaching the enemy using the Wooden Dummies available, and find out unique tactics with a combination of weapons.
After practising, an evaluation phase happens. This is what is by far taking up a huge chunk of the word count. It basically involves my having to type up a complete evaluation for every single combination possible, and for all the weapons too, whilst trying not to make it seem generic. That’s 49 x (Approx.)27 = 1323 different evaluations.
These are then all Species dependant, and to take it further, each weapon has it’s own Ranking system and Experience system, which all contribute to weapon specific abilities. Which, yet again, are all species dependant.
To make it worse, that is literally 27 thousand lines of code just to display a few pages xD Then I have to code in the ACTUAL battles and fighting mechanics, which I am hoping to get done soon.
And 2 - The Agility Tower. I felt that this would be an awesome challenge, but it had one major flaw: It would be exactly the same if you replayed it, and that would mean that there would be a set way to win that soon enough the player will find.
To conquer this, I randomised EVERYTHING within it. Every step you take in the tower could lead to nothing, progression, setting off traps, ect. The more you progress up the tower, the harder it becomes to react to the randomised events that occur.
To clarify, it isn’t randomised failure. Far from it. It is all randomised events that can occur, meaning that every time you attempt the challenge, it is different. One time you may step on a button and decide to quickly duck. Luckily, something comes scraping past your head that would have otherwise knocked you out. Another time however, you might step on a button, decide to duck, but it turns out that the button activated floor spikes or something.
Basically, every move you make could be fatal, and you have to work out and sometimes take a risk in order to progress. This also means coding in many different occurrences…
The Magic Alley, Stealth tents and Perception tests are much easier for me to complete in comparison. The Wooden Box? It holds a very powerful secret…
Yeah, I apologise once more. Maybe next time I will not speak of an estimated time for updates. Then again, I have never been good at estimation anyway xD