yes,but i have a good news——when i restart ,the bug is disappear
Glad to hear! I think I have a good idea of what might have generated that error. The next time I work on the game I’ll try to add a bit of code that I think will help prevent that from occurring again, at least in that section of the game. Sorry for the inconvenience.
So, to begin with, sadly no update yet, not even a bug fix one, though I hope to get one done this quarter - probably in march or late february, but we shall see.
As I’m sure most of you have heard, sadly the Dashingdon website that we all knew and loved that hosted pretty much all the games on here is now on hospice and shall be off to silicon heaven before we know it. With that being the case, pretty much most of the creators on here have been scrambling to port game files over to the new site, and so, I am happy to say all of my better known projects have now been saved there - including the files for this game, All the Way
Here is an excerpt from a post on another of my threads that should give you all the links to all those projects - enjoy!
Just a heads up that I am probably going to push back the planned update for All the Way to quarter 2 (hopefully early quarter 2) as I am behind on my schedule due to various reasons. I apologies for the delay and appreciate your interest in my game. For those following Dice & Dungeon Masters the same delay for that game is also likely.
Lastly, I did want to mention, for those that were concerned, my other games, Lives of the Star Child, The Ice King’s Call, and Super Sorority are still alive and not dead - they are just on hiatus. I won’t have time to update any of them, or fix any of the bugs that resulted from moving to the new website with a newer version of Choice Scripts, for some time - as such they were achieving a viewing rating that I didn’t think was proportional to their potential worth, thus the reason that they will no longer be available in the public listing until I have time to actively work on them.
I will post here again and update on COG demos website when the update is finally ready in probably a couple months or so.
So, few things:
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In hopefully about a month, maybe a little over, I should finally have time and momentum to write and code the next two chapters for this game. Can never say for sure, but I’m hoping for early april at present.
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Today I didn’t really have much omph to work on my other stuff, so instead I finally added in optional chapter quotes. These come in two flavors - either a) 80s/90s song lyrics or b) quotes from Christopher Pike’s stories. There is a switch in the stats menu to either turn these off, turn them on with either the a or b variant. If you elect for the a variant there are links to music videos, which I intend as something fun to listen to in order to set the mood and tone of the chapter. With only one current exception and one planned exception for late game, these are 80s/90s songs, some better known than others. Sadly, you have to watch a comercial before seeing the music video. Again, for those that do not want these, no worries - the quotes start in the off state and you need to turn them on via the stats menu to see them and the links.
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I don’t know about you all, but I am having some major problems with the new website. I can not get it to play my games correctly - it nearly always automatically crashes. I am mystified. I have tried to contact the director of this website, but they are ignoring my repeated attempts to get this solved, which I suppose is understandable as there are probably a lot of incoming messages - but what these means is you might not be able to play my games at present.
Now, there’s good news and bad news on that - I have made a downloadable file you can use, presented below - however, I still need to add saves to this. There is a way to do it, but yeah, I had no where near the energy for that at present. In any event, for those that REALLY want to keep playing the game, I offer that as a temporary fix. Still kind of hoping the COG demos director gets back to me and helps me get the matter fixed so I can keep using that website.
All_the_Way (1).html (1.5 MB)
For those waiting for my other games, I’m hoping to have one last update for Sense & Sorcery sometime this month, then it will go on hiatus for probably at least a couple months. I am also hoping to have an update for Dice & Dungeon Masters sometime in maybe late april, early may. Now, if I’ll be able to post these updates to the COG demo website or not is a big question at present, but we shall see.
Edit: The director of COG Demos got back to me. We are trying a couple things, but in the meantime, I am wondering if anyone else has encountered this error or if it was just me and my computer? If it’s just my computer, honestly best-case scenario and sorry for the much a due about nothing and all . . .
Further Edit: Pretty much have it fixed and have come to the conclusion that it was indeed my computer that was the problem, more or less.
So, the good news is I am working on the update. The bad news is that due to a few factors (illness, real life stuff, and some sections needing more in-depth coding than anticipated) the update is probably going to be even more behind. I’m going to still aim for this month but might not be done until next month. Sorry for the delays.
For those following my other games, those will be delayed in a proportional manner. Thank you for your patience and my apologies on how long it all takes.
This is one of the most fun choice scripts I have run though. I love the silly high school dialogue. I love the characters. I love it for what it is!
