What are the poly routes in this game?
I guess the confusion stemmed from 2 things. 1) A comment about how in demand those fields were, and 2) the stuff you addressed about similarity but not qualification. For the second, it sounds like you have a fantastically-reasoned plan in place. I look forward to playing this out. My only suggestion might just be a comment about how the MC lacks ship time to qualify for an apprentice program, which is a significant investment for a captain to make, as well as a general statement of knowing theory, but lacking familiarity with ship systems/equipment.
Basically, itās not that I object to the way things played out so much that I, as a player, want to be sure the decision I made (to pursue a degree in general, and skilled labor in specific) wasnāt being overlooked and could benefit me down the road.
Yeah, I chose plant sciences for my degree because I had this romanticized idea of being a ship botanist that maintains plants on the ship to aid in cO2 scrubbing and oxygen production. I realize adding specific jobs/tasks for three different degrees would add a lot of writing to the project, though.
I like the idea of what youāve got so far, itās seems interesting. Itās true that thereās is a lot of info to read in the beginning and a few choices but, to me itās not that important if what is told is significant, so Iāve read it without complaint. Itās true thereāre readers that doesnāt like to much info or to much story without choices.
Iāll keep an eye to future updates. Thereās a lot of work for all the paths that are waiting to be written so, good luck!!! And patience.
@kckolbe
Iām glad you brought it up, as it definitely can be shored up in story. Maybe even options to add to interaction with Ren too. As the junior deck division officer, Renās the training officer.
@Jenna_V
In my maybe pile is the possibility to add hobbies for the MC, since they spend a lot of time in space. Some of the degrees would play well to a hobby system. I had considered a greenhouse or hydroponics system for the ship as well.
@linamae
At this time, I have no set couples for poly, so it is somewhat open ended. There are some combos that would be less likely and thus harder to achieve, and a few that just wonāt happen. Age and rank differences would factor in with the captain and chief engineer.
With Captain Jules, they are very aware that any relationship with anyone on the ship has a potential power imbalance. Rather than venturing into spoiler territory, Iām going to list the captain as ālimited polyā in that they would not enter a poly relationship with any of the sub-30 NPCs (Ren, Logan, Harper, Izumi, Rory, and the non-spacer NPC coming in Chapter 3).
Age is a lesser factor with Chief Engineer Michi than rank/chain of command, so no poly with their engineering staff (Rory, Logan, Izumi).
Why not set the variables when the player enters a romantic relationship with Michi? Since it seems like thatās when theyāll learn the information in-game.
I found the scene where the player meets Michi and then immediately tries to guess what genitalia they have pretty off-putting.
Overall, youāve got a very promising start and I look forward to seeing future developments. c:
I am having a moment where I want to physically face palm myself for missing the obvious solutionā¦
You. Are. Awesome.
I mean, same on introduction chapters, just because the pace is always kind of slower than the rest of the work just by nature of explaining everything. Maybe have the main bit of the tour come after everyone gets back on the ship, just for like, iunno, security reasons or something? Like, break it into two and dedicate most of one to people and most of two to the ship and life on the ship, as kind of like a living tour while people get to work.
I think that makes a lot of sense, honestly. Iāve played a few games where women have shown interest in my for all purposes gay character, but I still got options for either letting her down or accepting her advances, because sexuality is weird either way. It kind of made the narrative feel more real and interesting, I guess?
I think this makes sense. Even with an engineering specific degree, youād have to pass a nasty exam and get multiple years of experience under a liscened professional IRL before you could become a PE.
But that isnāt common knowledge necessarily, so I see why itās not intuitive for a lot of people.
For me, I think itās also the result of playing bad CYOA games/WIPs that whenever you see a choice that appears ignoredā¦you panic.
@fisheye
Good catch on the Ioria glitch.
In regards to taking juice to Logan, thatās separate from whether or not youāre interested in the issue. While,the ship isnāt military rigid, I suppose my assumption in not offering a choice there is that Alex outranks the MC, so is going to have them run errands when Alex is busy. Thatās likely to happen again, to be honest.
Iām looking at the interaction with Logan and donāt see anything that really goes against someone wanting to be disinterested, but Iāll mull it over.
Some of the options in the chapter 1 revision will give the MC other things to be doing than be in the galley all day.
@kckolbe
Iām always happy to see if somethingās underdone and needs fleshing out. Usually my problem is giving too much info!
