A SHRIEK OF ASH AND FIRE 1(WIP) [approx 90K UPDATE, 2 Million TOTAL-13th April 2026] (2.07 Million on Patreon)

I fully agree with this. It is the price of choices and branching, and some may, I hope, love the game for it; others will not, particularly if the first path they adventure into is a ‘quirkier’ one. Some routes feel more like a 'main feature’ than others. But the quirkier paths are, I hope, something many will appreciate on subsequent playthroughs.

An interesting point about the order to play paths. I think all paths, in a way, help us to understand others, too. There is no single, full knowledge path, though the Road Fleet, Rebel or Royalist paths are broader starting points, potentially… Of course, I would want a player to freely find their own path, but the Basilisk definitely hits differently depending on which paths, if any, have been played before.

QUICK NOTE: HG FORUM UPDATE DUE ON MARCH 1ST

EDIT: !!!

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HG FORUM Update 20, Strike!, available to all, (approx 80K, 1.82 million words total- 1st March 2026)

Link in first post:

Hi to all those fighting against ‘the Man/Woman’ – or those who are indeed the ‘Man/Woman’.

It’s been brewing for a while, and now it boils over. The slaves throw down their tools and declare a strike just when the Grey Torment needs them the most.

  • As a slave, all your hard work in gaining allies and advantages comes to fruition. Become free workers and put your lives on the line for the sake of your ideals.

  • Or, as an Enshrined, a legionary or a Yonder, put down the strike or provide solidarity for the movement.

  • Regardless of your actions, you will be made an offer. Will you choose power over the lives of the downtrodden? Are you really willing to see the slaves slaughtered as a blood sacrifice and claim their murdered souls as your own?

  • During the chaos, before the walls of Fort Ard, Zuan plays his hand and summons the Abhidhar…

  • Squashed a few bugs and corrected some typos.

  • Added a few paragraphs at the very start of the game for foreshadowing, something the concluding segments of the game will call back to. A small change, but it will add a narrative thump to the ending.

  • Huge amounts of typos and several bug fixes.

Big things are going down this month. One way or the other, the liches will be forced into mass slaughter, not only of the slaves but also of the dwarves who support them, or they will free their slaves. Both will put them at odds with the dictates of the Cold Pact.

The consequences will be profound, and you are at the center of it all.

As always, please report any bugs and typos.

PATREON NOTE:

Today, I also posted the finale of the Cold Pact path, before I start the concluding sections, available to Krog Tier patrons. Find that here:

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Are you seriously locking certain roles from certain races? I want to be a Goblin with high ingenuity damn it. And it’s literally being gatekeeped by 6 points

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Hi, @Carson_Lindsey

If I had infinite energy and time, ideally, every character build could do everything. However, I am a mere human. :frowning: We can find opportunities to increase our ingenuity later on.

I try to respond to the choices that we have made. Many future decisions will be locked out based on previous choices, and new ones will open up. I do things like this to control narrative flow and (try to) keep the game manageable. Some interactions happen only because you are a goblin, too.

Since I included fantasy races, I played to some of their traditional tropes. I wanted to recognise their differing abilities. Not everyone can do everything. If you want to be a goblin, at least in this game’s world, you’ll be constrained by your gobliness at the start.

(And yes, there is a case to be made for ingenious goblins—although we can consider that their kamikaze-style ingenuity is an unfavourable variable to the gang.)

If I accounted for everyone doing everything (phew… even thinking about this makes me tremble), I doubt I could ever finish!!!

However, some of the starting bonuses will be re-examined at a later time.

EDIT: I will be adding a ‘semi-lore-friendly cheat mode’ at some point if players want to boost stats, but this will happen on the train, after ‘class assignment.’

EDITEDIT: But @Carson_Lindsey at least it is not gender-locked this time. :smiley:

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Being a goblin with high ingenuity is also a favorite of mine it’s just mainly locked to the Road Pirate route. Tinnafri provides lots of mechanical training and even if you don’t train with her being one of the pirates raises ingenuity over time

The only major drawback as a goblin is you’ll never have the trait Tinkerer but with high skill in ingenuity it won’t really matter

Edit: I suppose now that I think about it an in-lore explanation for this could be that goblins might have a societal pressure to focus more on dexterous jobs rather than intelligence based jobs. On the streets of Grandardagard a goblin might just not have the opportunity to learn these things like a dwarf in the same position might have but that doesn’t mean they can’t learn it period

Edit 2: I just replayed being a goblin Road Pirate and the training with Tinnafri actually DOES give you the Tinkerer trait so nvm

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@DBokkon

I thought I remembered it might! I was going to check tomorrow. You are right, the Road Fleet path does allow us to be an ingenious goblin, though we purposely go out of our way to learn.

