Zombie Exodus: Safe Haven, Part 3 - releasing 3/3/2022

For a lot of players, the relationships and the romance are a big part of the game. I understand if you are want the survival aspects to have greater priority but personally, the Zombie Exodus series would be quite amiss without the well written intimate and memorable moments the ROs have with the MC.

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Even outside of that, the coding in this game (and the previous titles) is insane even without the romances. Many of the people who are massive fans of Jim, are fans because of that attention to detail and variability. All of that just takes time, not mentioning some of the focus shifting onto VtM: Out for Blood.

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Yes, I can see that Part 3 took too long. Readers of this story enjoy it because of all the romances, the depth of choices, and all the paths that you can take. I don’t want to simplify things. I’m just going to try to focus on this and other smaller projects so that I can finish Part 4 within the next two years, as opposed to five years which is what Part 3 took.

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I have to admit, I am one of those guys who likes authors that stretches the mechanics to the limit. I often tend to give them high ratings just for doing that. Cheat Codes or menus, heavy customisation or any kind of experimental projects always draws my attention.

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Hello, I’m experiencing some issues with chapter nine and I’m not sure what I can do to fix it but I really want to move forward :(((. Every time I load my saved file it loads perfectly fine but when I go to make a choice I get the error message ā€œline 1701: Not a number: falseā€. Not sure what to do and would hateee to start all over! someone help.

Not sure how popular my opinion is, but i play these games for the story, romance included, not mechanics. While dev has done wonderful job with survival elements, there are games that does whole ā€œZombie apocalypse survivalā€ thing better, such as Cataclysm dark days ahead and Project Zomboid. None of them have a better story tho. So, if author took out some aspect of the story in favor of survival mechanics it would diminish general quality of the book for me.

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I have another quick question. How important, or unimportant is cooking in this game? Is anyone actually using this Particula skill? What’s your experience with it? Why boost it in the first place? I mean, in part two, The whole thing is literally taken out of our mc’s hands by two survivors. From that point on, you never hear from it again.

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Only thing I know about it is that if youre leader you can assign yourself as group cook.

ā€œCooking —the art of preparing food to be eaten. At the Basic level, you can fry an egg without burning down the kitchen. At the Master level, you could be an executive chef at a five-star restaurant. In survival situations, the skill provides bonuses to nourishment from food and allows a player to salvage nearly spoiled food for consumption. Players with Cooking benefit from high Intelligence and Dexterity.ā€

Yeah, it is definitely not prioritized by players since it is so overlook-able. As @Giglamesh said, you can assign yourself the role of being the group cook. However, when you read the summary note that Rachel leaves you every night, it doesn’t provide any feedback from the group on your performance. That just means we’ll have to wait until it is written to see
how your cooking skill affects how well you carry out your cooking duties. We can probably assume that having a low skill level will mean you almost explode the oven and present everyone with burn(t) food, while having a high skill level means you make a mean filet mignon for the group to enjoy. All of the available group members that you can assign to cooking have a skill level of 3 (Jaime, Reilly, Rosie) excluding Woody who only has a skill level of 2. Billie and Fred are also available, but I’m not sure about them. I guess what I’m trying to say is that it could be worth assigning yourself if your skill level in cooking is advanced (4) or higher.

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Sure, but for now, everything is merely based on assumptions. It’s like you say. We don’t receive any praise or critics on our performance, nor does it seem like we are getting any bonuses. Hopefully in part four, it will get actual meaning. So far, the only single difference is on day one, when you select to have a meal. With cooking skills below 40, it will take longer to prepare. Otherwise, there’s not much difference at all.

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I pretty much agree with all of the points you made. It is certainly one of the most under developed skills in the game at this point. The game itself is still far from over, so there are still plenty of chances to implement it more thoroughly in the future. For example, Jim mentioned before that he was considering writing a chapter in Part 4 where you are stranded from the Junkyard, and you have to survive on your own for a certain amount of time. You will obviously need to sustain yourself with food and water during that time, which leads directly to needing to cook that food. (More assumptions, I know! :sweat_smile:) Anyways, I’ll be sifting through the code for the next few days specifically searching for choices that rely/are tied to your cooking skills.

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Oh boy, I just ran into a loop. When talking to Murphy after faking illness, tell him to leave the place and never return. After that, select to tell him to take any gear he can find before leaving. After that, your character will explore the place and run into him again, but this time, they will act as if they never met, allowing you to knock him out or kill him.

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The higher your Cooking, the less food you need for the same effect.

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Ah, I see. Seems like it also helps when crafting certain items like cyanide powder. Furthermore, it seems to help identifying and separating edible food from spoilt food. Not sure how I missed that. Shucks.

Never underestimate the power of cooking

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I think driving is even more useless, as anytime that skill could be used in a situation, another skills could also be for better result, even during driving segment you can just let your companion drive for you.

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I have questions surrounding the possibility of parenthood in the game : Is there a possibility for us to have multiple children with our RO or do we have just the one? I’d also love to be the parent of twin children, if you’d be so kind as to add that.
Also can we customize our children’s appearance and features or is that randomly generated or is it fixed? There’s more but for now this is all I can remember

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But can they fly a helicopter? Might be worth holding onto.

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When I play as the group leader, I prioritize the Infirmary and Garden buildings and I couldn’t see any difference between having those buildings and not having them. I don’t know if it’s a demo error, but I thought that I should report it.

Usually I play a character focused on medicine, to be the group’s doctor and I thought that with the infirmary I would be able to treat the injured survivors etc., but that doesn’t happen, in reality I’m just informed in Rachel’s report that the construction was completed , but I can’t access the Infirmary or any other buildings that I complete, and I can’t even see any improvement for having those buildings.

But other than that, the story is amazing Jim, excellent writing. I can’t wait for the official release to buy the game and continue my characters’ stories. xD

Yes, some of the buildings do not have a noticeable effect right now. Once the files are back from editing, I have some code to add that will make them useful in the published game. The infirmary will eliminate downtime for many of the survivors that are hurt on missions. The garden adds food during transition scenes.

Thank you!

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