So apparently you can only have 100 achievements per game?
I’m a bit surprised, considering there is a 1000 points you can allocate to achievements. Wouldn’t that imply that you can have as many as one thousand achievements per game if they’re all allocated one point?
Not that I need that many, but I was aiming at more than a hundred. Would it be possible to increase the amount of achievements games are allowed to have?
That would really depend on how much storage the device the player is using has available to use and it also depends on how complicated the code is as well
I don’t think that’s the issue here. The code for achievements doesn’t seem that complicated and if storage was an issue, wouldn’t that also affect things like images and the amount of code/word count a game can have?
My guess is the cap was arbitrarily chosen simply because nobody expected anyone to need more than 100 achievements.
I could be wrong, of course, but if I’m right… why not increase it?
I think that goes the same for longer games like The Zombie Exodus as having an achievement cap can limit the creator’s desire to show his readers the possibilities to explore. It’s just an observation of a limitation, but I have no problems with the current system at least as a user who enjoys the creative work of a community as diverse and friendly as this.
An analogy that I can remember from that is when SimCity was criticized in 2013 precisely because of the space limit that the player’s city had as well as a limit to develop and plan your city, which was solved with Cities Skylines.
It is just the matter that the author/programmer wants to show his readers the number of routes they can reach since the universe he is creating is extensive and it can be a way to encourage the reader the different possibilities to discover secret or interesting things. of your story.
I don’t know it’s a thought that just came to me but I may be wrong because I don’t have enough knowledge of this phenomenon related to the achievement limit.