I like to imagine that, for young goblins, their mechanical ingenuity would be too haphazard most of the time. Father Roach doesn’t want to get his lads and lasses killed so easily. The Ardland authorities take the same view. In the Despair’s Demise, they shove most of the goblins into the underdecks. Perhaps we can view gobbo ingenuity more like improvisation + wishful thinking, a bit too unreliable for those with a modicum of 'health and safety’ concerns (or those needing a degree of functional predictability from their cogs and coils), but with the potential to develop into something more precise.

Of course, dwarves get it right off the bat!

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You could imagine goblin ingenuity as extremely creative and groundbreaking in the field of engineering but is very unreliable and hazardous enough to be blown to pieces.

Compared to the dwarfs who rely on proven and academic solutions which are extremely reliable and safe but fall short compared to creative and groundbreaking works.

Best comparison would be comparing the Skaven and the Dwarfs from the Warhammer world. One who has the most destructive and powerful weapons in the game but come at the cost of the crew while the other is bland and mediocre but safe and reliable not to lose an entire crew over

Edit: The Skaven are literally working on nuclear weapons for crying out loud lol

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@Zahmed Nicely summed up. Yes, the dwarves definitely do prize reliability and safety, enough to create an entire civilisation around it. The goblins are a bit all over the place. Sure, they could come up with a work of genius, but things do tend to go kaput in dramatic ways before they breach that stage.

I can have goblins and dwarves, but adding Skaven would probably get some big copyright thing thrown at me! But, we all know… they don’t really exist…

SNEAK PEEK

I don’t really do snippets, since I concentrate on getting relatively substantial updates ready for the end of each month. But I did drop a snippet on my Patreon last month, when I was in a billing pause, and some may like a gander. This concerns the next update.

Here, our MC is given a vision just before the final events of the Cold Pact Path, before I start writing the concluding events for Book 1.

Some of you will easily guess whose mind we have been planted in here… But feel free to wonder. On the Grey Torment, in a place of unfeeling undeath, something quite poignant beats behind it all.

With a cold scalpel in your hand, you delve into the guts of a fresh corpse. Around you, other scholars do the same. The room is quiet, only broken by the shuffling steps of old Attendant Filip, waving his stick to correct imprecise incisions.

You glance out of the window set in the wall of the cloister. Outside, the snow is a smattering of white dust, caught in drifts and thickening as the slope of the mountain falls from view. There is someone there, a broad figure in a black fur cloak trudging purposefully. Something tells you not to look away, as if a mere outline snags at a raw secret inside, unknown even to you. When closer, the figure is revealed to be a young man, perhaps only a few years your senior.

Others turn away from their corpses to look. Lilines, the mousey woman next to you, exhales a nervous laugh. She pulls at the sleeve of your robe, though you have, of course, already noticed.

Destiny. Somehow, you just knew…

Suddenly, a cold ray of sun breaches the clouds, casting a spell of glittery gold across the approaching man’s mane. It is in this moment, when your breath quickens and when your heart pauses, that you know you must somehow speak to him. You must do so more than anything. The next feeling is more intriguing, and though your face heats, your blood calms. For the first time, you understand what those much wiser call the hand of destiny.

Destiny. Somehow, you just knew…

Letting in a gust of melting snow dust, the rickety door of petrified wood rattles open. In walks the broad man, so tall, undeniably strong, his sculpted body evident behind his robes. His face is fixed, serious as he scans the room. His sparkling blue eyes analyse and unpick… And he is the most beautiful thing you have ever seen…

“Scholars,” says old Attendant Filip, barely bowing due to his age and crooked spine and not due to disrespect. “Ascendant Petteri Malachar is here for his final preparations before his initiation into the Mortal Sages. Rarely have those so young earned the right to even attempt such a thing. We shall make his stay comfortable and aid his studies in any way he deems necessary.”

