I’m thinking about making a Sherlock Holmes mystery game, based off the original stories written in the 1890’s. The stories are so old that they’re in the public domain and no longer copyrighted, which means anyone is free to use them. A text-based game seems like an ideal medium for adapting a written story.
I’ve never used choicescript before, so it took me a couple of days to write up a small demo, which covers the first chapter of “Sherlock Holmes: The Valley of Fear”.
I’m hoping to get feedback from my friends and other people, before deciding whether or not to proceed with the project. I’m currently wondering how long the final game should be (four or five cases sounds about right), whether I should modernize the Victorian-era language, and whether I should start cutting out huge chunks of dialogue, because Sherlock talks A LOT.