@2Ton, yes, I’m fond of them.
@hahaha01357, I’m choosing to associate chi with martial arts, because it’s generally present in the genre. For the magic (I’m still trying to find a better word than “magic,” it just feels wrong), I’m taking some parts of Taoist tradition without bring in the entire school, because a Taoist-mage and follower of the Taoist philosophy/religion are completely different, and using the word “Taoist” would easily mistake the two as one. I am working off the eight diagrams, which is similar. I did consider incorporating yin-yang, the five elements, as well as eight diagrams, but that gets complicated very quickly and I don’t like overloading. I’m simplifying it down to the eight diagrams, which conveniently fits with the yin-yang split. Gods, sprites, and the like I’m basing off Fengshen Yanyi and its (many) derivatives over the years.
Most mortals are incapable of magic, as it’s only taught by specific schools, requires a certain amount of fate (think of this as a level cap: a less fated person can light a candle at “max” skill, but a more talented person can summon a fireball), and is physically/mentally draining on the less experienced user (an MP bar, in a way. I’m not going to literally implement an MP bar, but the text will address that you’re feeling tired). Magic is still a rare resource, and most people will still resort to fighting with conventional martial arts or whatever they find in their backyards. This is implied a few times in the text (your first summoned wind disappears when you run out of breath, Shu can only heal “up to” a cut, Sheng’s floating lotuses must have cost him a pretty penny, few if any sorcerers alive that can create sentinels), but I’ll explain it more thoroughly when I create the library I mentioned above.
I do see how it makes martial arts optional to the user, though, and it was one of the things I agonized over when drafting the backdrop. While it’s not completely analogous, I kind of think of this as the guns-or-knives question present in other games. Why bring a knife to a fight if you can sharpshoot your opponent from afar? Some people just like using knives more. Some people are terrible aims. You react faster with a knife than a shotgun, and it’s safer close-range. Plus, I think magically enhanced swords are cool.
I admit, and you can probably tell, that I’m much better versed in mythology than in martial arts, but I do hope to address different schools of fighting eventually (I’ll probably have a few purely physical schools, as well as those that lace their moves with magic). It should include both the orthodox and unorthodox, but martial artists won’t throw a huge fuss over Orthodox vs. Unorthodox like they do in many stories. My reasoning is that this is a time of war, and saving your skin comes before the sense of righteousness. Actually, that would make an interesting conflict: allow some “evil cults” to fight alongside you, or turn them away and risk failure? To be honest, though, there’s already an Empire vs. Warlords problem, and a Gods vs. Demons thing is looming over the horizon, and I thought Orthodox vs. Unorthodox added to the mix would be too much.
Sorry, I’m wordier than usual today. >_> This is helping a lot with worldbuilding though, so please do keep the questions coming. 