“Hail to the Sage Council,” the scholars respond, crossing their arms over their chests and bowing. You do the same, though your eyes do not lower to the floor but stay fixed on the beautiful man.

He says nothing, only sweeps his gaze across the corpses. Until… his eyes find yours. And he doesn’t look away…

In your mind, a voice, deep, firm, but not cold, sounds. Yes, not cold, surprisingly warm. Not warm… It is a voice of fire. “We damn the gods, but now I believe in angels.”

The words are cheap, but they echo with astounding sincerity. This little jest, this discrete mental communion, let it be your first shared secret. Let it be one of many…

Destiny. Somehow, you just knew…

And then you find yourself in another place, at the top of a tower perched on the highest peaks of the mountains. The lone window looks out onto a world of wild, whipping white. Petteri sits on a stool, his back pressed against you as you draw the razor across his scalp, mournfully watching the last of his golden hair fall into a bowl of water.

But you are so proud, so proud it stings. He has defied all their expectations. Your Petteri has become the youngest Mortal Sage. He is brilliant, brimming with ideas, unbowed by the ancient ones whose minds have calcified.

Gently, you place the razor on the table behind you and dry his scalp with a towel. “Petteri, your mane was like the sun, but without it, you more resemble one of the moons.”

He snaps up to his towering height, spinning to wrap his arms around you before planting his lips firmly against yours. Part of you melts and dies inside the warm pool of sensations that can only be your soul, as always happens when your flesh meets his. When he pulls back, his eyes, the colour of the sky, hold you frozen.

“Hmm.” Petteri smiles, though it is a simple smile, contained, calming. His hands drift down your shoulders to rest upon your belly. “Soon, you will show. You know where to go?” You manage a nod, your hands clamping over his and pressing them tighter against where you imagine your child’s heart beats.

“All is taken care of, but none can know, or we three will be damned.” His voice vibrates through your bones. The secrets, they bind you both; they are your chains, chains you willingly wear.

“I will write. Often. And, when the time comes, I will call for you. You will rise with me, a lich and his angel.”

Deep down, you know you’re both fools, but love is a land of fools, and all the better for it. Your heart swells, and your eyes wet with thoughts of his absence. But Petteri’s love is true, and his promises to you are unbreakable.

Surely, a love like this will carry beyond the grave…

Destiny. Somehow, you just knew…

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Hi folks,

Yesterday, I dropped a Patreon update, ‘Rebel Love’, which continues the tale of the Rebel Despair’s Demise path, revealing that the pleasant green land is not what it seems (as you all have guessed). The update also includes the final ‘commitment’ RO scenes for that path: Sera, Coireal, Sera and Coireal or Gibleti. Or, we can enjoy a final knees-up with the Roachpedes.

The update brings the Patreon version to 2 million words, although this edition includes various bits of unused code and commented-out notes. So, it’s not a true 2 million, but almost. The big tidy-up will be among the final tasks.

Some of you might recall that, last year, I had a delayed HG forum update due to a tricky situation with partitioning updates. I thought about doing this again, purely to make things a bit easier on my end, but it violates the CoG policy of allowing Patreon builds to be no more than one month ahead of forum builds. When I last had this ‘delay’, with what I thought was CoGs’ agreement, I think it may have caused some confusion, and they were not sure what I meant.

Every day is a school day! I’ll start to make different file sets for these ‘bitty’ updates. Previously, I just used one ‘master’ build, but chopping back and forth between versions and adding and deleting bits of code led to unexpected errors due to my not keeping a full track of things.

This means we can expect 2 (maybe more) updates next month. My self-imposed schedule is a bit random now, as I am starting to tie everything up while I head towards the end of Book 1.

Upward and onwards, Roachpedes!

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The speed at which you can write is literally astounding, especially a story of this quality and with this much branching

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Thanks, @CommandoSpamer

IF word counts are not the same as novel word counts. Scenes are often repeated with minor variations. But I can churn them out when in the zone, although I have been flagging the last few months… Now that we’re nearing the finish line, I’ve received a slight boost and ensured I have extra time to dig in. I’m uncertain if I matched the average Green Journey update size, but I’m not far off.

I will be honest… I am getting close to burnout. Since starting Green Journey a few years ago, writing with ChoiceScript has become an all-consuming hobby above all other hobbies. Shriek is longer, and although it has much simpler code, it has far more complicated branching, which has almost been too much for me. But I have a desire to complete what I start (something I strayed from in the past). With cracking, but still-holding, writing habits, I strive to free all the story/IF demons lest I go mad.

