So this probably won’t appeal to most of you, but there is now a pre-release test variant for the game that people can play and check out if they want too: All the Way . . .
More on that:
Summary
Now, technically this pre-release variant has existed for a while, but previously it didn’t work, however, now it looks like COGDemos changed enough on the backend where I can have these test variants of my games. Actually, really excited about this as it means I can hopefully give you all a slightly more refined version when I update as I’ll be able to see the game before hand, as long as I do it right. A very warm thank you to the folks over at COGDemos.
Also, some potentially exciting information on saved games and new variables, coming down the road:
Summary
Also, and this might be a while, but I do recall having read a post recently where they were looking into the problem with new variables wrecking saved games, if i recall right. if that get this fixed, I would be super grateful, as will all of our saved games and protagonists and their game worlds – I don’t know about you all, but I get nearly emotionally attached to some of my games, so having to restart is always a tough blow. But new variables are often needed during game creation, so thus far it was a necessary and horrible evil . . . but perhaps soon the matter will be resolved.
Failing that, I have learned of a work around to the problem. Now, this work around would take a good amount of coding and time from yours truly, thus why I haven’t done it yet, though I do think it is very possible – and especially for this game where the variable size is fairly reasonable. If COGDemos does not eventually update to handle the problem with new variables, then I will eventually try my work around, probably sometime next year unless I suddenly end up with a ton of free time.
Correction on the above: After looking back over it, it seems COGDemos is working on updating where if the start file changes but the variables have not changed it will not requires a new game. Little bummed by this, but that’s my bad on being confused. So, think that means the work around I learned about is the only way to go. I won’t be able to do it with the next update most likely, but maybe on the one following that. Sorry regarding that and for my adding variables requiring new games.
Once more my thanks to the good people at COGDemos – I feel like that website keeps getting better and I am grateful that we have it as a free hosting site for our games. And thank you to everyone that has tried my game. I’ve really had a lot of fun with this one and am excited to share the next few chapters in due time . . .