Do Choice games need to have stats?
I found a similar topic from 2 years ago but it only had 3 posts in it and I really didn’t want to bump it just to get the topic locked so I’m starting a new discussion.
Most of the Choose Your Own Adventure games I played as a child didn’t have stats. The Fighting Fantasy and Lone Wolf and Way of the Assassin (I think it was called) ones did and they were my favourite. Although I just ignored the stats bit and cheated my way through the game saying I had everything so whether those stats were of use or not I don’t know. I found that they got in the way of the story, they blocked off options that would have often been open and sometimes even lead to the story finishing prematurely (generally with death). Stats were my nemesis.
I’ll admit I often stare at greyed out options in Choice games and I want the choice to take them but I can’t which frustrates me even if I do see the sense in not allowing everyone to do everything.
However I also remember that one of the Choice of games frustrated me in that I’d select options and they wouldn’t do anything, my stats wouldn’t get bumped up, they were just there. I think I’d have found the game far more enjoyable without the stats at all, but then there’d be no risk of failure, no need to puzzle out what you needed to do in order to perform a certain course of action I guess, no challenge I guess.
Anyway I’m interested in other people’s thoughts, opinions etc.
Do Choice Games need to have stats?
Would not having typical stats spoil your enjoyment of games?
What about a non-traditional use of stats?