Thank you! So glad the game is being enjoyed.
Due to a recent change in how COG Demos works, the link I had provided no longer works. So here is a new link that should work, at least at present: COG Demos Variant of All the Way
Progress continues on with the update, though due to a variety of factors it is much slower than I would wish. I shall post again when the update is complete.
Good News: Update released.
Bad News: It is both shorter and longer than I was aiming for.
Huh? What’s that? you say. Well, in terms of word count and shear game content, there’s actually a lot more added than I had intended.
Summary
We are now at over 90,000 words. I am probably going to revise estimated words needed to completion - previously I was aiming for 150,000 to 200,000 words or so. Now thinking when complete it might be more around 250,000 words. Anyway, that’s the good news. Even though the start of chapter 8 was surprisingly tricky to code and write, that’s a lot more added to the game.
However . . . in terms of advancing the plot to where I wanted it to be, well, we are several steps behind . . .
Summary
Technically this update adds 4 new chapters to the game (ch 8 - ch 11) but – and this is a heavy but – only chapter 8 and chapter 10 from these new chapters are what I consider complete. Chapter 9 has a solid opening and then has a teaser to bridge it to chapter 10. Chapter 11 just has the early beginning.
This is disappointing for myself, and probably disappointing for some of you, as chapter 9 is the closest we’re going to get to a romance chapter in this game. (Remember, the theme is supernatural horror, not romance, despite the provocative title.) And while previous chapters have “flirted” with the supernatural / horror aspects, they were only light flirting. Chapter 11 is where the switch finally gets flipped – and I am so excited to bring that too you But, in the end, I was unable to bring it to you with this update.
The good news is I feel we have a very strong foundation to build the next bits upon when I come back to this project. I will concede that there is some slipping of the tone of the game here and there, and some of the party scenes were challenging for me to write – I think some scenes come off as either grungier or/and more spicey than I intended. I’m hoping it will still be enjoyable but probably anticipate some of the characters being a bit more edgy than they were in the first part of the game. That stated, I feel like it was overall a pretty positive update that advances the game.
Now, for the future of this project and my other projects, I have more good news and bad news. As the world has become steadily more chaotic both in my personal life and the national and global sense, I will have less time to devote to my writing and coding. That being the case, I have made the difficult decision to move my work from what I consider “Active” to what I consider “Casual” after I finish the planned update for Dice & Dungeon Masters . . . basically, while I have been in “Active” production of my games, they have been a huge priority to my life, often making me sacrifise on other things that I frankly should be putting ahead of game creation and writing and such, and I have tried to 1) maintain the forum threads for my games and 2) occasionally post planned release dates for new content for the games. As I move to “Casual” work on the games, they are still important to me – honestly, I love the game worlds and characters in my game so much that it’s kind of sad, so trust me, I want to get these games completed . . . I feel I owe it to the characters and the stories and, of course, my players. But, progress may be slower, and I will now no longer post anticipated release dates for content updates in advance. I will also let threads expire if there is no activity. Unless the rules on here change, moderators and leaders can always reopen threads if I fail to maintain them. So, basically, as a lot of other creators on here do, I will let the thread expire and bug someone to reopen the thread when I deem there is sufficient content to get progress. Now, as I move to “Casual” production of my games and writing endeavors, the good news for this game in particular is that while Sense & Sorcery will remain my main project, I will probably work on projects more as I feel the energy than based upon some random self-imposed deadline - so, if I feel like I want to make progress on a game, and I have the time, I will work on it. Kind of reinventing the wheel, but that’s the plan. And currently, I so want to advance this game further.
But for now real life beckons. One further note, I will concede, I forgot to put in code to handle the loops. I would request that if you feel you are in an area of the game that seems to repeat, do not save there. There’s special code I can add to get around that, but completely and totally forgot to do so.
As always, thank you for trying my games and I hope you enjoy them.
P.S. I am aware that there are some grammar errors and typos that I missed clearing; for correct usage of my energies, I ask that you please do not notify me about them unless it is a particular instance that you find of great concern. Thank you!
Edit: Upon finally being able to test the game, have found a good number of bugs and typos all on my own, so contrary to half of what I just wrote on here, I’ll probably try to sneak in a hotfix update sometime soon to address what I view as the worst of these. Thansk for your patience.