@fisheye
Iām still not entirely sure Iām on the same page with you on the Logan interactions, but that said, I revised the scene as part of the revamp to make the Chapter One introductions less overwhelming. Let me know if it resolves the issue or flows better. Thereās even an option now where you might not even be present in the galley at that time.
~~~~~
In generalā¦ itās a mini-update, since I went ahead and uploaded my current chapter one as part of working on the Logan scene. While the word count itself hasnāt changed that much in total, thatās because I scooped about 5k out and dumped it into my āwork it back in laterā file.
Soā¦ more variety of options instead of a long, linear bit (I hope). In addition to the stray first mate, the three barely introduced crew members from the original chapter one have now gone on the lam with the elusive first mate to give me time to flesh out the other NPCs more. Average play is about 3k higher now too.
I donāt know if there will actually end up a full chapter two for the introductions, but those four NPCs will at least wait til day two and let the poor MC go sleep a bit before tackling meeting the remainder of workmates.
When talking to Logan and choosing the bottom bunk, the text is repeated.
Summary
āIām fine with the bottom bunk. Probably quieter for my shift anyway.ā
āNo sense in missing your first shipās dinner on my behalf. Iāll finish up and then use the iris portal to get to crew quarters to wash up and change.ā
Youād delivered the juice as Alex requested, but didnāt want to get involved further. āIād better get back in case Alex needs me.ā
āNo sense in missing your first shipās dinner on my behalf. Iāll finish up and then use the iris portal to get to crew quarters to wash up and change.ā
When I click this option, the game redirects me as if Iād chosen my birthing parent to be alien.
Fixed the birthingparent bug - again.
@fisheye
Good idea. I also added in options for the MC to either ask questions or ignore things if they werenāt in the galley at the time Logan returned.
Being able to play a half-alien with different characteristics for each is a really nice change of pace from the usual human player characters. Also, older ROs ftw!! Iām really excited to see what the romances are gonna be like and if our half-alien nature will play a role in any of the relationships.
I found this bug btw:
Very interesting WIP! Being a steward on a spaceship seems really interesting and all the crew seem fun and it will be great to interact with them.
Overall good, my only complaint would be that the lore at the beginning is a bit overloading, but I believe it can all be referenced later so it is not really a problem!
On the intro page it says you can be up to 55 years old, but the limit is actually just 50. Naturally, this is a game-breaking problem and killed all enjoyment. ~grins~
However, I was surprised at how age didnāt affect any starting abilities. Maybe a minor boost to academics and charisma, and a penalty to health for every decade?
The short, non-spoilery answer is āyesā.
There is an interaction with Harper in chapter one that does hint a little if your MC is Yolancian or has a Yolancian adoptive parent.
I squashed the bugā¦ of course Iād upload the incomplete version of chapter one right before haring off on vacationā¦
@Jeeshadow1
It is definitely a fine line to walk on too much info-dump at the beginning. Hopefully the reference materials will at least make it easier later, since you canāt just thumb back a few chapters in this format.
@kckolbe
Technicallyā¦ the limit is still 55. When you select age at the beginning, itās the age you applied for the visa to go to Tagoth. So whatever age you select, itās five years later before you end up on the ship.
I did add some clarification to the age selection.
As for age affecting starting abilities, thatās a very good point. Iāll drop that into the To Do List to work on while Iām completing chapter two (which is about 30% complete right now). Rather than starting health though, Iām likely to make it effect ongoing health (workout effect varies based on age).
Which actually brings me to āpick everyoneās brainsā moment.
The schematic of the game is not to have to micromanage too much once we get past the introductory level chapters. Since the game is meant to go through 2 full years (24 months), at the end of each chapter, I am intending to have screen where the player decides what their MC is spending their free time doing during the āoff screenā momentsā¦ socializing, studying for ratings exams, working out more than the bare minimum, etc. Sort of a boring daily routine that takes place in the background of the larger interactions and activity choices, and that allows you to not have to use all your āon screenā time grinding any abilities/etc if you donāt want to.
That said, one issue is to add hobbies. What sort of hobbies would you like to see available, keeping in mind they are on a ship, so obviously some things wouldnāt work (like swimming or archery)? This is probably an area where some of the not-so-useful degrees might apply too, as one option I have currently is for a potential hydroponic farm for the botanist MCs.