(WIP) Drink Your Villain Juice! (Superpowers, Horror | 349k) Patreon 28th April 356k

Heeeeyyyyy, so about that third one… that sounds kinda familiar…

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hehehehehe

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Well goddamn, say goodbye to independent freedom for any MC who picks one of these augments, christ

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I got three, it sounds like it’s probably the least worst of all of them

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There’s a reason why all augments you see are like… not doing well. And also why not everybody gets augments!

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Damn, I can’t believe the possibility that the Coven could’ve just…made it so Dime would get killed by their powers if they didn’t regularly use the Juice didn’t occur to me, when that’s…wildly in line with something they would do. Another option to add to the Theory Board, I suppose.

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in an alternate, way darker world, mc and the rest of the coven are augments (instead of just Gremlink)

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Are… are we an agent?

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I’d say it’s a definite possibility, but it’s also a possibility that two different groups came up with the same predatory tactic–or that Hypothesis got the idea from the DPR! I would be shocked if Hypothesis didn’t have any connection to them, but whether that is an extant connection…I’m very unsure

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I didnt choose an augment.

First question. Who is giving these augments?

Second question. I cant ask whom is giving it, clues about their augment?

I’d want little information about the giver first and foremost.

Examples:
3 car dealers, one has a history of messing with cars, another is out of country that takes time to get and the third is just a rival. Wouldn’t go to 1st one. (Technically most don’t but few seem to anyway. Friends/Family that arent screwed over. Its also why they are almost non existent.)

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They’re shady sources like car dealerships, yeah! One of them is governmental, one of them is ex governmental and one of them is Elon Musk

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I was hoping one wasn’t as shady as them. i need to think which one then.

There are no source of augments that are not extremely shady or illegal or both :frowning:

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Feel like I got the best of a rough lot lol. Still like… life long dependency… yikes.

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I’m gonna see how my One Knight Stand MC survives in this universe :stuck_out_tongue: she literally fears fear itself

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One more time I emerge from the depths of the void to give you all first degree cringe.

First, augment #2, I choose you!! Oh boy, I don’t know how I feel about that one. But, I’m 20, I have a lot of time to think.

Now to what you all been waiting, all of you -3 people. In this beautiful day, that definitely have no special custom. My masterpiece is finished, behold this fine art of all time.

THE fine art of all time

The actual drawing and some notes (long) for those who want to read

Here is a mini/chibi(?) version of Husk. I changed the goopy Husk to be more similar to a ā€œcanonā€-like symbiote suit.

Tried to incorporate a few of things from my playthrough.

  • I chose Wild Mutations, thus the maw-like arm
  • Since I chose the criss-cross veins alteration, I tried to include that in the suit. The suit amplifies a little bit.
  • Because of his more psycho-y tendencies when fighting (always panicking not to get imprisoned again), one of the tendrils is more barbed/spikey to inflict more damage.
  • And even then, most of the time, he uses the tendrils in supportive ways rather than aggressively, unless necessary or taunted (looking at you Vantage).
  • Husk decided to name the Mutation ā€œChompyā€(Only when alone or in his mind), definitely not stole from someone else calling him Chompy.
  • Chompy likes headpats… Or would that be handpats? May or may not also apply to Husk…
  • Husk DO NOT like head/handpatting Chompy… But does it anyway

And with that, I thank you for your time as I go back into the void. (I’m slipping away now)

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and FUCK the Plumbers!

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MC has a truly horrifying power set in all branches. Amazing and made my skin crawl at times. Really visceral writing! I also liked that the MC can remain almost entirely silent in dialogue; it was really interesting to play someone whose first spoken words were a technical truth used as a deflective falsehood. A small detail, but I felt it indicated a lot about the character, their situation and circumstances.

However, I felt adrift in the setting. It takes a long time before the basic implications of what it means to be a superhero/villain in Alderbrook start to become clear. It muddied the stakes of the conflict for me, and had me distracted for at least a couple of chapters. It wasn’t until the MC references the long walk back to their own place that I decided this was probably a big city and not a medium-sized township.

To be clear: I love the atmosphere and tone of the story. You’ve got a really strong sense of horror, pressure, and trauma looming over the MC and your descriptions of the action sequences and dialogue flow really well together. But what is a normal life in Alderbrook? What did the MC lose besides their freedom? What’s the weather like above ground?

Since I linked in here from your question in the Writer's Support Thread:

(Please do not overthink this or give it any unnecessary weight. The following note is so subjective that I separated it out from the rest of the feedback just to emphasize how much of it is purely opinion.)

You mentioned that you’d gotten a comment about the friend group in the flashback not feeling like genuine friends to the player character. Personally, I enjoyed the interactions and the banter. Some players will simply not like a set of characters, and there’s not much you can do about it. However, I do think there was a bit of a hitch in the pacing at this point.

Not in terms of the flashback itself. The whole sequence executes a really beautiful sense of creeping horror and unease that foreshadows later events really well. I also think does a good job introducing the major skill mechanics and you’ve got a great sense for putting together action scenes. There’s a real sense of freedom and mobility in different choices and results. It’s very well written and IMO is kind of perfect when taken in isolation.

But in context of what comes directly before and directly after - the opening fight and the meeting with the Coven - the narrative progression feels like there’s somehow three different introductions to the MC. So I can see why someone might feel that the person they thought they were developing in the opening just would not get along with the friend group in the flashback. And the flashback hits so early in the story that there’s not yet a clearly established divide between who the MC was before and after their powers.

Like I said, this is super subjective but I think you might be looking at a macro-level pacing issue, not a micro-level characterization problem.

You have code diving turned on, btw, so I took a look and I am super impressed by how reactive the game is to the MC’s emotional state and attitude. Seriously, you’ve got a highly responsive system in the works and I loved how meaningful those variables turned out to be. It seems really well-thought out in the way it allows the player a range of emotional responses to their situation without totally breaking the central narrative. I’m really glad I played this, I like it.

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Hence why upon release its going to end up in my top favored list. I see multiple play throughs happening. Mostly cause of the ROs and power combo changes with whomever romancing. I love this already too much.

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Uhm a cake again?

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