So, at long last, I am delighted to announce that the update has dropped for the game on COGdemos. We are now up to 157k words in total (not including code), and a very rough estimate of 64k words per playthrough.
What is in the update
This update contains chapter 13, chapter 14, and a few teasing openings for chapter 15. It also holds a ton of grammar and bug fixes, though I’m 100% certain that there are many times more that need to be fixed yet. While I did fix some things for the stat screen for chapter 12, I ran out of time to do further fixes for the new chapters, though adjustments on things in their will need to be worked on further in the next update. I also added in both a dedication and a content filter. Meh – probably other things I tweeked and added, but as its 2:30 am where I am and I have worked the better part of the last 12 hours on getting the update ready, I’ll just post below in another indentation the change log:
Change Log for Update
Update: 0.0.26.06.14.02.30
Current Word Count: 157,000 +
Very Rough Measure of Word Count per Play: 64,000 words
-Adjusted some things in chapter 12 to fix a few bugs and to better prepare the prot for chapter 13 via adjusting some of the variable points in the back ground.
-In chapter 8 I had accidentally used a temp variable when I should have used a permanent variable – this resulted in the game not being able to track who witnessed the prot walking up the cliff. I hope and think thats fixed now.
-At the start of chapter 12 the prots clothing in the stats menu is supposed to switch back to her starting outfit with some adjectives added into indicate their state. I had forgotten to turn off one of the prior outfits and hadn’t fully populated these descriptors. Both should be fixed now.
-As I am not a strong believer in the fair math mechanic many use, some rel values would periodically go over 99%, which should never happen. I used a work around to resolve this, so now it will max out at 99%.
-Started chapter 13. For this chapter there are two different paths. At present both paths have been started but neither are super far along. Getting there though.
-Numerous scenes added to chapter 13.
-Added in officers to the stats menu. They should only display once the prot begins her interview in chapter 12.
-Unfortunately had to add some new variables to better track NPC deaths.
-Assuming I did the coding correctly, it should now show our first death correctly in the stats menu once the prot realizes that NPC really did die. This change will occur midway through chapter 12.
-Added vars to track who the prot has made out with, had sex with, and, in very rare instances, been impregnated by. While this isn’t the core instance of the game, a la a few of Pike’s work, impregnation was defiently a theme, so there will be at least one path that follows this, though it can easily be avoided and I think there are plenty of warnings. Note, for the tracking variables, I still need to go through prior scenes and make sure I tag the new vars up correctly. Might get to it this update, might have to be next time.
-Added in a bunch of variables to deal with some of the events in chapter 13 going into chapter 14 and to point track for a few things. These should be relevant in reinforcing one path or another pending on prior decisions.
-Started adding in a bridge section between chapter 13 and 14 to assign points for various past decisions and then direct the narrative to the correct next chapter. Have also added a chapter count variable, as some chapters might be reached multiple ways. Some stat adjustments occur based on prior actions as well.
-Added chapter 14 mythic path, our second dream sequence glimpse into the past, continuing that substory and tie-in to the main narrative.
-Added chapter 14 spirit path. Please note there is some minor tweaking I want to do here and there, mostly for better variable tracking for this section.
-Added in bridge and a few teasers for chapter 15, but not all paths have teasers built, and those that do are super short. Still should be enough to spring board off of for next time. Questionable if a couple of these paths might be bad or neutral endings, but i’ll think over if it best serves the game to lengthen these, or if at present these endings represent a complete story arc.
-Added in pregame dedication message.
-Added in a content filter. Currently there is only one scene that I would describe as containing any actual adult graphic content, though there is also one other scene with implied adult content and some teasing language. Obviously, as per CP’s actual novels, there is a ton of talk about drugs, sex, and other risky things – a staple from Pike’s novels, and honestly something that was pretty common place in highschool in the 90s. The content setting is by default set to 2, where you may not view any graphic adult scene, but may view implied scenes, and normal scenes. The content setting can either be set at the start of the game, or in the stats menu.
While a lot was done in the update, there are definitely somethings I wanted to do but couldn’t:
Things to work on for a future update
-The New Save System: Its badly needed, but I couldn’t find the time to do it, at least this time around. Honestly, it might come to skipping work on these games for a few months to add these save systems to my WIPs . . . but that might be time well vested, as it a) stops people from losing saved games that are probably beloved, if you are like me. b) will save a ton of time on checking new content for playthroughs . . . for example, this game is around 60k words per playthrough, so every time I fully play test once I am basically reading a 60k novel. And this game is much shorter than say LotSC or S&S . . . so, its a problem. I’ll need to brainstorm on when and how to get this going . . .
-Tons more editing, formatting, and bug checking to fix. I’ll be honest, towards the end of my playthrough I was noticing some pretty narly typos, but was to exhausted to fix them. Hopefully each time I clear a sizeable portion more, but being that the new sections bring more, its kind of a wash. Might not be a terrible idea to do just a straight out editing/bug fix update at some point, but as with the needed save system, when or how is a question, and likely it won’t be soon. In the meantime, sorry for some of the rougher typos and such.
-Chapter 9: Its the cool party and hook up chapter. Its … mmm…maybe a third done. On playing through what was there, I really loved this chapter, but I know resolution of the first party game will be code intensive, and thus time intensive, so I guess that’s why I pushed it off till another time. And then its a question of how in depth I want to go with the other party games and other party aspects. I could make some of these mini games as well, or just wave my hands and make them each a few pages or so, with far simpler choice selection etc. Will brain storm – scope creep must be avoided, but then again mini-games are fun and add replayability and straight up enjoyment. Being that it will be a while till the next update, I’ll have a long while to ponder.
-I did note a couple minor plot incongruities . . . I don’t think any are so bad that they can’t be dealt with via a bit of work either tweeking what is present or adding on to it, but none-the-less, those can be frustrating. Pike was a master ploter, in my opinion at least . . . I am far more a pantser, and unfortunutly on ad hoc writng/coding, some times these problems do occur. Some of these will hopefully be dealt with next time.
More I wanted to write about and mention on the update and some corolary things, but as its super late now and I must sleep too, will leave it with this all, and only add that there might be one more update for AtW very much later on this year, and if not, then likely early next year. S&S will now be my immediate project focus for probably the next couple months, though I may take a week or two to recover from working on this AtW update.