The wild hunt is a group of superhumans and elves, both dead and alive who serve as special military to the elven kingdom, now the united kingdoms. The elven goddess Artemis created the wild hunt to be a nightmare, to end battles before they begin.
The current leader is Godwyn, the King of the Wild Hunt and his wife Valentine, the Queen of the Wild Hunt. The scale of the Wild Hunt is large enough to be its own kingdom but instead is reserves for the capital city.
Your story begins at the end, with no memory of who you were. You are born into an ancient world on the brink of an apocalypse.
Stop this worldâs end by defeating the four horsemen. With the wild hunt and the strike force. By any means necessary.
All ROs
Agni - The Kinslayer's Daughter
True Form
Agni is a red dragon shifter born with the ability to shift between her human guise and different states towards her true dragon form.
She is the daughter of the Kinslayer, a rebellious dragon shifter who slaughtered her own kind to topple a tyrannical dragonlord.
This lineage has made her both revered and reviled among dragons, for the very blood in her veins is Armageddonâthe dragon god of destruction prophesied to bring about the worldâs end.
Like mother, like daughter.
Sylus - The Impaler
Sylus is a vampire swordsman whose austere demeanor and lethal skill with the blade have earned him the infamous title of âthe Impaler.â
Within the courts of the undead, he serves as the draculaâs executioner: if Sylus pays you a visit, it means the king has already passed your death sentence.
Eris - The Revenant
Eris is a revenantâa being who returned from death long after her time should have ended. She lurks on the edges of mortal perception, more an unsettling presence than a companion.
Empathy seems alien to her; she observes the living with a detached curiosity, as though sheâs forgotten what it means to be alive.
Some believe she is an omen of disaster, others a lost soul wandering without purpose.
Zuko - The Dark Knight
Zuko is a dark knight whose body and soul are bound to the demonic armor âGoliathâ; granting him immense strength at the cost of his humanity.
As an S-rank adventurer and a popular mercenary, he can wield colossal weapons with surprising ease. When he allows the armor to envelop him fully, he becomes a berserker cloaked in living shadow, striking fear into friend and foe alike.
Zukoâs demeanor can be oddly calm and focused outside of battle, as if heâs carefully rationing every shred of self-control. The armor feeds on his sanity, and heâs well aware that every transformation costs him a little more of his identity.
(Evil) Armageddon - The Dragon God of Destruction
The dragon god whose very breath can unravel continents, whose fire does not burn, but erases. His essence is black flame, a cursed fire that devours not just matter, but meaning.
His wrath was once the end of empires. Even the Dragon God of Creation rose in opposition to stop him. Their battle cracked the sky.
Only the elven god-brothersâZeus, Hades, and Poseidonâcould seal them both. Even now, though he is sealed away, Armageddonâs flame latches on to the blood of red and gold dragons.
That is why their kind slays their own young upon seeing their flames turn black.
To keep him from rising again.
(Evil) Viva - The Unwoman
Viva moves like silk and shadowâsoft, unthreatening, yet woven with danger. Her voice is melodic, sweet, impossible to remember once it fades.
Her smile, though⌠her smile is unforgettable.
Rows of teeth that are not human. Jagged. Numerous. Wrong.
She hides them wellâuntil she chooses not to.
Men and women both feel drawn to her, as if pulled by a thread they canât see. Lovers. Wanderers. Scholars. Even leaders have entered her presence of their own will. Not out of lust aloneâbut curiosity, longing, obsession. Something about Viva calls to what people lack. What they desire. What they fear to name.
None know what she takes.
Some who return are changed.
All who return are mute for yearsâlong enough to forget what they saw⌠or why they went.
And still she waits.
Smiling.
Always smiling.
What to expect in Chapter 1
Conquest: The Siege of Denzin
A newly-formed strike group from the Wild Hunt has been assembled with your first task: to defeat the horseman of Conquest and his vast army.
Whether through brute force, diplomacy, or an unexpected strategy, it will be your mission to stop Conquestâs rise.
Coming soon in Chapter 2
War: The Wild Huntâs Full Might
After the fall of Conquest, the looming threat of War becomes unavoidable.
The aftermath of Denzin has cast a wide shadow, making the Wild Hunt known to the farthest corners of the world, including the entirety of the United Kingdoms.
In the wake of Conquestâs failure, a massive horde of berserker soldiers, led by the brutal Horseman of War, marches relentlessly toward the capital city of the United Kingdoms. Where the bulk of the wild hunt resides.
Your family, alongside the entire Wild Hunt, must now stand against the incoming storm.
This horseman brings the black hourglass, enabling the death marker once again.
Chapter 3 and Onwards
- Interlude
- RO arcs
- power development
- True archdemon
- Family squabble
- Tournament
- Famine and Death
Demo:
The Wild Hunt
In The Meantime:
Project Vampire
After The Wild Huntâs Completion:
The Kinslayer