A dark medieval interactive novel where bloodlines are lies, loyalty is tested, and survival is earned.
STATUS: ALPHA DEMO AROUND 10K WORDS (25k on Patreon build)
This game is still in a very early stage of development. Only Chapter 1 is playable, and much of the content is still being expanded.
I’m releasing this early version to get feedback, build a community, and grow support for the world I’ve been building for months.
If you like morally grey choices, deep lore, and brutal medieval settings, this might be your thing.
THE STORY SO FAR:
You are the bastard child of a hidden bloodline a “mutant” cursed from birth and spared from death by the man who was ordered to kill you: the state executioner.
Years later, you find yourself chained in a dungeon, marked for death, yet still breathing and hunted.
But your blood carries a truth the world isn’t ready for.
This is your chance to forge your legend or die forgotten.
CURRENT FEATURES IN ALPHA DEMO:
Full character creation: gender, name, scars, body, warpaint, tattoos
Origin paths with different intros (Ashlands, Rockwood, Love Isles, Stormlands, Clay Kingdom, Middle Lands)
Branching prison escape with stealth or combat
Recruitable character: Varran
Choices that affect stats, opinions, trauma, and outcomes
Over 25 tracked stats and traits
Lore Codex system (unlocks as you explore)
Difficulty Modes: Normal, Hardcore, Iron Writ (no stats!)
Companion opinion + recruitment system
Romance system started (not yet fully implemented)
PLANNED FEATURES (
= complete | ☐ = planned):
- [
] Multiple origins with unique backstories
- [
] Free-roam segments (camp/city/etc)
- [
] Codex unlock system (view lore mid-game)
- [
] Custom difficulty settings
- [☐] XP, skill tree, and leveling system
- [☐] Full romance paths (slow burn and dangerous flings)
- [☐] Create and name your own guild or faction
- [☐] Customizable guild base, followers, political influence
- [☐] Multiple companions with quests, betrayal potential, and romance
- [☐] Multiple endings based on your legacy
- [☐] World map and travel system
- [☐] Trade, thievery, and espionage mechanics
- [☐] Weekly content drops & lore expansion
EXPLORE A MASSIVE WORLD:
This isn’t just a dark fantasy story. It’s a whole living world, already mapped out with major regions and political tension:
- Crown Isle — the main continent, home to the Clay Kingdom, Rockwood, Love Isles, Ashlands, and more
- The Northern Continent — war-driven, inspired by Norse and Slavic cultures
- Tamoa — a mythic jungle island full of beasts, cults, and death
- Doran, Blokia, Strasia, Sanguine Point, Valcazar — and more
I’ve created a visual lorebook on Google Docs (in progress) with art and region breakdowns:
[The World of Crown Isle — Codex of Realms - Google Docs) (WIP: very little written lore so far, mostly art placeholders)
ROMANCE OPTIONS:
All characters are romanceable regardless of gender.
Some companions may betray you, fall for you, or leave you based on your actions.
Romance is slow burn or volatile, based on trust, choices, and loyalty, not “pick a route” style.
SUPPORT & FOLLOW DEVELOPMENT:
I’m releasing weekly updates as I expand the story and mechanics.
Support the game on Patreon — See dev logs, early releases, lore entries, and help guide future updates.
Every dollar goes back into writing, editing and world building
FEEDBACK WELCOME!
I want your input bugs, pacing, story, or ideas you want to see.
Feel free to leave feedback below, or DM me if you’re interested in contributing lore, testing, or art..
To play the demo, go here: CoGDemos