So in the beta, you can choose whether to have ptsd or not, but when moved to the main game, what is the trigger/start of the ptsd challenge? All i know is that it involved with the battle on the hill
I usually donât code many of the challenges until after the main story is finished. With so many challenges, it gets to be too distracting. Some of them are written in real time when a mood strikes me. I have noticed I write faster this way because I am not interrupting when I get into a good flow.
If you let your mental health get too low.
Sorry for the double post in a row, but I wanted to let everyone know I will be posting the next chapter of Part 3 for public testing on July 3rd. Iâm also going to work on some of the changes based on feedback so far to share in that update.
Thanks
Right on My birthday! Awesome!
Eliâs son was hiding the fact that the apocalypse has begun in an attempt to protect his father from being mentally overwhelmed and the fact that the MC may have just told him a few hours a-go if not a day with no one doing any kind of follow up to make sure he actually understands the gravity of the situation. Plus the fact that he has Alzheimerâs,doesnât translate into him completely understanding what theyâre now dealing with because someone talked to him once and probably didnât even show him what the undead look like.
I canât play chapter 11 or 12 because it wonât load. Maybe itâs a bug
Theyâre not in the demo yet.
Iâm pretty certain Chapter 11 wonât be released until July. Presumably itâs a bug that you can try to jump to them.
I fixed it the selection page so you can only choose chapters available in this beta test.
Ok. I didnât know what was going on.
Thoughts on chapter 10:
Given Brodyâs optimism and hope that not everyone is out to kill us, I think it was in character for him to want to help Gilbert. However, the fact that he learned nothing from our incredibly recent encounter with the Silverthone Militia and just undermined my leadership and made the decision for us to accept their lunch offer, as well as being upset at me for suspecting them of having a sinister ulterior motive, only âbecause they were niceâ seemed like a rehash of the Kelly screw-up. Which I had hoped would be a learning situation for everyone in the group, that kind facades donât really matter now and are just tools for people to manipulate each other into a false sense of security, but since that still isnât the case, would you be willing to give us the option to address how this line of thinking is something that has endangered our group members lives on 2 occasions now ? Maybe place the option to address this issue at the end of chapter 10 where we tell the group what we just dealt with ?
Thoughts on the scripted deaths:
This is mainly directed at everyone else, since I think I gave you my thoughts on the scripted deaths when we were privately testing this(also are we still privately testing or have you decided to get your feedback primarily through this public beta?). While the desire to want to save NPCâs you think have exceptional skills or invaluable roles in the group is understandable,I think itâs important to take a step back and objectively look at the genre of this story, and keep in mind that an integral part of a zombie apocalypse story is the fact that fan favorite,skilled or likeable characters can & will be killed of unceremoniously and without warning. So that factor shouldnât be removed since the uncertainty of death waiting to strike at any moment is part of the suspense factor and makes the character think carefully of their decisions in high stakes situations, so taking that away by giving the player the option to save every group member in my opinion, eases not only the suspense and danger factor of a story thatâs supposed to have a high amount of both of those things, but also greatly lessens the responsibility and weight of the playerâs choices. However, I do acknowledge that killing off characters that are presented as ROâs and not being given the players an option to save them is going to turn people off to even wanting to pursue them, so Iâm glad Ginaâs fate is being changed to at least savable for the people who actually want to have a serious relationship with her.But in order to stick with the unflinching & unpredictable mercilessness of the apocalypse, I hope Driver and Church still maintain their post-apocalyptic casualty status.
How would having a scripted death make your choices impactful? You cant change their fate no matter what so your choices wouldnât matter unless itâs to make use of the character while theyâre alive. I think it would be best to have whether or not some people live or die be based on the actions of the player and then some people die regardless.
I have no problem with scripted death, but the problems are the circumstances. Right now i have a hard time believing that:
- A horde of zombie can come without anybody noticed it
- Eli would willingly open the gate to let them in ( He have alzheimer, not stupidity)
- Nobody tried to stop eli from doing the obviously dangerous act of letting the zombies in
- The initial guards that we posted canât handle initial zombie rush
If all the plot hole got fixed, then i can accept their death, as of right now though, i felt like their death are just a cheap way to get rid of them
@JimD On the same topic of the scripted scene, there is a bug if you have no optionable characters chosen, some of them will come back just to die again, so you might wanna recheck it again
Since you said âthen some people die regardlessâ it sounds like your in support of having some characters still be scripted deaths, which is what I thought I conveyed when I said save Gina but kill off Driver & Church. So I donât see how this comment is supposed to counter what I said.
I agree with all your other points, but I do wonder if the MC or other group members even bothered to show him what the zombies actually looked like, because looking back it seems like the MC just told Eli âoh the worldâs ended and now weâre trying to survive in a zombie apocalypse and there are people trying to kill usâ and didnât do any kind of follow up to make sure he didnât just hear what we said,but understood the severity of our situation.
Yes, thatâs a good suggestion, and I will add that.
Only a few testers were providing consistent feedback and I was not able to upload consistent updates, so I feel like public betas will be the norm for now. You always provided phenomenal and timely feedback, and some public testers did not want to join and are now providing amazing feedback, so I think this is the best chance at improving the game.
I originally thought of Gina as one of the scripted deaths because she was such a valuable asset to the group. If she was not an RO or this was towards the end of the game, it would seal her fate. Iâve since realized itâs not fair to players that have engaged in a romantic relationship with her to lose her without any kind of choice. This has not changed the fate of Church and Driver. They will still be scripted deaths, and there will be others, though Iâm not sure if that will be included in Part 3 or I will wait until Part 4.
This is a good list. I am largely going to change most of them.
This one I have to disagree with. My father had Alzheimerâs and some of the things that he did were completely out of character for him. Opening a gate to zombies is quite within the realm of possibility. He would not even know there were zombies beyond the gate. Itâs not a matter of intelligence, itâs one of perspective. His brain perceives normal people beyond those gates. Now, I didnât do a good job of explaining all of that. So the part that will change is that people on watch duty failed and I will explain more about how Eli opened the gates.
Again, people with advanced dementia or Alzheimerâs may not remember anything you have told them. Not to make this personal, but I had experience with my father, who did not know my name and wondered why I was in his house. I had an extremely close relationship with him growing up and for my adulthood.
Man, Iâm sorry about your father Jim.
âSince you said âthen some people die regardlessâ it sounds like your in support of having some characters still be scripted deaths, which is what I thought I conveyed when I said save Gina but kill off Driver & Church. So I donât see how this comment is supposed to counter what I said.â
I was focusing more on the part of your comment talking about how scripted deaths affect the story when I wrote mine. The last part of my comment was just what I would have preferred, not really a counter argument to what you said. I understood what you said.
Hello, is it expected behavior that the end of chapter 8, it behaves as if I have reached the end of the game instead of proceeding to chapter 9? I know itâs still in beta phase, so I get it if we need to create a character for / launch ch. 8, 9, and 10 individually. Just wanted to check.