So, it’s been a whole three days and I’m still developing the same game, which is an accomplishment for me. I’ve also matched my previous record for functional chapters completed (one, for those curious). So that’s happening, but that’s a story for another time.
Right now, I’d just like a bit of input on names for character classes. The way the class system in the game works, a player has both a combat class, and a noncombat class, which combine to form the actual player class. There are four combat classes, and four noncombat classes (each corresponding to a particular stat), making for 16 class names total.
Scripting that actually wasn’t too hard, just a tad lengthy, but now I’m concerned with the actual names I gave each of the classes, and would love input/suggestions. But first, a bit of background/flavor text to give a better idea of what each of the classes is about.
The four combat classes are:
Fighter (uses the “combat” stat): Fighters focus on raw physical skill in combat. They rely on their weapons, their bodies, and their physical training in a fight.
Defender (uses the “durability” stat): Defenders take a more defensive approach to combat, spending most of the time tanking and repelling damage to exhaust or occupy enemies.
Technician (uses the “tech” stat): Technicians create and leverage advanced technologies in combat to perform unique, powerful attacks and to manipulate the field of battle to their advantage.
Assassin (uses the “stealth” stat): Assassins rely on stealth, subtlety, and the element of surprise to catch enemies off guard, strike hard and fast, and then vanish before the enemy can counter.
The four non combat classes are:
Pilot (uses the “pilot” stat): Pilots are vehicle operators, capable of driving, flying, or sailing whatever form of transport they come across.
Hacker (uses the “hack” stat): Hackers penetrate the defenses of technological systems, and utilize networks for enhanced intelligence gathering and communication.
Spy (uses the “investiagate” stat): Spies are information gatherers. They read people, pay attention to details, make deductions, and track down leads.
Healer (uses the “heal” stat): Healers are the ones called in when people get hurt, mending wounds, treating poisons, and curing diseases. Most tend to insist on taking care of themselves as well.
As previously stated, the combat class combines with the noncombat class to determine the final class name. The current combined names are as follows (Bold text indicates a name I’m really uncertain of)
So, those are the class names. Thoughts on them? Suggestions for better ones?