This is my first ever WiP and the first time I’ve shared any writing in some years, so I’m a little nervous. Please don’t hold back in your (constructive) criticsm though! This WiP is something very different from a typical CS game and WiP. It may not pan out as an idea - we shall see.
The aim of this project is to get me writing more regularly and sharing that writing for comments. I’m also hoping it’ll be a bit of fun for everyone in the community as you all get to choose the plot as I write it. Exciting, huh?
There is no plot or character summary. Why? Because they haven’t been written yet!
What is so different about this story?
I haven’t written 10s of thousands of words or included loads of choices. Instead I have written about 1,000 words with a single choice at the end. That same choice is included in a poll on this post, I invite you all to cast your vote. The winning choice is the one that I will write for the next part.
That next part of about 1,000 words will also end in a choice, to be presented in a poll for your vote. And so on until the story is written - something like 10-20,000 words. Obviously the finished story won’t be a choice based story (as you will have made all the choices already - and I’m only writing the content for the chosen options) - so this is not with a view to write a published game in any way.
I will also have additional polls for story related items that don’t directly relate to an active choice.
Why am I doing it like this?
I want to get more practice at writing and I really like the CS approach - but it requires a lot of time and effort in planning, writing, editing and testing. Whilst I am working on a full blown CS project, I am hoping that this story enables me to write and release more quickly. It should be good writing experience for me.
Each poll will run for 24 hours (at least initially) and then I’ll aim to write and post the next part in the following 1-3 days. By only writing one branch I have less to write to make a meaningful update, I don’t have to worry about consistency between choices/branches, I don’t have to write much code and it makes editing everything a lot simpler. Additionally, this is not a super serious piece of literature, so the story can be a little inconsistent and wild - I will be making up the plot as I write each part after all
I am actively encouraging feedback on my writing, style, grammar, pacing, characters… literally everything. Consider this a very active, open, community driven project. Though it is worth pointing out that having extensive customisation of characters and little events is not practical, as I won’t be putting loads of choices into the game (as each choice requires a post and a poll).
Demo link: https://dashingdon.com/go/7980
Latest part: Part 2 (10/03/2021)
- Madeline - Your ex-wife and master of disguise. Their silver tongue and elegance belie a cold interior
- Joshua - A long time friend and expert forger. Somewhat awkward and weak willed, they have always been loyal
- Blim - A highly skilled acrobat you hired specifically for this job. They have been very professional and barely speak. You have only met them three times before today
- General Akam - The person who hired you to do this job. You know nothing about them except their face.
- I trust them completely and our plan was a good one. We are in no immediate danger. I’ll follow my accomplice as planned
- This is unsettling. I’m not sure if I can trust my accomplice or that our escape hasn’t been compromised. I’ll make my own getaway and decide what to do later
- I don’t like this at all. It’s looking like a trap. I’ll throw them off by staying on the train
Mods: Please make this post a wiki so that I can come back and edit. Thanks!