A Thousand Miles of Sky (WIP)(demo updated March 10th, 2019)

That’s not an unreasonable assumption and I will say that we’re not done with them yet, but if you choose not to help Isaac the narrative splits and we won’t see either of them for a little bit. It’s kind of the difference between playing the somewhat reluctant hero who decide to step and in and playing the super reluctant hero who has to be forced to participate. I wanted to allow for both options in order to take the story in two different ways while still telling basically the same plot.

Re: save system: I’m working on a save system like in Tin Star where you can save or replay each chapter, so there are artifacts in the code for that that are not functional. If you want to use the save system integrated into Dashingdon’s site, you need the following line of code in you startup file:

*sm_init ATMoS | 5

Unfortunately that line of code doesn’t mesh well with the compile.html file for ChoiceScript, so what I do is comment it out in order to compile the code on my desktop for local testing, and then uncomment it when I upload to Dashingdon. You can check out this thread for more about the save system: I can't wrap my head around CJW's save system

That’s kind of hilarious that Isaac has no opinion with a 95+ relationship. The relationships are all mess up right now. I’m working on a different system based on multiple factors instead of the one relationship bar, so that update will hopefully be coming soon.

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