ATYoO is a story set in a fictional dynasty of ancient China. I’m going for a hybrid wuxia-mythology setting, and you’ll have both swords and spells at your disposal. War is raging, countries turn to dust overnight, and morality is in the eyes of the beholder.
Will you help the hapless Emperor or take his throne for yourself? Conquer with your spear or smite your enemies with arcane fire? Kill the defenseless sprite or take him as your familiar? Pray to the local Land God or wreak havoc on the town that wronged you? Join the ranks of the immortals or spiral into darkness with a demon?
You are the youngest student in the House of Yi, and the world is your pearl.
Play the game: http://db.tt/vYLGO5bE
To avoid the pit I fell into last time, I’ll be keeping a progress log (http://db.tt/UpS6mkEU) and try to update weekly at the very least. Page numbers are tentative.
My most pressing questions will always be: Do you feel that at least one of the choices given is applicable to your character? Do you feel railroaded into a particular storyline at any time? Do you actually like (or at least care about) the characters you meet?
I’m also trying something new with the stats screen, so that will be tweaked every so often. Hopefully it’s not too wordy.
Typoes, bugs, writing problems, suggestions, etc are always welcome. I’m still working out this whole system, so bear with me here.
At the moment, I’m also drafting up a system (relying on *show_password) that allows players to be (re)incarnations of famous historical/mythological figures if they manage certain achievements in a normal playthrough. You’d have to start the game again from the beginning, but would have additional stat boosts, rare abilities, or special items (e.g., a player with extraordinarily high martial and ambition stats but fails to conquer the country might be given a code for Xiang Yu. If they use the code on a new playthrough, they would start out with the Conqueror’s Halberd, which gives a boost in physical combat. They are then free to play this new game however they want, and get a different achievement). However, I’m still debating the practicality and enjoyability of this system, and whether it would be worth the trouble implementing it.