The new Mortum scenes… ouch, my heart. Just, all kinds of ouch.
One thing. When we tell Mortum " A few years before … Sidestep" we’ve as good as admitted our real identity, and if/when we reveal our face later it shouldn’t come as new information.
@malinryden Running the auction maze again…
Continuity Issue
When we head backstage to steal the machine after taking the gun from the auction stage
“Now for the big, heftier target, you take a quick look around to make sure nobody is watching, then heads backstage.”
we are directed to label:backstage and we seem to forget what we came for, and uses the same text as if we just cluelessly followed Argent here.
Oryx… no, Lady Argent mutters something to herself, the outline of her thoughts an angry cloud in the dark. She walks over to a large cannister-like container, grabbing hold of it with both arms.
Is she stealing something? It almost looks that way, she heaves it towards one side of the room, then places an object in the far corner. A small, round one.
slight pathing error
If we choose to infiltrate the auction for both items, and choose to “keep track of the buyer and steal it from them later”, or “I will simply buy the gun”, when we launch the attack the machine is supposed to be on stage, but we are directed to the path where the gun is still on stage.
At the point “Now. Now you need to get going.” we should only be directed to label:stealthegun if auctionearly is true. Also the possible event of taking the gun from the buyer needs to be added before the label:stealmachine path if ‘companymangun’ is true.
Nitpicky continuity issue
For MCs who chose the ‘turn off the dampeners and sneak in quietly for the machine’ path, there is still repeating dampener turn-off text inside (An intention. A surge of will and focus strong enough to cut across the room like a beacon. And then the room is plunged into darkness and chaos. And with a ‘pop’, your mind is freed from your constraints.) , while the dampeners should already be down when MC is coming in.
Repeating text
Nitpicky continuity issue
If we came here as a boss just to crash HG’s party, we get to see Argent and Shroud fighting as soon as we get here, and shouldn’t have this:
You’ve got Dr. Mortum’s gun, that’s what you came for, you need to run before the chaos dies down.
If we came for the gun and only learned about the regenerator after getting to the casino, we shouldn’t have been able to tailor our plans / timer for both items, as indicated below. (infiltrate as villain path)
a steady reminder that you’re here for your own sake. Not for anybody else. Well, unless you count the favor you are doing Dr. Mortum, but getting his gun is just a minor piece of the puzzle.
It’s one of the items you are here to steal. One. Which leaves you with an interesting quandary, but one you were prepared for.
Everything else I’ve gone through seems to be aligned.
Also: not entirely sure if this is a bug or a feature, but should the option to bail be open to the MC if they want the regenerator but haven’t got it yet?
There are several instances where the MC can just straight up leave the auction without even making an attempt at the regenerator, despite knowing about it. Should I report these?
@Rebelmaiden Good luck with that, since there may or may not be some of Heartbreak’s memories mixed up in our head too…