The next project will be shorter, perhaps a DLC

Cheers, mate, for leaving a comment and, most of all, for braving Zthullu!

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Update 21: Wicked Games (90K; 1.91 million words total)

Find the link in the first post of this thread.

The world was on fire, and no one could save me but you
It’s strange what desire will make foolish people do
I never dreamed that I’d meet somebody like you
And I never dreamed that I’d lose somebody like you

No, I don’t wanna fall in love (this world is only gonna break your heart)
No, I don’t wanna fall in love (this world is only gonna break your heart)
With you, with you
(This world is only gonna break your heart)

What a wicked game to play to make me feel this way
What a wicked thing to do to let me dream of you
What a wicked thing to say, you never felt this way
What a wicked thing to do to make me dream of you

Highly advisable to start a new playthrough. Old saves will encounter errors.

Hi, saints, firebrands and reapers!

This is it, our final play to claim the Grey Torment. Not going to lie, the strike was child’s play compared to what’s coming.

  • We are gifted a semi-customisable companion. Pickles is given a body by Malachar to appease our MC.

  • We will discover the story behind Malacher and Signy.

  • Yet, the plot thickens. Whether to free the living folk from the clutches of the liches or to grab power for yourself, we begin to make our plans.

  • Depending on our path and who we have befriended, we travel through the crawler to build a force capable of storming the upper sanctums. Those who are enshrined will also be able to supplement their ranks with the undead.

  • Lead the attack on the upper sanctums, directing who will lead the ambush, who will storm in to hold the line, and who will rescue Zuan.

  • Finally confront Malachar… and be greeted with a somewhat unexpected last gasp.

  • Included are a huge number of typo fixes for earlier scenes and several bug fixes, a few major ones too.

  • Added a new section to the lore page on the stats screen: Find out about each of the known ash crawlers- and a few of the failures.

Now in the far reaches of Zthullu, Malachar is uneasy. The Cold Pact deplores his actions, whether he agreed to free the slaves or destroyed some of the phylacteries for a sudden boost in power, turning even some of the liches against him. He feels control slipping and needs to root out all discontent, using any leverage he can.

Perhaps, if he can destroy the Despair’s Demise, he can regain his high standing with the Council of Yonderfolde. But, to do so, the Grey Torment must be reliable; the denizens aboard, whether living or undead, must bow to his authority.

Alas, Malachar, there’s a young lad or lass from Grandardgard who has other ideas…

As always, let me know if you have any comments or find any bugs and typos.

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GREAT NEWS, my brilliant, fine, gorgeous Ashland wanders…

Patreon link, but it’s a freebie!

:scream: https://www.patreon.com/posts/quick-dev-news-154534754?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

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Is the final Rebel ro content in the public update?

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@Jamesboxhanar

Not yet. This is the end of the Cold Pact path. The Rebel and Royal Love updates will be posted here, publicly, later this month. (So, you won’t have to wait too long, a couple of weeks or so).

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With the losses suffered in the final battle, I can only hope that the Dwarven legion has enough numbers to man the crawler back to Mountain home. The losses are pretty depressing… General Crag’s death will always weigh on my mind.

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Your game broke, I can’t start the game

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Hi, mate.

Has anyone else got this problem? I can’t recreate it.

I think the issue is down to the space available in your internet cache at your end. If you clear the cache, it should work.

@EvilChani is better placed to know about this… Though I don’t want to send work their way…

Patrick, you can leave a message here, too: COGDemos bugs/requests - General - Choice of Games Forum

If anyone else gets this error, or knows why @Patrick_Cody02 has, please chime in.

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I tried clearing the cache, it didn’t work.

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I’m really not sure what’s doing this. @Patrick_Cody02 , if you can, please post the error here:

COGDemos bugs/requests - General - Choice of Games Forum

Just mention that it is an issue with A Shriek of Ash and Fire. If it turns out to be something on my end, I’ll do a fresh upload.

@BismDweller @Zahmed

Thanks for letting me know. I can’t comment with certainty, but I think it’s on Patrick’s end. Hopefully, EvilChani can help, or someone in the CoGdemos thread. The error has been posted there, so fingers crossed.

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