I’m working on a post apocalyptic game called “Wasted!” The start of the game is prior to Earth being turned into a horrid wasteland, and actually centers on the MC who is on Saturn’s moon, Titan. The MC will be able to make various choices as to their role as a colonist on the moon (through some preset templates and background along with the option to create their own character), and then prepare for their voyage home.
However their voyage home doesn’t turn out to be quite right as they wake up from cryosleep and discover that Earth is no longer what it used to be…or as we say in France, “Oh dear, Toto, we’re not in Kansas anymore!” I’m actually a big fat liar. I’m not really French.
Anyhoo…my game is pretty writing intensive and my desire for creating choices out of lots of things along with hidden things is causing my demo to take a bit, but it is a work in progress. I’m hoping to get the demo out soon where players can get into the background of the game and play a little in the first chapter.
I’m planning on having various fractions in the game. Plenty of things to kill. Plenty of frustrating arguments with the narrator. A couple different romantic interests, and the start of what I hope will be a stronghold to gain and protect by the end of the game.
My apocalypse is going to be similar to settings like the Fallout and Wasteland universes, but also Mad Max, The Terminator, and Planet of the Apes. I’m borrowing from a lot of science fiction elements. The player will start to see a variety of horrible things happening to the surviving humanity. Racism will be an issue (man vs mutant for instance), plagues will be a silent killer, radiation, diabolical A.I.s, and various other things that will pose a threat to the MC and his/her group of survivalist buddies that he/she picks up.
It’s a pretty ambitious title, and I suspect the first game is going to set up a lot of those things. One thing to keep in mind is that certain things might be more of a situation based on a certain preset characteristic. For instance if the character has a medical background, it will be more likely that their story will focus heavily on what is causing the plagues that are happening post-holocaust. Whereas an engineering background might start focusing on a separate situation and might encounter more of a threat with various artificial A.I.s
My plan is having the Introduction for a more glorified character creation. Chapter One will set up the world and lay out the problems that are going to be solved in Chapter 3. Chapter 2 will be various issues posed by both the linear story and also the character’s unique background situations which lead all characters into Chapter 3. That’s going to be one of those crazy battles where your decisions and choices will culminate into various endings.
I’m going to offer achievements and the like, but I think achievements are mainly going to be used for humor. I mean you might feel rewarded and that’s nice and all, but you know…
I’m working on a journal on here in order to inform how the game is going. I haven’t updated it in awhile due to having a rather busy schedule, but it’s moving along. I’m trying to smooth things out as I go from the beginning and I’m kind of learning ChoiceScript as well. It’s pretty entertaining.
You won’t see a WIP topic from me until I have something that people can actually play through and see what I’m getting at. I’m having a blast though so hopefully should you get to play it you will too.