Good point. And as someone who only very slowly got comfortable with those tools myself over the course of a decade, I’d echo what I always say about coding efficiency:
Many, many of my favorite ChoiceScript works are inefficiently coded. Their word count is still a decent indicator of how much story there is to explore; and as a non-editor player of these games, I’d rather see them finished and enjoyable with big chunks of repeated code than lagging because a non-programmer is trying to teach themself coding efficiency as they write.