Long time lurker here, some of you might (hopefully) recall my odd comment. But I thought it high time to put my own hand to game making.
Genre: Historical Fantasy | Political Intrigue | Power Fantasy | Romance | Rebirth
You died.
You remember smoke. Fire. The scream of someone you failed.
And then… another world.
Reborn in the ashes of a destroyed noble clan, you awaken as the last living heir of House Yue — a family wiped from the empire’s memory. You are nameless. Landless. Powerless.
But not without ambition.
With strange memories, a hidden legacy, and a spark the world does not yet understand, you must navigate deadly court intrigue, wield politics and steel, and rebuild what was lost.
The empire does not forget blood. Nor does it forgive ambition.
Features:
•Play as male, female, or nonbinary with romance preference choices (men, women, both, or none)
•Choose your former life and how it influences your current soul
•Rebuild your family estate and political alliances from ruin
•Engage in branching stat-based duels, diplomacy, and deception
•Shape your legacy through Loyalty vs Ambition
•Early romantic tension with multiple noble figures
•Experience failure, scars, and possible death — not all paths are safe
Progress:
•Chapters 1–4 written, a couple placeholders at present for 3 and 4
•Chapter 5a/b in planning
Looking for feedback on the following please:
•Character voice and immersion
•Scene pacing and choice impact
•Suggestions for early political or estate scenes
•General tone, clarity, and replayability
Link: CoGDemos
Update: 26/05/25 First chapters reworked to hopefully flow better and increase replay value. Additionally I’ve added chapter 4 for a taster. Not 100% completed yet though.