Another example of language, wheelchair bound is another term it’s best to avoid, (as is wheelchair confined) since wheelchairs are a mobility aid. They’re not confining.
Depends on the setting. Depends on how your diabetes is controlled. After an apocalypse your ability to get insulin, if you need it, might be severely hampered. A protagonist with type 1 diabetes might have a different set of issues they need to contend with. I’ve got type 2. I could probably survive after the apocalypse without my diabetes medication, if I had a decent diet. Getting hold of a stash of my other pills would be a priority though, since without those, and without my diabetes medication, I’d be absolutely exhausted all of the time. I’d also want my antidepressants, since going cold turkey off of those is not pleasant. And without my antidepressants my functioning is going to be severely limited.
That was a good link with good explanations of why disability is preferred over handicapped.
I’m in several minds over people first language. I’ve read articles both for and against it. I’ll use it if people specifically ask me to.
I’d like to see more games written by people, using their own experiences. I’d like to see a game with an autistic protagonist, written by an autistic person. Particularly if that game isn’t specifically about being autistic, but is instead about kicking ass, solving crimes, building a robot army, or whatever.
I’d like to see a game where being Deaf is an asset, like in this short-story that I read. Where it’s not seen as a disability, but instead it’s those with hearing who are impaired. I’d love a sci-fi game, where the aliens show up, and they don’t speak using sounds, but instead gestures, and it takes a Deaf character to be the one who ends up facilitating communication with them.
I was also vaguely thinking of a game, that’s like Flowers by Algernon, or The Speed of Dark, which tackles the subject of curing someone with a learning disability, autism (respectively.) But that I think would need to be handled with a great degree of sensitivity. (I was reading an article yesterday about a form of treatment that might be able to help autistic people, and one man, who did find it useful, but was concerned that it would mean he’d lose what makes him unique and special.)
I think I’d be most interesting in playing games with disabled characters, written by people who have actually had those experiences.