While the level of detail is great, the beta is going to start winding down this weekend. Which is not to say that it will be closing, but I’m going to start continuity testing with the next draft, and stop accepting new testers.
Remember, we do pay a copyeditor to go over this after beta and continuity. The goal of beta testing COG games, therefore, is to identify typos and obvious grammar errors so that the copyeditor can deal with the “Big Stuff” ™. Which is to say, you don’t need to wrestle with every grammar error or infelicity.
Secondly, continuity errors are very important w/r/t beta: if someone’s gender flips, or is engaged with w/o being introduced, or comes back from the dead. These are hugely important and need to be pointed out (in detail).
Further, if there’s a passage that you feel is flat or needs to be rewritten, do point that out, because that’s a “line edit,” and usually beyond the scope of a paid copyeditor. Similarly, your thoughts on story issues are useful.
But, do you understand the distinctions I’m trying to make? Sort of, the top stuff and the bottom stuff is for beta testing, but the middle stuff is for the copyeditor.