Loaded fine right now in my browser, Firefox 149.0.
Same I played it just fine yesterday and today.
I might give the survivors a little boost â maybe add another 50-100 legionaries. What do you think?
Yeah, heavy losses. The last scene was madness. I needed the liches to be formidable. I spent so much time saying they were powerful and showed it a bit with the last update⌠But I owed it to the player to make the destruction of a lich mean something. The victory could only be pyrrhic, at least in our MCâs current position â but now (which wonât mean much here, but in book 2 will) our MC has taken down a lich, and not just a lich, but a High Lich of Yonderfolde. There are probably more stories in legends (in this gameâs world) of heroes taking down dragons than High Liches.
With Crag⌠I had long planned for this fine, veteran dwarf to perish. But, for what it is worth, he got his honour back; he succeeded in his arc; he fought against something evil (although, as we find out, an evil not without motive, not without rationality) rather than outmatched near-civilians. And Cragâs reputation may count for something if our heroic dwarven MC ever gets back to those mountains. From his bones, new mountains will form.
The Cold Pact path is probably the most intense one. We get a few ânight offâ scenes in the other paths (perhaps not the Basilisk, but things there find a sense of order). The Cold Pact becomes, after the original âtraining segmentâ, spiralling action scenes one after the other with barely a breath in between.
I hope I got the balance of ramping up the tension right â the fight with the liches should feel like our most epic, desperate fight on the Cold Pact path.
With a thump of my breastplate, I say, âAye, to you, Centurion!â
*elseif ((thug) or (ruffknuck)) and ((supple) or (shadelurk))
Blending power and agility in a seamless storm of motion, your hands slip and clinch his belt to hoist him skyward like a demigod lifting a fallen star, executing a flawless suplex that crashes him head-first into the deck.
For a moment, Oin lies motionless. Then he twitches, eyes blinking.
"You⌠got me good."
*set toughness %+ 10
*set dexterity %+ 10
*set gtmeleep +10
*goto endfight
This is, I think, a relic of the old trait system; you canât get supple or shadelurk as a dwarf anymore.
Also, for the Bastion Knight subclass, having an option before events to put it or not would be very helpful, and I think it makes sense.
Additionaly the Ghoul for the battle and subjugation of New Yerkshire can not stop the Zoomers from joining or the Ashland Angels from submitting peacefully. Was that intentional?
And do you always fight the liches at the end of the cold pact timeline?
This seems to be error as well
Formatting you forgot to capitalize the title here

Here to
Maybe add a past tense for this if you kill them all to become Enshrined?
Cheers, mate. I have made the changes, and they will be included in the next update.
This proposal is a good suggestion. The Bastion Knight should only be available during the royalistâs path, or the armour ceases to function due to the breaking of the ârunes of loyalty to the crown.â I think I have made mention of when you are not wearing your armour.
It might sound a bit silly how I have set things out. This is because it is such a large suit of armour; depending on our location, I find it unnatural to always offer the option of putting it on. We canât really carry it â we would need a contrivance like âRush back to the barracks and arm up in your Bastion suitâ, which is not always practical. BUT, I will go through some of the events to see where I can slip it in.
In this book, we only slightly touch upon the use of the Bastion suit, which will be expanded upon in the follow-up. We do get to use it again, if we wish.
This depends on how we handle our ghoul form. There is a hunger mechanic which, if mismanaged, takes away the options for peaceful cooperation. In this case, we are slaves to our hunger. Otherwise, we maintain a sliver of rationality and can, indeed, work towards peaceful outcomes. I think I will make our hunger harder to control â the experience would be more immersive.
Yes, we always have the lich battle. We can lead the living against the liches (even as a Lich Saint), or we can lead the undead (as a Reaper Lich). The Reaper Lich sets us up more firmly for the âevilâ path in the follow-up book. As the reaper lich, our motive is to gain power â otherwise, we seek to break the chains of undead tyranny.
At this point, I need to avoid excess branching. Since this is the first book, I must tie all paths together now, or else a sequel would be impractical. I am very aware that I need to provide a firm foundation for continuing the story. Book 2 will, of course, have a wide variety of endings.
If book 1 performs well, I may consider expanding or adding branches. Right now, I am in finishing mode.
Appreciate the help, mate. I hope you enjoyed the update.
Ah sorry I should phrased it better I mean the math is slightly off so you canât get the disposition and hunger checks for getting the Ashland angels peacefully I donât remember which parts it was months ago when I looked over the code.
Oooh! Okay, Iâll make a note of it and check. Cheers.
*if (disposition >=60)
*set brutalitypoints +2
*if (disposition <=40)
*set orderpoints +2
This is what I was talking about; it is flat-out impossible to do this disposition check. Maybe change it for ghouls or add disposition changes to the many, many fake checks this path has. additionaly the Ghoul talk is coded in a very confusing way for an outside observer to see if its working or not. But yeah you canât get enough order points to do it.
I am a enshrined ghoul I think this is the wrong text during the slave rebel
and for the bastion armour just have the decision be retrospective.
I am already enshrined
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Maybe change this to Enshrined after you become one not that important though
*if (coldsainted)
A sudden convulsion wracks your body, savage and unbidden, as if the void itself claws up from your marrow. Your mask shatters in a brittle explosion, slicing into your wrappings. Bandages unravel in frantic spirals, whipping free, exposing the raw flesh beneath, not decayed, but pulsing with the warmth of life, or at least its imitation.
Your head throbs with infernal pressure, the brain within swelling monstrously, synapses firing in a storm poised to burst the fragile cage of your skull. A thousand, no, a million voices erupt in your mind, a howling maelstrom of stolen souls, each whispering fractured life stories in tongues of dust and despair, lovers' final breaths, warriors' dying curses, children's forgotten laughter, all tangled in an indecipherable cacophony that shreds sanity.
