Alternative to stats

I’m not sure if this topic belongs in this board, but I felt that this could be an interesting conversation.

I’ve seen people on this forum who dislike extreme uses of stats in COG’s. Namely when it comes to failing because a certain stat isn’t high enough, having to choose the option to raise one stat over and over again, or being forced to solve every situation the same way because you only have one stat that’s high enough.

I somewhat agree with these complaints. Though I’ve only played one game where it was a huge problem for me. But on the other hand, limiting choices based on stats is also a good way of preventing the player character from being unstoppable.

So, for those who don’t like extreme uses of stats, what would you do instead?

2 posts were merged into an existing topic: Stats-Based Games VS Non-Stats-Bases Game

This conversation fits perfectly into the stats/non-stats discussion. I’ve merged them.