Originally, there was going to be branches from a great many of the earlier paths, although they got cut down. The city and bounty ones remained a bit longer, before too being cut down.
The bounty hunters would just be part of a free update. It isn’t really a path, just extra events that I wouldn’t feel right charging for.
I am swimming in variables- for any big new content, I would have to slim systems down. The complexities of some of the loops make simple changes hard in places like the Adventuring Path.
Hmm… I will give it all great thought. But possible DLC would not be for a good while.
EDIT: Good idea to have the recipe book add bonuses to the Big Belly path!
I didn’t see the exact error, I wondered if it might be a remnant of an old playthrough?
But I will introduce labels to look for if you wore shaman garb first.
Also- were you playing from a checkpoint you used before the update?
AHA- Caught it!
Thanks ZipZoop, so glad you enjoyed this game. And I remember you from the forum for A Shriek of Ash and Fire- double thanks for supporting me there too!
Yes, very weird- I didn’t even touch that part of the code!
Okay- Do you remember exactly what the option was? (just helps to find it)
After the last update, did you continue from an old checkpoint?
Hi again Zach- at present, it is best to start a new playthrough. I have to get the patch files to Hosted Games very soon, I am not sure if this is a quirk of the new checkpoint system, using an old version of the game after updates, since I have not touched the code around any of the checkpoints. It has left me baffled, for now.