Poor Prii!
Also why I said Prii babies before.
Poor Prii!
Also why I said Prii babies before.
Mm, fair enough; figured as an extra set of eyes (or ten or…) I’d mention it since it pertains to the main-plot functionality. I expect it to come into play in future. ![]()
Something that has quite a large impact is the minor stat-boost from Chapter 2: this can make the difference between succeeding or failing a check, and there’s no way to opt-out of receiving that boost in the normal gameplay. Testing from a skip-ahead point without that enabled won’t be an accurate representation.
I’ll be honest, I thought this chapter wasn’t finished yet. There’s some essential missing context that makes the Ch11 startpoint and combat (most of the chapter…) awkward and pretty confusing:
Chapter 11 Feedback:
(Disclaimer: I can’t sugarcoat to save my life, so I love it when authors provide feedback forms. I do my damnedest not to eviscerate people’s newborn projects and stomp the remainder of their guts out in a public forum, so hopefully the below doesn’t sound too harsh. I save my most pointed (and therefore most helpful) constructive criticisms for places nobody else can ogle it. Some things I just don’t say if one isn’t provided, as it’s really nobody else’s business. Promise I’m here to be a positive influence.)
Here’s the general notes I jotted down when the chapter originally came out - it’s still valid:
‘Absent a bridge from Chapter 10 to Chapter 11, I don’t know what the goal is (presumably ‘beat everybody up’; but in the absence of knowing why I would want to do that, it gave the rough impression of a loosely-plotted action movie where the only reason people are throwing punches is for the sake of throwing punches, without any greater intent behind it), what details or narrative I’m meant to focus on story-wise, or even any intel about the opponents I’m facing.
I’m a bit lost with characters and events lacking any natural-timeframe introduction; and I can’t tell what state Dime is in with regard to powers-in-play (I also didn’t see any option to activate the specialties, but then part of the narrative makes me think they’re already up? I’m so confused)’
- the lack of ability to properly assess the fight (stakes and goal are essential for fights to have meaning; we can expect those aren’t ‘survival’ since we walked into the situation with eyes wide open instead of getting jumped by S.C.U.M. in the street) means… I couldn’t give any sort of valid feedback on how the fight went (what the feedback form asked for), as being so uninformed it would be all too easy to potentially steer you in the wrong direction.
General impressions:
Cheers!
Yeah, i am planning for my MC to pull a Billy Butcher on him. With a crowbar and all.
Now fully available!
Just FYI there isn’t a skip to the latest chapter. I haven’t had the work time to create that. But! You can restart the latest chapter with alternate variables which will allow you to see a lot of the differences, so there’s that.
(the big one is of course whether or not you actually caught Rocket)
Awww, and saves are bust, crap. ![]()
(Also, for some reason everyone and their dog decided to pile up their updates onto the last days of May. Fuc..…iiiine, like I need a weekend anyway.
)
@izzily haha dog
Hi, I’ve noticed in the latest update in the variation where you killed both Cannibal and the civilians, a lot of the choices seem to be bugged?
I think it has something to do with the fact that my relationship score with Mallory is in the negative, because the error message I keep getting says: “interocket line 3254: Can’t fairAdd to non-percentile value: -13”
I’ve noticed the bug with the following choices (there might be some I’ve missed):
“Cannibal was too dangerous. It was my only option”.
“Truthfully, I’m starting to have doubts”.
“We’re villains. What is their damn problem?”
“I made a mistake”
“I made a mistake. [Lie]”
“Tell her she’ll rot here”
“Emphasise the pain she’s in for”
“I’ll kill her”
“I can live with that”
“Advocate for Rocket: we already beat her entire gang”
“Advocate for Rocket: the DPR are the real enemy here”
“Yeah, Wyrd’s right”
“Unless we put an end to her right now”
“Speak against Rocket: it may bite us if we don’t deal with her now”
Oh lmao, I forgot about flat minuses to relationship causing issues. I’ll get that fixed.
(Specifically I messed up my failsafe for preventing it going under 0)
Does eating spring breaker give her powers to the MC?![]()
No tragically, that would be a net positive of her existence and she is unable to do that
Guys, what do you think would be the best weakness for a Jason Todd/Robin character? I STILL can’t make up my mind lol. I know I want him to use hand to hand combat, and for power speciality, idk… I usually do carapace but idk if bullet sponging is the most interesting dynamic for him lol
I remember reading that Dion may become a RO if we ever get a second book. Is that still considered? Because I was going to romance Teddie but Dion kinda started stealing the show haha
Ya, but don’t let it stop you from doing other RO routes because there will be some shenanigans that may or may not cause some RO to not be accessible in the second book (if it happens)
BE WHO YOU AREEEEE hum but yeah I think you should do martial arts and carapaces #work
Not ominous at all haha Still going to check Teddie and Wil routes in the meanwhile. I had a lot of fun playing the demo ^^
just cheat on them
Thank you for the feedback, and sorry it took this long to acknowledge! I appreciate you taking that much time.
I choose to start the next scene in media res to spare yet another briefing scene. I did try my best to sprinkle in context as I went, so perhaps that could have used some more juice.
The very first choice in Ch12 is actually an opportunity to calibrate personality slightly rather than a skill check. They nudge instinctive one way or the other (or keep it the same). Truthfully I’m not 100% what you mean as the changes in text based on personality values, I’d think represent how you’ve been playing the character?
I generally prefer to use selectable_if just as a like, signal to people of ‘hey, there are different options here if you’d done other stuff!’
The justified part is cause that option is intended to be a ‘killing Cannibal because they killed civilians’, but the point is taken.
While you can avoid getting actually nabbed by Insider, he’s zeroing in on Dime regardless in the café. I could maybe adjust the text slightly to make it a ‘presumable’ thing, but I did think it was relatively clear that Insider had narrowed it down.
This is diabolical and I kind of wish I’d thought of it because tragically I’ve now built a bunch of assumptions into how that shakes out that make it kind of impossible to have that as an option ![]()
Izzily, your secretary is promoting cheating on ROs!
Granted, I did too, ![]()
It’s false advertisement is what it is. I tried in the last playthrough, but the game won’t let me. ![]()