Your hands, trembling claws of instinct, rake at your face, a face unmarked by the rot of undeath, smooth and human still, mocking the abomination you've become. You glance down at your body, the same form that once dashed through Grandardgard's rain-slicked alleys, vital and defiant⌠yet now invaded by a plunging void, an utter absence of heat that hollows your core, turning blood to frost, breath to spectral mist.
Firegrit emerges from the gloom, his armour crashing against you, his gauntleted hands seizing your arms. Face etched in the flickering half-light, sweat-sheened, blood-streaked, beard matted, as he hauls your buckling weight upright.
"Your mask is broken⌠You've been made a lich," grunts the General. "A young lich⌠Whole of body⌠It's unheard⌠A Lich Saint!"
All you feel is agony incarnate as a volcanic eruption from your depths as bile bursts from between your clenched teeth, splattering Firegrit's boots with the reek of soul-tainted vomit.
"Focus. Try to empty your mind." His grip tightens like manacles, breath hot against your ear amid the thunder of your pulse. "I've heard the stories, of the unready being driven to madness⌠Your young mind is too full. Hold on, ${name}, don't let yourself be dragged into the Abyss."
You thrash in his unyielding grasp, a feral beast ensnared, screams tearing from your ravaged throat like the wail of fracturing phylacteries, raw, primordial, echoing the void's hunger. In a final, fleeting glimpse, the treacherous blue sky mocks you, vast and alive, before crimson flashes erupt behind your eyes, veining your vision with bloody lightning.
*set rank "Lich Saint"
*set lichsaint true
*set motherbless true
My enshrined saint did not become a lich at the end
I think I got it. One of the previous checks to bestow the Cold Saint title only accounted for being enshrined and not for being an enshrined ghoul. Iâve also added a redundancy check to reaffirm whether we are a Cold Reaper, Cold Saint, Saint or Firebrand at the end of the Strike scene.
For ghouls, I have added a bonus to order points if you have not slaughtered both of the previous settlements.
Sorted out the text to not refer to you as âfavouredâ if not in the legion and to offer deeper enshrinement (as it should have) instead of enshrinement if you are an enshriened ghoul.
And yep, after the strike, we will receive the rank of Enshrined â although I do like the discombobulation of âGhoul Florence Saintâ.
How to become a Lich Saint?
I HAVE REUPLOADED TWO SCENES TO ALLOW OUR MC TO BECOME A LICH SAINT.
This will cause issues if you are in the middle of a game.
Note â you will probably have to restart or use one of the TESTER options. If you have a save from before the Strike scene, it should be okay.
You must be either an enshrined ghoul or an enshrined. During the strike, you must not kill the striking slaves. This will grant you the title Cold Saint. The powers of shattered phylacteries will, without fail, assail you after the fight with the liches in the upper sanctums. If you are not enshrined by the time of the strike, you will become a non-cold Saint or Firebrand, and wonât be turned into a lich.
What does becoming Double Enshrined as it were even do?
It gives us flavour and narrative progression, which is enough, in context, since we will soon become a lich. It might have been moreâŚ
Initially, there was going to be another branch, but I have to prioritise getting the project finished, so I cut it (for now?). It gifts more knowledge and power, but as it leads to us becoming a lich, it becomes somewhat redundant; it is cosmetic and thematic now, bonding us with the necromantic magic of the Cold Pact and leading us to becoming that lich.
What are the requirements for obtaining the dead orc as a necromancer?
My evil halfling did it by gruntig and punching a slave. I think you can also gain his respect as a warrior after the grunting. Saving the guy from the other orc will only help with the bonding, IIRC.
How do you become an Enshrined if you are not a ghoul and do not kill the slaves?
There are a few ways to do this, based on certain skills. Best not to go too hard or soft at first. BUT there is one surefire way which always works, regardless of your stats and skills⌠Ascendant BismDweller has given us great insight.
Thinking through it, following the zombie path, with our MC becoming more used to the jolly life of the undead, gives us the only chance to become an Enshrined before we get the choice of killing the slaves. Only they can rise to be a Lich Saint or Reaper Lich. Otherwise, we are only gifted enshrinement after slaughtering the slaves, which puts us firmly on the evil Reaper path.
I have been meaning to ask what is the age of the main character is supposed to be(at the start)? and how long are the events of game 1 supposed to take up?
Two good questions.
Unless I have mentioned that they are 18, which I donât think I have, it is deliberately unspecified. If published, the game will be available to people all over the place. Our MC is on the cusp, or just about, of leaving adolescence behind them (at a stretch, this could be 19). Whatever the case, we can consider them at the age of consent.
We can say that all our closest band of Roachpede friends are at least this age, too â our âgenerationâ of like-minded thieves. Although, despite being street criminals, we have been somewhat mollycoddled by Father Roach and the older Roachpedes. And they would have had a very narrow view of the world, perhaps just a few city boroughs. I remember reading that many folks in Victorian London never left their boroughs for their entire lifespan, and I thought the idea of being âstreet-wiseâ but âworld-naiveâ interesting.
The time period this game covers, very roughly, is about 9 months to a year. We cross over from the year 850 to 851 during the game. We can be a bit loose with this, as the follow-up will contain a little time jumpâŚ
Donât make me add it all up on separate routes.
There is a reason I didnât want to add a time mechanic for a game with some wildly diverging paths. Gives me shivers!!!
YOU WILL MAKE DETAILED CALENDERS, YOU WILL MAKE A TIMELINE. Do not Resist. In more serious suggestion make the game last 2 to three years you can do it pretty easy and it would make the mc rise to power more fast and not breakneck.





